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  1. #1
    Player
    Keftenk's Avatar
    Join Date
    Mar 2011
    Location
    Uldah
    Posts
    802
    Character
    Keftenk Duras
    World
    Excalibur
    Main Class
    Conjurer Lv 50

    Here you go Yoshida, hard-straight stats.

    First and foremost, this post isn't specifically about drop rates, more so how the loot system allows the duplication of drops and uncontrollable RNG which ends up making it a nightmare to deal with. I provide data for a factual-statistical account to justify that the loot system is absurdly obnoxious and overall creating a very unenjoyable experience.


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    I think it's no big surprise that everyone that has done Ifrit or is still doing Ifrit knows that the loot system is completely flawed and one of the worst created time sinks in the game. It's miraculous that the development team/Yoshida hasn't hot fixed it after all of the backlash that they've received from the implementation of the fight. I'm not even sure how this kind of system gets approved by Yoshida, the development team, and QA team.

    I believe Yoshida commented that they were "looking into it", which isn't a big shock because it seems to be what they say with everything that needs immediate attention.

    My LS has been keeping track of statistics since our very first run and tonight we killed our 100th Ifrit and I thought it would be an interesting post to show not only to the dev. team (if this was ever passed on), but everyone else. Obviously other groups will have different drop percentages and so forth, but I doubt that my LS is the odd-one out and has the worst luck ever. I bet there are groups that have even worse numbers then ours, as well as groups that have much better.

    Yoshida has harped on the revival of Final Fantasy XIV many times with 4 keywords: Fun, Live, Reboot, and Rebuild.

    It's simple and direct, the fight is fun, the system makes it not fun. It in fact dwarfs the enjoyment of how fun the fight is and makes the entire experience a very bad one for anyone that has been ramming their heads against the wall as much as groups like mine.

    I beg to question, is it a Easterner thing to not have fun? Not to be rewarded for hard work? I'm perplexed...

    Regardless, I didn't want to make this as much of a rage, qq, or "do we really need another one of these" posts since it's commonly known that the system is incredibly moronic. Yet, if it's numbers and data you need Yoshida to justify that the system should be fixed, reimbursed, and never-ever implemented ever, ever again. Then here are our numbers. I'd imagine though that you have some sort of data collection on your side that isn't shared with the players.



    I'll point out that we didn't keep track whether we broke 0 horns, 1 horn, or 2 horns to concretely see if the drop rate was effected in any way. However with that said, we have never killed Ifrit with 0 horns still up. We always have 1 horn down and have done multiple 2 horn kills. We actually tended to see more zero drop kills on our 2 horn kills, which I'm sure doesn't mean anything but really bad RNG.

    So, 100% of the time a horn is broken.

    It baffles me that zero drops is even a possible reward. I feel bad for any group that worked so hard to kill Ifrit, finally killing him for their first time and all they got was dark matter.

    You can ignore the rating, this was implemented prior to the patch release. We didn't know how incredibly stupid the loot system would be. Attendance ratings compared with the items people actually have (that aren't duplicates) is whats more interesting.



    This is the break down of dates and who got what. This counts all duplicates, basically everything and anything that dropped into someones loot pool. To note, one member (Tira Misu) received 4 items outside of our group runs, resulting in some duplicate drops (I think a Battleaxe and a Cane).


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    The justification that the armory system is supposed to be about playing multiple classes is a poor argument for the way the system is implemented. Players enjoy playing certain jobs over others, thus wanting to gear those jobs first or only those jobs. You know, giving players a choice (/gasp radical concept, I know!) However, that one item that they want they can never seem to get because they'll end up getting Ifrit's Canes over, and over, and over again.

    There have been numerous threads with good ideas of how to fix the issue or correct the issue for the future. These can be viewed here.

    Ifrit Battle Loot (Hard)
    [NA] Ifrit Bleeds, We Can Kill It (Hyper): COMPLETE
    Ifrit reward system seriously needs tweaking


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    Be smart, don't screw us over with the Moogle Primal fight. It's better to have content that you can blow on through, getting what you want. Rather then being a frustrated player in a already frustrating game. Until you guys can create content that is lasting, you will always get backlash from the community for your decisions like Ifrit.

    Who knows, maybe tomorrows hot-fix finally fixes this...

    /shrug
    (91)
    Last edited by Keftenk; 11-09-2011 at 08:28 AM.

