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  1. #101
    Player Snow_Princess's Avatar
    Join Date
    Sep 2016
    Posts
    701
    Character
    Princess Sakura
    World
    Balmung
    Main Class
    Summoner Lv 52
    Quote Originally Posted by Altena View Post
    Quote Originally Posted by Kacho_Nacho View Post
    Oh! I see it now! The party ends up taking less damage in the encounter using AoEs rather than burning down one mob at a time. Thanks for explaining it in such a clear manner.
    Of course, there will always be exceptions. Some mobs are just too dangerous to not burn as fast as possible. For example, mobs which take control away from your character.

    Anyroads, I appreciate the time you took to answer my question. I'll improve my play.

    *writes down* In general, AoE at three mobs or more.
    This is the exact purpose of this thread. Thanks for learning something
    From a healer viewpoint/ tank there is more to it.

    If you have 10 or 15 monsters and DPS is single targeting 2 different ones, it would be hard keep hate on both of them, esp if they know how to full out burst. For healing if you kill say 2 super fast, there is still 8-13 pounding on the tank. You will wipe if things are not killed fast enough, and I almost had that situation in expert a few days ago because one of the dps was under 290 for most slots (SE really needs a better way of gear gating content, ilevel average is a farce)

    Also I am not sure what exceptions you are talking about, stun is a thing.

    Quote Originally Posted by RiceisNice View Post
    TP starvation from aoeing is generally a non-issue, provided the mobs are dying fast enough. Which generally means you need both dps to be aoeing.
    I know, I was just saying what people say. The "You are not a 60 mnk do not tell me what to do" I wanted to kick because they where giving the tank enmity problems on top of things, because of the single target bursting when AoE was needed.
    (1)
    Last edited by Snow_Princess; 08-19-2017 at 01:01 AM.

  2. #102
    Player
    Altena's Avatar
    Join Date
    Apr 2012
    Posts
    1,362
    Character
    Altena Trife
    World
    Excalibur
    Main Class
    Lancer Lv 90
    Quote Originally Posted by Snow_Princess View Post
    From a healer viewpoint/ tank there is more to it.
    Well yes but simply put, the idea is kill everything before the tank runs out of buffs, and the healer runs out of MP.
    (1)

  3. #103
    Player
    AdamFyi's Avatar
    Join Date
    Feb 2014
    Posts
    973
    Character
    Adam Fylrmyn
    World
    Siren
    Main Class
    White Mage Lv 80
    Quote Originally Posted by Snow_Princess View Post
    Also I am not sure what exceptions you are talking about, stun is a thing.
    Basically enemies such as the bees with Final Sting that can kill the tank in one attack. Paladins have more leniency when it comes to stuns since they have Shield Bash, but not so much the other two tanks.
    (0)

  4. #104
    Player
    JunseiKei's Avatar
    Join Date
    Sep 2013
    Location
    The Mist, Ward 9, Plot 2
    Posts
    1,800
    Character
    Xoria Tepes
    World
    Cactuar
    Main Class
    White Mage Lv 90
    Quote Originally Posted by AdamFyi View Post
    Basically enemies such as the bees with Final Sting that can kill the tank in one attack. Paladins have more leniency when it comes to stuns since they have Shield Bash, but not so much the other two tanks.
    These types of enemies are really few and far. The last high end dungeon with bees was Saint Mocianne's Arboretum, and you could skip that by DPSing the walls down. Before that, Sunken Temple of Qarn, but many DPS classes don't have AoE skills yet, so you're single targetting those priority targets anyway. Which should be dead well before Final Sting starts casting. Even the enemy that can charm you in Sirensong Sea is easily killed before it gets the chance to cast the ability.
    (0)
    9.23.2019 [11:15 p.m.]Total Play Time: 1552 days, 0 hours, 0 minutes - You'll be hard-pressed to find a more cynical person than me.
    Quote Originally Posted by Odstarva View Post
    You people are never happy.
    [...] You complain and complain and complain.

  5. #105
    Player
    Jim_Berry's Avatar
    Join Date
    Sep 2013
    Location
    Bloomington, Indiana
    Posts
    1,595
    Character
    Jim Berry
    World
    Malboro
    Main Class
    Ninja Lv 90
    I used to be one of those single-target NINs, but now, I have so many AOE options now that I can't go back.

    If we have three mobs, I do drop Doton and proceed to Shadowfang each enemy. If we have 4 or more, I toss a Katon and follow it up with a Kassatsu + Doton then spam Death Blossoms. This is just basic if the content is under Lv62.

    As a SAM, I get crap from people because I would apply Higanbana on each mob (if we have three or less).
    (1)
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    Quote Originally Posted by Nektulos-Tuor View Post
    My post reduces more damage then parry does.
    {http://na.finalfantasyxiv.com/lodestone/character/3089119/}

  6. #106
    Player
    TankHunter678's Avatar
    Join Date
    May 2016
    Posts
    873
    Character
    Selena Zensh
    World
    Siren
    Main Class
    Machinist Lv 80
    Quote Originally Posted by JunseiKei View Post
    These types of enemies are really few and far. The last high end dungeon with bees was Saint Mocianne's Arboretum, and you could skip that by DPSing the walls down. Before that, Sunken Temple of Qarn, but many DPS classes don't have AoE skills yet, so you're single targetting those priority targets anyway. Which should be dead well before Final Sting starts casting. Even the enemy that can charm you in Sirensong Sea is easily killed before it gets the chance to cast the ability.
    There are also general mobs in just about every SB dungeon that hit incredibly hard compared to their peers and have hard hitting AoEs. The general codifying of these enemies has been to make them big, with the largest acting as mini-bosses.
    (1)

