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  1. #81
    Player
    Anapingofness's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    832
    Character
    Bisera Cecilina
    World
    Adamantoise
    Main Class
    Armorer Lv 76
    Quote Originally Posted by KenJammin View Post
    I have no problem with jumping, I thought the higher quality animations of 14 make it look less gimmicky then wow and I can see how it adds another level of dimension to the game, the lalafell animations look a little silly but i think they're running speed has always looked strange to me so i can't say i'm surprised nor really care all that much as i choose not to be a lalafel.

    I know they're are a lot of threads on jumping but i think we can all agree that looking out into a field of players constantly hopping around looks silly. I never got into WoW but whenever i watched my friends play it seemed like they would hit the spacebar almost like a nervous tick whenever they were walking any distance longer then 10 seconds or a wait that took more then a minute.

    My solution here is simple and to suggest some kind of minor delay when the player hits the ground so that it hurts on running speed efficiency. I'm talking about something so small that if a player were to jump 30 times in a row while running they would only arrive at their destination 25% later. I think that would be more then enough to stop 90% of players from jumping around town nervously.

    I also believe when jumping offers no distance/hour penalty minor obstacles like fences or ledges offer no further immersion then the ghost fences and ledges we currently have in game now. Jumping should make me feel like i'm manipulating my characters position in space not an assumption that i constantly own all the space above my characters head with no real limitations.A properly timed jump over a fence is a lot more gratifying then passively spamming jump as my character approaches a fence.

    While i think the modern day WoW player will undoubtedly be frustrated by this, I have a lot more faith in the mature audiences ability to respect realism and FFXIV's individuality, cause what we have now screams wow clone and a lack of imagination something that any new player will notice the minute they hit the largest key on their keyboards. I don't want to look out upon FFXIV's beautiful landscapes and notice the nervous twitches of an impatient player over the intricately designed gear that he potentially spent long hours trying to acquire.

    Thanks for reading and even if you don't agree with me I at least hope I can inspire the community to continue to offer constructive criticism.
    Ok you make a point with the silliness but honestly, I'm ok with it. This is a game, it's supposed to be a bit fun and whimsical at times.

    You also make a rather humorous but true point about WoW players hitting the space bar like a nervous tick every few seconds. = =; I would know, I played WoW for a bit but honestly, I did it because I was bloody bored. At least with a jumping character you don't get bored... in FFXI, I wanted to jump yes but it was only again, in those instances when I would get bored which was far, far lower. For example, I'd get bored if I had to walk from one end of the zone to the other because of how long it took.

    The only other time I wanted jump in FFXI was to go over logs and ledges because I was lazy... I admit. I didn't always want to take the long way around when there was a ledge that a child could climb right in front of my character.

    In anycase- I'll even agree with you on a small penalty type of a thing, maybe a stamina bar that lets you jump/sprint and you have to wait some time for it to refill before jumping/sprinting again.
    You could even sustain damage depending on how high of a place you jump from.
    I'm ok with that.

    However, I would not- I repeat, I would NOT have it impede how fast a person will go from point A to point B. That seems highly unnecessary and very frustrating. Implementing a limitation like that would my opinion make the whole function rather useless.

    Nevertheless, I would love to see a practical implementation to it. By applying jumping properly, and by extension swimming and climbing you can create immersion. In the end I also want to be able to jump at will, even if it is like 20 times every 30min or something.

    Thanks for your input though. ^^ You were very civil about it so I can respect that. =D
    (1)

  2. #82
    Player
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    1,620
    hey look. I'm jumping out of boredom in real life. why? because I can! HUUUUUUUUUUUR DUUUUUUUUR
    (5)

  3. #83
    Player
    Cendres's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    947
    Character
    Cindrie Estelloix
    World
    Halicarnassus
    Main Class
    Red Mage Lv 90
    Quote Originally Posted by Jennestia View Post
    Why do you continually attack a specific playerbase? You do know you can't jump in Rappelz or Ragnarok online right? Why not call out "Ragnarok fanboys"? I swear people that hate FFXI are finding every excuse to blame the people that play that game, it's not their fault FFXIV was poorly received.
    Because everyone that is complaining are FFXI players, or at least 90% are. Rappelz and the like are old, old games, much in the same time line as FFXI. GW 1 is in that pile too and GW people also don't see the point of jumping, and yet GW2 has it.

    Has nothing to do with how XIV was received, whut? I also doubt that people crying FFXI fanboi hate XI, they just hate the XI mentality. As I do, and I loved XI.
    (5)

  4. #84
    Player
    Hyrist's Avatar
    Join Date
    Oct 2011
    Location
    Next to a dead Snurble.
    Posts
    1,969
    Character
    Lin Celistine
    World
    Goblin
    Main Class
    Dragoon Lv 90
    I'm actually kinda concerned for the players who are so admant against this.

    Are you really going to quit the game over something as silly as jumping?

    I mean, I can understand being annoyed at it, but it feels like hoping ship from the game on the basis of that mechanic alone just seems... well, rather eccentric to me.

