Quote Originally Posted by Xatsh View Post
And as much as I hated Abysea... that style content where you could take as many or as little ppl as you wanted and gear that was extremely easy to obtain like that would work in this game due to gears short life span... unlike the another game where it sorta killed the whole endgame scene.
I have made this comment before - I don't think Abyssea was actually "bad" content, I just don't think it fit the XI model very well.
This game though? I think it would fit it exceptionally well.

Adding mild horizontal progression where there currently is none.
Introducing content that allows you to solo, or to go in with a full alliance and still get stuff done.
Content that isn't locked on some timer of "do once a week/day and be done with it".

Finally, adding back a sense of community into this game. This game is stuck in this whole "very large lobby with a bunch of instanced fights"..
Half the time people won't even say "hello" when you enter a dungeon anymore.
Give us some mass-scale stuff (like what Diadem should have been).