So you're one of those dps that won't use goad, diversion, etc. lowering the dps of other people in your party?Also, since I've played Tank, Heals, and DPS at Lv60+, I can tell you that as a DPS, especially one like SAM that has no utility/etc, it is much more laid-back. I only need to care about Me, dodging AoEs, and doing whatever special stuff I need to do for a boss (picking up Yojimbo's coins, etc). I don't have to even look at my party window whatsoever, I only pay attention to me, my abilities, my cooldowns, etc.


*shrugs* Never needed it to be honest. Nobody who uses TP should be running out of TP unless they are mindlessly spamming AoE rotations infinitely. I suppose it goes back to the whole multipull culture where you must pull as many freaking mobs as you possibly can at once, but I've never really enjoyed that playstyle to be honest. I'll do some AoE, but it almost looks as though that you were meant to do 2-3 AoE rotations and then switch to single-target, almost as if the game was designed to be played in such a way that you are meant to pull... *gasp* single pulls.
When you do single pulls and focus-fire mobs, damage to the tank goes way down, healer can DPS more, and best yet, you don't need Goad. Again, single-target DPS will never, ever run you out of TP, ever. In fact, you gain TP while single-target. If people are running out of TP, then they need to manage TP. Yes, TP is an actual resource, and yes it needs managed. Goad shouldn't be a "I can do whatever I want" button, and you're forgetting that there's only 3 people in the group who can even receive Goad in the first place. The tank sure as heck shouldn't need it (unless you got some Paladin spamming Eclipse over and over again but that shouldn't be happening; one should know their limits), so that leaves the two DPS, and that's assuming that one of them isn't a mage.
As for Diversion... eh, why does Diversion "lower other peoples' DPS"? It reduces enmity. Nobody should be pulling hate, ever, unless the tank is failing his job. This isn't FFXI where a MBing Black Mage might pull the mob off the tank. And even if they did pull hate, that's what Provoke is for.
So, let's look at the other 5 options:
Leg Sweep: You're going to pass up the ability to stun AoEs? Surely not.
Second Wind: This is nice if you get clipped by an attack or something and you know the Healer isn't in a good position to heal you, or you just want some extra insurance.
Invigorate: You don't need someone Goad you if you have Invigorate, lol. Instead of complaining about people not Goading you, maybe you should have taken Invigorate?
Bloodbath: A bit of passive HoT, doesn't hurt
True North: Depending on which melee you are, this can also be nice to have.
So, to even slot Goad, it's difficult to find room for it. And even if I did slot Goad, it has a 180 second cooldown. You're going to use a 2 seconds per 3 minutes in trying to counter my argument that a DPS like SAM barely even needs to look at their party window? lol?
I think you're misconstruing what I mean by 'take a break'. Or are you one of those tryhards who think that you should be, at every possible moment, sitting on the edge of your seat, always mashing buttons constantly? Sorry, but I like to enjoy my playtime, I like to relax a little, lean back in the chair. I don't go for 5s+ doing nothing (unless something happens IRL that forces it), but I don't use absolutely every GCD and spend next-to-zero time outside of GCD either. I mean, seriously now. Demanding almost-zero non-GCD is ridiculous.However, nobody should be taking a break during duties, it's frankly disrespectful to the other party members who are (hopefully) always busy doing something.
[QUOTE=Maeka;4375205]*shrugs* Never needed it to be honest. Nobody who uses TP should be running out of TP unless they are mindlessly spamming AoE rotations infinitely. I suppose it goes back to the whole multipull culture where you must pull as many freaking mobs as you possibly can at once, but I've never really enjoyed that playstyle to be honest. I'll do some AoE, but it almost looks as though that you were meant to do 2-3 AoE rotations and then switch to single-target, almost as if the game was
Single targetting mobs make dungeons take longer than they should most dungeons should take under 20 mins, when Im in groups and takes do 3 add pulls he is adding 10 extra mins to the run which is a waste of time



That quote reminds me of a tank I played with that said they don't need Shirk for tank swapping, because they never needed it before Stormblood. So apparently living by that mantra it means they don't care about being the least bit optimal, and handing over a good aggro lead during a tank swap. All good raid tanks have that cross-role, it makes tank swaps even more smooth, like not having to change stance/use aggro combos as-aggressively than previously.*shrugs* Never needed it to be honest.
..
As for Diversion... eh, why does Diversion "lower other peoples' DPS"? It reduces enmity. Nobody should be pulling hate, ever, unless the tank is failing his job. This isn't FFXI where a MBing Black Mage might pull the mob off the tank. And even if they did pull hate, that's what Provoke is for.
As for Diversion, Lakshmi Extreme and O4S Neo have mechanics that target #1 and #2 on the aggro list, it may not be both tanks if the other party members don't pull their weight and use aggro-dumps as necessary. Diversion/Lucid is required if you are at-least half-good at pulling high DPS. You can die because of doing very high DPS, meshed with aggro mechanics. Just like how a White Mage should use Lucid when-necessary because of heavy healing spam. That's not a tank-fault, aggro is a raid responsibility. There just happens to be skills and a job (Ninja) to help assist with that.
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