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  1. #91
    Player
    Req's Avatar
    Join Date
    Apr 2011
    Posts
    756
    Character
    Rusalka Camenae
    World
    Gilgamesh
    Main Class
    Carpenter Lv 80
    Quote Originally Posted by thepoet03 View Post
    Personally I don't see what the issue is... You can kill him 4 times an hour. In WoW I would generally raid for 6 hours twice a week. That's 50 attempts a week or 100 attempts in 24 hours of play or 200 attempts in 48 hours of play. In FF11 i would camp sometimes for 16 hours for a shot at grabbing a monster I would attempt it for months at a time. These are the best weapons in the game after all... Fight em an hour or two a day for a while or when ever casually and eventually before new content guess what you'll be 7/7
    You are forgetting the part where after you camp them, it was possible for these items to be given to people in your group that were actually capeable of using them. How would you have felt in xi if a person that mained white mage got 4 E bodies in a row and each time they got one after the first it simply dropped to the ground because the game decided "lol this person already got this incredibly rare drop"
    (3)

  2. #92
    Player
    Reinheart's Avatar
    Join Date
    Mar 2011
    Location
    Subligania
    Posts
    5,831
    Character
    Reinheart Valentine
    World
    Sargatanas
    Main Class
    Warrior Lv 86
    Dunno why they couldn't just make it where you get ex/rare item and take that to NPC to choose which reward to take or like FFXI where you beat Ifrit and be able to choose the weapon, summon, accessory, and that other item needed to fight another one.... forgot the name.... but option like that. This is another reason why I didn't ask my wife to lets go try out Ifrit... she will go insane if she gets some crap and say we do it again and same stuff goes to her... she will get pissed... and I end up hearing about it lol
    (3)

  3. #93
    Player
    Kiara's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    1,462
    Character
    Kiara Silvermoon
    World
    Masamune
    Main Class
    Gladiator Lv 60
    Hi Keftenk (and to Yoshida-san),

    Excellent post!

    I totally agree, and it's *very* obvious Yoshida-san and his team did this as a stall tactic and BAD Time Sink in the worst possible way.

    They created an interesting, FUN fight, but HORRIBLE loot system.

    Yoshida-san's "excuse" that "they're looking into it" to fix this, and that they need time to develop a "Need or Greed" System like WoW, is a joke.

    Dzemael Darkhold and all of our regular Monster Killing Loot System works JUST FINE: Let the Ifrit Rewards drop in the Common Loot Pool so at least we can PASS it to other members that need it.

    That system already exists in FF XIV. Did they magically delete the ability to have U/U Items not drop in Loot Pool?

    Instead, they had some content for 1.19, but needed time to stretch it out for Patch 1.20. What better way than to have horrible Time Sinks like this Ifrit Loot System? It's very obvious.

    One of the best players on our server quit FF XIV yesterday: Literally sick of battling Ifrit and the Beastmen Fortress Drop Rates & Loot Systems after clearing them for their friends for the ~200th time (he's beaten Hyper Ifrit over 200 times, helping friends).

    This needs to be fixed, but I'm sure SE will continue to just say they'll need time to develop their WoW "Need or Greed" System...

    I seriously hope Evil / Dark Moogle and Garuda (and future Dungeon Raids) are *NOT* like this broken Ifrit Loot System.

    Please Yoshida-san, don't ruin the hard work you've done up until now.

    Thanks.
    (6)
    Last edited by Kiara; 11-09-2011 at 06:07 AM.

  4. #94
    Player
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    283
    But this isn't something that's being neglected, they said on the last interview that they're working on fixing it, and soon, not 2.0 or later.
    (0)

  5. #95
    Player
    Anapingofness's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    832
    Character
    Bisera Cecilina
    World
    Adamantoise
    Main Class
    Armorer Lv 76
    Quote Originally Posted by Kailea_Nagisa View Post
    kill a hard boss and get nothing? happened in FFXI all the time, nothing new, it sucks, but it can happen
    All too true.

    This was mainly because stupidly low drop percentages that in the end had a very marginal effect. We're talking about 0.5% chances of things dropping- and even if that wasn't the case, let's face it. Anyone who has ever played FFXI and camped an NM will tell you that it really feels that way sometimes, and by sometimes, I mean most of the time.

    Look, I'm all for working for that amazing piece of gear. But you know what? If I'm going to spend a stupid amount of time camping an NM or gathering mats to have something made then I want more than a marginal increase in stats. 1% haste is not worth spending weeks or months working toward something.

    In fact, you couldn't see the effect that awesome Haste + 1% belt had without a parser. You couldn't see it if it was 2% or 3%... You couldn't really tell with 5% but at least it was a solid number. You would have have a lot of haste + gear in order to be able to tell the difference as a player without using a program.

    To some extent I do agree with the OP, it's ok to give us things that we can achieve reasonably quickly... but on the other hand, if SE wants to keep abysmal drop rates then make that piece of gear worth the abysmal drop rate, not a marginal increase. In my opinion, SE spends so much time worried about not breaking the game that they end up being too conservative.

    Bah, but really. I hope the NM's in this game don't follow suit of FFXI droprates. It made me hate them with a fiery passion of a thousand suns.
    (1)
    Last edited by Anapingofness; 11-09-2011 at 06:12 AM.

