Quote Originally Posted by Penthea View Post
And? How does this change that savage and ex content typically has a lot of healing to do? You can't always heavily rely on Aetherflow to replace mana based healing in savage/ex. Unless you feel like frequently throwing yourself into the possibility of having nothing powerful to cast when a deadly mechanic happens, which in some cases would essentially doom the party to wipe.

Never mind how unfair it is to force the other healer to work harder because your so-called mana management makes you ill-equipped to deal with mechanics that demand a lot of healing and/or mitigation.
I'm not sure about the question.

If you're playing SCH you have no on-demand AoE heal outside of succor, wich would prevent a wipe only if the impending doom is within that 150 potency shield (or 180, but we're already talking about CD usage then). You can't perform it well anyway.
That's why you have to be carefull about other tools like fey covenant or deployement tactics. Sacred soil is in a weird spot now that cleric stance is no more as it's hard to see when it'll be needed and when it's not, indo is more beneficial to your co-healer.

Unfair or not, you can't do what you can't do. It's a bit confusing since the job is currently in a very strange spot these succor won't help much even though you can cast them if you thing that's what the party need.

The more I look into the job, the more it looks like the job minor flaws in design are now in the front :
- ARR version is really clear : you reduce damage before, WHM heals after. This is simple and solid, its works perfectly. I'm not sure about people talking about SCH being OP "since its release" as both healer did what they had to do.
- HW went less in the mitigation healer and gave more cooldown. This time, it was working because skill you can use in cleric stance (fairy skills, damage reductions) on those you have to stance dance for (anything that heals). Again, it's still clear enough : use the first ones until you need to go for the new ones, with stronger option being more and more restrictive.

There's some irks in those, like shields being a bonus that was often not needed. But then, you could still chose to use them for safety purpose and everything was fine. But you didn't have to pause and just start thinking about the exact difference between preventing a damage and healing it. Your job was doing the former, and then got the possibility to do the later better if needed. That's something you can get in video game terms, in MMO terms and in FF XIV terms.

But now, what's the exact difference between sacred soil, succor, emergency tactics, deployement tactics, indo and whispering dawn ? Mostly, in thing like this better when everyone is spread, this is better when no one is taking damage for 21sec, this as no real use if there's no risk of player losing more than 100% of their HP in the next 30 sec, etc. And none of these have with is SCH supposed to do as clear as I could formulate it earlier. Absolutly everything about all this is emergent, none is designed.
They're powerful tools, but they're scatered tools, they don't belong to a single coherent and complet job.

And what I'm not saying here is that player are stupid or bad for not getting this. Look at how incredible friend that speak like being better than everyone else in this thread and say without any hesitation than fey union is what you need in dungeon. That's great and all, but actually rouse + whispering dawn will always be better. It have arround the same potency due to fairy still healing during whispering dawn but less uptime due fairy gauge charging per eather flow stacks used. It can be circunvalent by charging the gauge before entering the dungeon but it's a needlessly sophistaced answer just in order lock embrace, fey illumination and fey convenant that can bring more flexibility to a pool.
And there, the new manual for the good SCH. Wich still tells nothing about what kinf of healer is SCH who have now the HoT that barely do what SCH didn't already do. Get the gauge out and make it a buff that'll make fairy focus that target with slightly stronger spells for 30 sec on 2 minute CD, and you get about the same result. Gauge gimmick is here because no one knows what SCH is supposed to be anymore.

The SCH state is best illustrated by dissipassion. The skill do 3 things : getting your eather stacks full, giving you a 20% healing spell power increase and dismissing you fairy. But then, your abilitie used wiht the stacks aren't affect by the spell buff and it isn't added to the fairy gauge.
So players are using it to get more enrgy drain. Something that was quite obviously not made for.