    Is this just a 'last straw' issue among many that's causing you to want to stop? Or is this really 'that bad' of an issue for you?

    Because it's kind of disheartening (As well as confusing) that some people would just up and leave just because they're adding the capability to do something that's more or less natural in real life... though keeping the same sort of "Low Gravity" feel that's been kinda true in all FF worlds.

    The game has so much more to offer for you to enjoy. Is it really so bad to deal with this so you can enjoy so much more?
    (4)

  5. #85
    Player
    charlemagne's Avatar
    Join Date
    Jul 2011
    Location
    Uldah
    Posts
    757
    Character
    Charlemagne Ifrit
    World
    Sargatanas
    Main Class
    Pugilist Lv 50
    I'm not keen on the whole idea but i'll put up with it.
    I am slightly more concerned with the way the devs seem to be pandering to every whimsical idea of the players. male miqote? there you go. Jumping? there you go. Riding on dragons? there you go. Sometimes devs need to go with their own vision for a game and say no. Give us something unique and final fantasy.
    Yes we should be consulted. Yes our feedback should be carefully evaluated. But we aren't the pro's, the devs are. It's they who will be judged on the game so they should make it their game.
    (0)

  6. #86
    Player
    Felis's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    12,287
    Character
    Skadi Felis
    World
    Ragnarok
    Main Class
    Pugilist Lv 70
    Quote Originally Posted by Jennestia View Post
    Why do you continually attack a specific playerbase? You do know you can't jump in Rappelz or Ragnarok online right? Why not call out "Ragnarok fanboys"?
    There is jump in Ragnarok
    Never played the Taekwon Kid class?
    (0)

  7. #87
    Player
    Cendres's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    947
    Character
    Cindrie Estelloix
    World
    Halicarnassus
    Main Class
    Red Mage Lv 90
    Quote Originally Posted by charlemagne View Post
    I'm not keen on the whole idea but i'll put up with it.
    I am slightly more concerned with the way the devs seem to be pandering to every whimsical idea of the players. male miqote? there you go. Jumping? there you go. Riding on dragons? there you go. Sometimes devs need to go with their own vision for a game and say no. Give us something unique and final fantasy.
    Yes we should be consulted. Yes our feedback should be carefully evaluated. But we aren't the pro's, the devs are. It's they who will be judged on the game so they should make it their game.
    I'm not sure why this is a problem, this a game, something we do for fun, entertainment and relaxation. Why should they not listen to what people want to do, you know again, for fun?

    I just don't understand this need to be so controlling over something that is meant to be a product of enjoyment.

    I whole heartedly agree with your last bolded statement, devs should do exactly as they envision would be a good thing. And they think this should be added in, along with eventual swimming, heck maybe we'll even get ladders and such. Anything that makes the world give us the ability to explore it better is a good thing.
    (0)

  8. #88
    Player

    Join Date
    May 2011
    Location
    Limsa Lominsa
    Posts
    48
    Glad to see i had some posters responding to the topic instead of hijacking my thread into an argument for or against jumping.

    I'm okay with jumping I just don't understand why it needs to be so stale.

    The original super mario bro's its the different distances you can jump and the character sliding that really gave the jumping any actual depth. Every other platformer clone always missed that detail making it very easy for Mario to stay on top for 20+ years.

    I think FFXIV will benefit from jumping but does it have to be like every other MMO?

    I agree that jumping is part of the MMO's future but i think the first developer that can really look at elements as mundane as jumping and putting some depth into it are those that will really advance the genre.

    I agree that adding jump add's depth but does skill-lessly hopping over the occasional hole and boss attack really add anything to a game?

    The point of this topic isn't to talk about whether or not you like the idea of jumping but encourage thought and discussion on the topic that a majority of us (myself included) are going to abuse the jump key and beg the question if thats really the highest aspiration of advanced mobility functions in an mmo.
    (1)

  9. #89
    Player
    Cendres's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    947
    Character
    Cindrie Estelloix
    World
    Halicarnassus
    Main Class
    Red Mage Lv 90
    The problem with this thread OP is that it has been discussed to death for many, many, many months. My main thing with features like jumping, swimming, climbing is exploration. I feel that the world as it is has unnecessary terrain limits. I don't like that I can't hop down from a ledge that I clearly would not hurt myself doing so. The improved pathing has helped a bit but it is not enough. I still find myself frustrated at the terrain and the way the ground is designed.
    (2)

  10. #90
    Player
    elreed's Avatar
    Join Date
    Mar 2011
    Posts
    810
    Character
    Don Elreed
    World
    Excalibur
    Main Class
    Archer Lv 50
    Quote Originally Posted by Skyrant_Kangaroomouse View Post
    We don't need jump, get it in your thick skulls SE.

    You can implement jumping if it is NEEDED for example:

    1. To solve platform puzzles.
    2. To get onto higher ground to do more damage as archer.
    3. To access hidden areas.
    ...

    As long as this is not the case THERE IS NO NEED FOR JUMPING!

    But one thing that i would like gone is the message that your archer is to far above from the target, we should be able to get to higher grounds while the mob finds its way to us while we kill it
    (1)

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