  7. #107
    Player
    Jim_Berry's Avatar
    Join Date
    Sep 2013
    Location
    Bloomington, Indiana
    Posts
    1,595
    Character
    Jim Berry
    World
    Malboro
    Main Class
    Ninja Lv 90
    Quote Originally Posted by JunseiKei View Post
    These types of enemies are really few and far. The last high end dungeon with bees was Saint Mocianne's Arboretum, and you could skip that by DPSing the walls down. Before that, Sunken Temple of Qarn, but many DPS classes don't have AoE skills yet, so you're single targetting those priority targets anyway. Which should be dead well before Final Sting starts casting. Even the enemy that can charm you in Sirensong Sea is easily killed before it gets the chance to cast the ability.
    How about those bees that were removed from Amdapor Keep?
    (0)
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    Quote Originally Posted by Nektulos-Tuor View Post
    My post reduces more damage then parry does.
    {http://na.finalfantasyxiv.com/lodestone/character/3089119/}

  8. #108
    Player
    hynaku's Avatar
    Join Date
    Mar 2015
    Location
    New Gridania
    Posts
    2,798
    Character
    Inglis Eucus
    World
    Cuchulainn
    Main Class
    Reaper Lv 100
    Quote Originally Posted by akaneakki View Post
    This is like the new meme right now. Seriously. So they don't want big pulls, so it gives them the right to play the class wrong? Or in fact it's easier to kill stuff when they all gathered and all you do is either spam 1 or 2 buttons with some buffs on. Like altena said, why would a DPS have issues with being in an effcient party? I honestly can't believe what you just said. Your JOB as DPS is to kill things, believe it. Big or small pulls doesn't matter.
    When I'm a healer hate it when tanks do big pulls. First they don't dodge attacks and die faster than you can keep them healed and dps do lower dmg in big pull groups and use up more tp. Small pulls is just fine because then healer can help with dps and not focus only on healing. Also notice big pulls and small pulls take about same amount of time. Also notice in big pulls most tanks can't keep the hate and monsters charge the dps and healer then wipe.
    (1)
    Last edited by hynaku; 08-19-2017 at 07:25 AM.

  9. #109
    Player
    JunseiKei's Avatar
    Join Date
    Sep 2013
    Location
    The Mist, Ward 9, Plot 2
    Posts
    1,800
    Character
    Xoria Tepes
    World
    Cactuar
    Main Class
    White Mage Lv 90
    Quote Originally Posted by TankHunter678 View Post
    There are also general mobs in just about every SB dungeon that hit incredibly hard compared to their peers and have hard hitting AoEs. The general codifying of these enemies has been to make them big, with the largest acting as mini-bosses.
    *Thinking.* Nothing stands out in my mind as being so threatening that stuns were needed. I've raised a DPS and healer both to 70 and have done, mostly, larger pulls and still DPS'd on healer. I can't recall a regular mob, big or small, needing a stun. Only when it died slowly, and that was Sirensong. Hence my point. Bees with final sting are priority targets because they do damage relative to their HP- the best mitigation is actually DPS in their case lol. It's not the same as Kugane with the avengers or the magiteck armors or large wheel machine thing (never paid attention to it's name). They do AoEs and hit slightly harder, but nothing to write home about. Not like the Iron Giant in Doma, who does AoEs frequently enough that pulling anything else with it is a waste of time due to dodging that frequently. Hence, yes, they hit hard, but it's still more efficient to AoE DPS where applicable. The only time I'd forego AoE DPS to kill a "miniboss" is when I'd notice a healer struggling, but that boils down to group awareness and being able to judge a situation. Bardam's Mettle was a little bit "yeah, okay, I feel the difference. I feel every hit that tank is taking in heals." Still did larger pulls. Still DPS'd- I just made sure to watch the party's HP a little more closely than normal and used more defensive cooldowns. I also don't consider myself anything more than an average healer, just an aware one.

    Quote Originally Posted by Jim_Berry View Post
    How about those bees that were removed from Amdapor Keep?
    For that reason: they were removed. Not worth mentioning something that new players won't encounter and only those playing then would remember.
    (1)
    Last edited by JunseiKei; 08-19-2017 at 07:32 AM.
    9.23.2019 [11:15 p.m.]Total Play Time: 1552 days, 0 hours, 0 minutes - You'll be hard-pressed to find a more cynical person than me.
    Quote Originally Posted by Odstarva View Post
    You people are never happy.
    [...] You complain and complain and complain.

  10. #110
    Player
    TankHunter678's Avatar
    Join Date
    May 2016
    Posts
    873
    Character
    Selena Zensh
    World
    Siren
    Main Class
    Machinist Lv 80
    Quote Originally Posted by JunseiKei View Post
    Bees with final sting are priority targets because they do damage relative to their HP-
    Actually Bees with Final Sting do 75% of the targets maximum HP regardless of how much of their own HP remains. They cannot one shot you unless your health falls below that 75% maximum, which happens fairly quickly in big pulls compared to small ones. Then you got the cases where multiple bees decide to final sting at the same time and the tank goes pop.

    Anyways, those big mobs do not hit "slightly" harder compared to their peers, they hit considerably harder. The big pull just before the 2nd boss of Bardam's is a good example of this as more often then not tanks will die instead of complete that pull unless there is a double caster setup where one of them can LB while the other puts out a ton of AoE DPS. Because that big pull includes multiple large enemies that hit like trucks. Enemies that do significant damage by themselves even in small pulls and have considerably more HP then their peers making AoE not a good choice for dealing with them, as they do enough DPS to easily equal 2 others of their peers.

    Stuns do help as that is in general 2-3 GCDs where that mob is not hurting the tank. In general though SE does not often include mobs that calls for stun/silence as a priority.
    (2)

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