  6. #96
    Player
    Rentahamster's Avatar
    Join Date
    Mar 2011
    Location
    Lindblum MRD50/THM50/LNC50
    Posts
    2,823
    Character
    Renta Hamster
    World
    Sargatanas
    Main Class
    Gladiator Lv 50
    What baffles me is why this even needs fixing in the first place. In other words, why they even thought this was a good idea to replace the Darkhold system. A child could see the flaws in this system and it's mind boggling why someone didn't say "Um, yeah this isn't going to work and everyone's gonna get pissed off" in the conceptual phase of development.
    (4)
    ------------------------------------------------------------------------------------------------------

    My Threads: http://forum.square-enix.com/ffxiv/s...vBForum_Thread

  7. #97
    Player
    Sigmakan's Avatar
    Join Date
    Mar 2011
    Posts
    877
    Character
    Sigmakan Kaph
    World
    Hyperion
    Main Class
    Ninja Lv 80
    @Kiara, who quit?!
    (0)

  8. #98
    Player
    Anapingofness's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    832
    Character
    Bisera Cecilina
    World
    Adamantoise
    Main Class
    Armorer Lv 76
    Quote Originally Posted by Kiara View Post
    Hi Keftenk (and to Yoshida-san),

    Excellent post!

    I totally agree, and it's *very* obvious Yoshida-san and his team did this as a stall tactic and BAD Time Sink in the worst possible way.

    They created an interesting, FUN fight, but HORRIBLE loot system.

    Yoshida-san's "excuse" that "they're looking into it" to fix this, and that they need time to develop a "Need or Greed" System like WoW, is a joke.

    Dzemael Darkhold and all of our regular Monster Killing Loot System works JUST FINE: Let the Ifrit Rewards drop in the Common Loot Pool so at least we can PASS it to other members that need it.

    That system already exists in FF XIV. Did they magically delete the ability to have U/U Items not drop in Loot Pool?

    Instead, they had some content for 1.19, but needed time to stretch it out for Patch 1.20. What better way than to have horrible Time Sinks like this Ifrit Loot System? It's very obvious.

    One of the best players on our server quit FF XIV yesterday: Literally sick of battling Ifrit and the Beastmen Fortress Drop Rates & Loot Systems after clearing them for their friends for the ~200th time (he's beaten Hyper Ifrit over 200 times, helping friends).

    This needs to be fixed, but I'm sure SE will continue to just say they'll need time to develop their WoW "Need or Greed" System...

    I seriously hope Evil / Dark Moogle and Garuda (and future Dungeon Raids) are *NOT* like this broken Ifrit Loot System.

    Please Yoshida-san, don't ruin the hard work you've done up until now.

    Thanks.
    I think you make some awesome points, you and the OP.

    Honestly, I think Yoshida is relying a little too much on WoW as a model. I mean really... how many people can say that he's not treading on thin ice with "Turning FFXIV into a WoW Clone" bit now that they have heard that he is specifically looking at WoW?
    He should be looking more to FFXI and then WoW for the things that work and then changing them to fit FFXIV.

    I don't think that we need a need/greed looting system. I always found it kind of stupid in WoW. It's like, really? I want that piece of gear/item so I'm gonna loot need for it anyway.

    FFXI had a solid enough looting system, it did the job well enough. Out of all of the things they could have fixed in FFXI I never thought "Wow.. the looting system really sucks."

    I wanted them to fix lfg for a long time. I wanted them to let us see our food stats. I also wanted them to increase movement speed. I didn't want them to fix the looting or the search function.

    But yeah... stupidly low drop rates suck, they suck even more when the loot system fail epically.
    I'm glad people are mentioning this and hopefully it gets fixed soon. ^^
    (2)
    Last edited by Anapingofness; 11-09-2011 at 06:20 AM.

  9. #99
    Player
    Rentahamster's Avatar
    Join Date
    Mar 2011
    Location
    Lindblum MRD50/THM50/LNC50
    Posts
    2,823
    Character
    Renta Hamster
    World
    Sargatanas
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Anapingofness View Post
    I don't think that we need a need/greed looting system. I always found it kind of stupid in WoW. It's like, really? I want that piece of gear/item so I'm gonna loot need for it anyway.
    It's just has more functionality for those people who want/need it.

    Mostly it's for people who play within an LS or amongst ppl they know, so they can allocate drops fairly.

    Amongst pick up groups, everyone's gonna loot "need" anyway. You can think of FF11's system is a "need and greed" system where everyone picks "need" by default.
    (0)
    ------------------------------------------------------------------------------------------------------

    My Threads: http://forum.square-enix.com/ffxiv/s...vBForum_Thread

  10. #100
    Player
    Kiara's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    1,462
    Character
    Kiara Silvermoon
    World
    Masamune
    Main Class
    Gladiator Lv 60
    Quote Originally Posted by Rentahamster View Post
    What baffles me is why this even needs fixing in the first place. In other words, why they even thought this was a good idea to replace the Darkhold system. A child could see the flaws in this system and it's mind boggling why someone didn't say "Um, yeah this isn't going to work and everyone's gonna get pissed off" in the conceptual phase of development.
    Hi Renta,

    Well said. Even at the highest conceptual phase - especially with Yoshida-san saying he wants to cater to more than just "hardcore" - they should've nixed this horrible Time Sink idea.
    (1)

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