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  1. #1
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,863
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by HaelseMikiro View Post
    Unfortunately SE already said they would never have any Thief class in FFXIV because it just wouldn't fit into the lore to have a sanctioned guild of thieves.
    In all fairness, why should it have to be sanctioned? The original Marauder's guild wasn't. It was a pirate ship. Then again, Yoshida somehow felt the need to replace it, too, just to fill the space of the then-Musketeer guild and ensure there'd be no Gunner class, only to make Machinist, essentially a gunner job, one version later.
    (2)

  2. #2
    Player
    Sandpark's Avatar
    Join Date
    Sep 2013
    Posts
    744
    Character
    Kronus Magnus
    World
    Midgardsormr
    Main Class
    Summoner Lv 70
    Quote Originally Posted by Shurrikhan View Post
    In all fairness, why should it have to be sanctioned? The original Marauder's guild wasn't. It was a pirate ship. Then again, Yoshida somehow felt the need to replace it, too, just to fill the space of the then-Musketeer guild and ensure there'd be no Gunner class, only to make Machinist, essentially a gunner job, one version later.
    I think that was not wanting to have a flat out Corsair job imo.

    Also maybe having a WoL that is more morally gray, teetering on bad would be a nice change of pace or delivery.
    (0)

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  3. #3
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,863
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Sandpark View Post
    I think that was not wanting to have a flat out Corsair job imo.

    Also maybe having a WoL that is more morally gray, teetering on bad would be a nice change of pace or delivery.
    While I'd agree to that, too, I think a guild that is not expressly morally good actually allows more opportunity for moral agency by the WoL. A Thief's guild is the people in it and their actions; depending on their conditions and consequences, even criminal activity can be looked well upon by a playerbase. Streetling thieves in Ul'duh, for instance, probably wouldn't seem necessarily immoral; they're part of a frequently exploited and uncaring community that may requiring fending for oneself by any means necessary. Therein you already have a basis for some sort of emotional attachment that can push the player in balance between trying to improve their livelihoods and keep them moral/safe. Most likely there would also be some who take this too far, and it could then be on the WoL to determine what should be done about them.

    A thieves guild also has implications of generally enjoyable mechanics such as hires, information networks, smuggling, and so forth, which could all end up highly interesting manipulables over the course of a storyline. To be honest, it's exactly because of all that Thieves Guilds have amounted to in other games that Yoshida may have wanted to avoid them; he'd then be under pressure to have a definitive mechanical and lore presence for other classes as well.
    (1)