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  1. #171
    Player
    Claire_Pendragon's Avatar
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    Apr 2011
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    Limsa Lominsa
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    1,619
    Character
    Claire Pendragon
    World
    Mateus
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by TouchandFeel View Post
    I don't see how it is wrong at all, sword and shield fits exactly to the origins of the idea of the Paladin.

    If you go back to the origin of Paladin as a title, they were the inner cadre of knights for Charlemagne and were known to carry swords. They were highly romanticized with tales written about their deeds, much like Arthurian legend. The most notable of the Paladins, Roland, even carried a famous sword that may have a familiar name to fans of the FF series, Durandal.

    Later when the idea of Paladin was formulated in modern Western fantasy, it pulled a great deal of inspiration from the knight in shining armor trope with Arthurian legend being the biggest source of inspiration. The whole idea of Paladins being able to heal, such as the ability Lay On Hands from D&D, comes directly from Arthurian legend in which Galahad is able to heal King Pelles by touching his wound. As is common knowledge, or at least I hope, the sword was the iconic weapon of the Knights of the Round Table in Arthurian legend.

    Even from a purely historical perspective, swords we're seen as weapons of nobility due to the cost of making one compared to other arms and so they became associated with those of higher societal standing and becoming a symbol of knighthood.
    I agree that Paladins were seen as Sword using as well, but I wanted to mention D&D/inspired by D&D games went with Hammer on PLD, in order to help it stand out from looking like a typical Knight, AND due to some cases of Hammers being seen as the better "Undead Killing Weapon".
    But outside of D&D they use swords as much as any knight like class does.

    EDIT: meant to say Hammer instead of mace.
    (0)
    Last edited by Claire_Pendragon; 08-17-2017 at 09:03 AM.
    CLAIRE PENDRAGON

  2. #172
    Player
    TouchandFeel's Avatar
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    Aug 2013
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    1,835
    Character
    Vespereaux Vaillantes
    World
    Exodus
    Main Class
    Paladin Lv 91
    Quote Originally Posted by Claire_Pendragon View Post
    I agree that Paladins were seen as Sword using as well, but I wanted to mention D&D/inspired by D&D games went with mace on PLD, in order to help it stand out from looking like a typical Knight, AND due to some cases fo Maces being seen as the better "Undead Killing Weapon".
    But outside of D&D they use swords as much as any knight like class does.
    I'm intimately familiar with D&D, I used to play it when I was young starting with the original version all the way up through AD&D 2nd ed. I've also kept abreast of all the versions since but not actually played.

    That was the Cleric class and not Paladin that was originally associated with and limited to maces and blunt weapons. Clerics were originally the "anti-undead" class as is evident by their most iconic class ability "Turn Undead".

    https://en.m.wikipedia.org/wiki/Cler...s_%26_Dragons)
    (2)
    Last edited by TouchandFeel; 08-17-2017 at 04:33 AM.

  3. #173
    Player
    Freyyy's Avatar
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    Mar 2015
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    1,079
    Character
    Freyja Redgold
    World
    Moogle
    Main Class
    Dark Knight Lv 90
    People tend to mix up paladin and cleric in fantasy, very very often. Paladin is a lot more knight-like, cleric is more like a battle priest. Mace is typical for clerics, not paladins.
    (6)

  4. #174
    Player
    Claire_Pendragon's Avatar
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    Apr 2011
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    Limsa Lominsa
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    Character
    Claire Pendragon
    World
    Mateus
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by TouchandFeel View Post
    I'm intimately familiar with D&D, I used to play it when I was young starting with the original version all the way up through AD&D 2nd ed. I've also kept abreast of all the versions since but not actually played.

    That was the Cleric class and not Paladin that was originally associated with and limited to maces and blunt weapons. Clerics were originally the "anti-undead" class as is evident by their most iconic class ability "Turn Undead".

    https://en.m.wikipedia.org/wiki/Cler...s_%26_Dragons)
    Im not suggesting you're not familiar with it, I assumed u were if anything, I was just adding on to what you said.
    Ironically the "Healer of the West" is mostly Clerics of D&D style, and healers of the east are most commonly "Priests", FF/DQ style.
    Im also not suggesting PLD is limited to maces, as they can equip swords just as often, if not more often. But outside of actual D&D, in spin off board games, that arent role playing, so much as... idk what other term to use, but tabletop, they use iconic images of classes, and PLD most commonly is portrayed as Hammer wielding in full platemail, with warrior having the sword, and barbarian having the axe. (They still have clerics using maces, and chainmail)
    Sometimes the PLD loses its undead killer status so the cleric can have it, and end up being a weaker warrior with lay on hands. (all depends on the tabletop and video game) and D&D knock-offs do this commonly as well.

