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  1. #11
    Player
    Singularity's Avatar
    Join Date
    Jan 2014
    Posts
    351
    Character
    Ariane Aster
    World
    Cerberus
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by Paladinleeds View Post
    Alright, since you're knowledgeable on this, wonder if I can pick your brain on RDM specifically. What I was advised to do was use Scatter followed by Verthunder/Veraero (to allow for the Verflare/Verholy if you get to a single target, such as a boss, for when you need to melee). But in doing so, I've found I'm often proccing Verfire/Verstone Ready. Is the best option to allow the buff to drop, or should you keep weaving them in? Currently, to account for what I think is a mild OCD, I've been using the procs (which makes Impactful a pain in the backside). But would it be better to do the one, and then follow it up with basic Scatter spam and allowing the buffs to drop if it comes down to it? Or is it better to use the procs to allow for faster generation of Black/White mana, for more melee AoE combos? This is where I really fall apart with RDM.
    Apologies if you specifically wanted an answer from Cold_Raven, figured I could be helpful here.

    How to generate mana:

    - If you have two or fewer targets, just single-target - Scatter has less potency than even Jolt II in this situation.
    - If you have four or more targets, just spam Scatter - Scatter has 400+ potency - more than any attack outside of the melee combo (and melee doesn't happen often enough to make up 100 potency per GCD).
    - If you have exactly three targets, use Scatter -> Veraero -> Scatter -> Verthunder etc... - Scatter has equal potency to Veraero/Verthunder but generates only 6 mana (8.25 on average taking into account Enhanced Scatter procs) instead of 11. More mana means you can use E. Moulinet more often. Ignore the Verstone/Verfire procs - you are losing 30 potency for a gain of only 0.75 mana (7.5 potency when converted through E. Moulinet) if you use one.

    How to spend mana:

    - If you have two or fewer targets, E. Moulinet delivers 6.666... potency per mana, The single-target melee combo delivers 9.5 (taking into account that it lets you finish with Verholy/Verflare) so you should use the single-target combo.
    - If you have three or more targets, E. Moulinet delivers 10 potency per mana, so you should just try to use it as much as possible.


    In every situation, keep all your damage-dealing oGCDs on cooldown.
    (3)
    Last edited by Singularity; 08-18-2017 at 09:11 PM.