  2. #2
    Player
    Kailea_Nagisa's Avatar
    Join Date
    Apr 2011
    Posts
    967
    Character
    Kailea Nagisa
    World
    Ragnarok
    Main Class
    Gladiator Lv 90
    kill a hard boss and get nothing? happened in FFXI all the time, nothing new, it sucks, but it can happen
    (25)

  3. #3
    Player
    Aenarion's Avatar
    Join Date
    Apr 2011
    Location
    Limsa
    Posts
    608
    Character
    Aenarion Estelvir
    World
    Sargatanas
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Kailea_Nagisa View Post
    kill a hard boss and get nothing? happened in FFXI all the time, nothing new, it sucks, but it can happen
    It's not so much that you kill him and get nothing but dark matter, it's that when he DOES drop something, often times it's a repeat, which you can't even pass off to someone who can actually use it or don't have already. While technically you can count a duplicate drop as a no-drop, in reality it's perceived by most as a slap in the face.
    (33)

  4. #4
    Player

    Join Date
    Mar 2011
    Location
    インドネシア語
    Posts
    2,251
    IMO, i feel the low drop rate is fine (it's not some stupid 0.5%, probably closer to 5-10%), something to prolong the longevity of the said contents, or otherwise everyone would be geared up by 7th ifrit kills, even though low droprates is an archaic mechanic but unless someone can came up with better ideas to prolong content, this will be how it is done.


    My only concern is getting duplicates, it feels like a slap in the face when i received my #7 cudgel, it is something that needs to be adressed before next primals release. SE, if you couldn't came up with a drop system to excludes what you already have in your inventory, please just make the chest drop Ifrit's Horn or something and let us trade it to item we wanted to an NPC a la Faction NM leves gear.
    (24)
    Last edited by Chardrizard; 11-08-2011 at 12:55 PM.

  5. #5
    Player
    Xatsh's Avatar
    Join Date
    Mar 2011
    Location
    Uldah
    Posts
    2,011
    Character
    Xatsh Vei
    World
    Hyperion
    Main Class
    White Mage Lv 90
    I see nothing wrong with ifrit drop rate you can spam it twice an hour all day if you wanted to.

    They just need to fix the stupid loot system and make them go into the lot pool like dungeons did.
    (6)

  6. #6
    Player
    zaviermhigo's Avatar
    Join Date
    Mar 2011
    Location
    Uldah
    Posts
    1,820
    Character
    Zavier Mhigo
    World
    Hyperion
    Main Class
    Arcanist Lv 80
    its not just about getting nothing, it the fact it doesn't even drop to our loot lists, you could receive multiple lances, have lnc level one, have a lnc in your party? you can't give him the lance, it just get's thrown away if its the 2nd one you received. So when you have people receiving multiples of items they aren't going to use it makes it worse when a person receives no items at all, every time.
    (12)

  7. #7
    Player
    Physic's Avatar
    Join Date
    Apr 2011
    Posts
    2,616
    Character
    Bladed Arms
    World
    Balmung
    Main Class
    Monk Lv 70
    ehhh essentially from my understanding, each person actually gets their own drop, they beat him open a chest, and they get something, sometimes they roll an item sometimes dark matter. If this is the case it is perception that he is dropping items when in fact beating him is essentially a token that allows you to gamble on a chest.

    So yeah every one gets their own roll, you win some you lose some, maybe they should just give you a token that you use somewhere else, and people wont think of it as losing a drop. Its really just about perception. drop rate doesnt seem worse than dynamis used to be by far.
    (8)

  8. #8
    Player
    DeadRiser's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    2,612
    Character
    Kipp Kaida
    World
    Sargatanas
    Main Class
    Conjurer Lv 70
    I haven't fought Ifrit yet but it pains me to see how they could release a loot system like this for this fight only? What the hell
    (2)

  9. #9
    Player

    Join Date
    Mar 2011
    Posts
    119
    I love a good opportunity to nerd rage over ifrit loot. So here are my numbers.
    104 Kills
    9 Drops
    4/7 Ifrit Weapons
    I have not had a ifrit weapon drop in the last 45 kills.

    Another interesting thing Keftenk is that I did see a 4 drops at the same time for the first time yesterday.
    (3)
    Last edited by tragic; 11-08-2011 at 02:10 PM.
    http://xivpads.com/?tragicnate

  10. #10
    Player

    Join Date
    Sep 2011
    Posts
    430
    In before 2.0 will fix it.
    (5)

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