    Within official D&D editions, you can literally equip anything anyways, as long as you accept the penalty. (w/e it may be)
    I should make an edit that I do tend to imagine Hammers, Maces, and Clubs all within the same category, despite being pretty darn different. SO I technically imagine Hammer before Mace for PLDs, but tend to just label all 3 categories into 1 label. (Mace) Thats my mistake more than anything.
    (0)
    Last edited by Claire_Pendragon; 08-17-2017 at 09:04 AM.
    CLAIRE PENDRAGON

  5. #175
    Player
    BubblyBoar's Avatar
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    Aug 2013
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    605
    Character
    Xyno Edajos
    World
    Cactuar
    Main Class
    Thaumaturge Lv 90
    I'm ready for Blue Mage or Beastmaster as the new tank!
    (1)

  6. #176
    Player RitsukoSonoda's Avatar
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    Apr 2014
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    Kugane (No that red crayon is totally legitimate) >.>
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    Character
    Ritsuko Sonoda
    World
    Ultros
    Main Class
    Samurai Lv 90
    On the idea of "pet" based tank class why not Puppetmaster? One of the automation frames from FFXI was a PLD.

    It would also be a way for players to spend loads of gil on not only performance upgrade parts but also shell parts that altered its appearance.
    (1)

  7. #177
    Player
    Shippuu's Avatar
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    Mar 2013
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    628
    Character
    Shippuu Nammuu
    World
    Balmung
    Main Class
    Marauder Lv 60
    Quote Originally Posted by RitsukoSonoda View Post
    On the idea of "pet" based tank class why not Puppetmaster?
    Because it's an entirely unappealing concept and you want something that actually has a cool-factor to it.

    It would also be a way for players to spend loads of gil on not only performance upgrade parts but also shell parts that altered its appearance.
    Yes, putting a high price tag on a tank is such an intelligent idea...
    (0)

  8. #178
    Player
    Shurrikhan's Avatar
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    Sep 2011
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    12,991
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Shippuu View Post
    Because it's an entirely unappealing concept and you want something that actually has a cool-factor to it.
    You keep saying this, but so far I've yet to hear anyone else decidedly condemn its prospects.

    It's XI iteration left much to be desired, but that hardly speaks to the potential of a pet class capable of tooling out different avatars, making use of devices through them, salvaging them, etc., etc. Pretty much everything beyond the secondary aesthetic entity is up for grab; the pets don't technically even need to be their own unit, let alone perform autonomously, be limited to the cesspool that is current SMN pet movement speeds, or require terrain-click movement.
    (1)

  9. #179
    Player
    Xenosan's Avatar
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    Sep 2011
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    1,021
    Character
    Goffard Gaffgarion
    World
    Sargatanas
    Main Class
    Dark Knight Lv 73
    It's been a long slow road in pet finesse that SE has been walking (crawling?) with subtle adjustments to SCH/SMN pets , then small mechanic additions like MCH turrents, Demi-Bahamut, and even Earthly Star.

    I suspect they're moving towards a point where they're ready to add more pet(esque) jobs, it's just a question of how long until they get there, they're not there yet (but imo some minor QoL fixes for egis/faeries/bahamut is all that's missing)

    will it be by 5.0 or later is the question,

    If by 5.0, then I'd put Puppeteer(HLR?), Beastmaster(TNK), (both pet-themed-esque jobs) and a Gunblade(DPS) user are my picks for 3 jobs likeliest for 5.0.

    And I say 'pet-esque' because it's all just a facade for resource management and gates for unique actions anyway. Redmage not being a trinity breaking job didn't destroy their identity, so neither do pet jobs need to have the literal Egi/Faerie elements like being on the enmity table, and UI widgets allow plenty of options in how the pet aspect can be implemented.
    (0)
    Last edited by Xenosan; 08-18-2017 at 11:59 AM.

  10. #180
    Player RitsukoSonoda's Avatar
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    Apr 2014
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    Kugane (No that red crayon is totally legitimate) >.>
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    Character
    Ritsuko Sonoda
    World
    Ultros
    Main Class
    Samurai Lv 90
    Quote Originally Posted by Shippuu View Post
    Because it's an entirely unappealing concept and you want something that actually has a cool-factor to it.



    Yes, putting a high price tag on a tank is such an intelligent idea...
    People spent 15mil on a single piece of gear just to use as a glamour. The price tag argument is moot.

    The game itself is lacking things for players to actually spend gil on resulting in most players with any decent amount of playtime amassing a large surplus of it.

    The way PUP played in ffxi wasn't stellar however most PUP players enjoyed the aspect of having a customizable pet. Given one of the pet roles in FFXI was a tank there is at least some groundwork there if they use it rather than taking jobs that were never designed as a tank in previous games and trying to turn them into one. However they will need to overhaul the pet interface to make it really viable which I would hope they are doing already due to player complaints on existing pets.
    (1)
    Last edited by RitsukoSonoda; 08-18-2017 at 12:06 PM.

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