Same reason as to why a BOW AND ARROW (Bard) can deal more damage than BULLETS (machinist) lol.
Look at Overwatch, Hanzo can 1 shot people in the face with an arrow, but Reaper, who has shotguns, cannot 1 shot people in the face.
Why? Video game logic lol. It doesn't have to make sense, just accept it.
Reaper can one shot almost any people in the face, even in chest for weaker characters.Same reason as to why a BOW AND ARROW (Bard) can deal more damage than BULLETS (machinist) lol.
Look at Overwatch, Hanzo can 1 shot people in the face with an arrow, but Reaper, who has shotguns, cannot 1 shot people in the face.
Why? Video game logic lol. It doesn't have to make sense, just accept it.
I'll never understand why MMO communities want classes brought down instead of the other classes brought up.
Misery loves company I guess.
Because scalling by up mean a neverending ladder of buffs to every low dps job, which will break any range of anything overtime, trivializing content and forcing designers to constantly push the needs higher than they should for fresh content to be challenging.
While bringing classes where they should be, by ups or nerfs, will leave content relevant at it's power level.
I would think Samurai would like to have a chat with you....
and Ninja, and Red Mage, possibly even Summoner, but most of all absolutely including Monk....
Well, from a developer perspective as well as some players, it is due to the fact that jobs in a MMO are not only balanced against each other but also against the content.
If the solution to fixing balance issue between jobs is to always scale upwards with buffs it creates a situation of constant power creep which inevitably results in the jobs becoming out of balance with the content which is just as bad if not worse of a situation than the jobs being out of sync.
While I know that nobody wants to see their precious baby (the job they play) nerfed, it is unfortunately necessary sometimes to maintain the greater balance.
But I will agree that often times cries for nerfs are more based on people feeling upset and wanting to piss in other people's punch.
P.S. I'm not advocating for nerfs in this instance, just saying why they are necessary at times.
Last edited by TouchandFeel; 08-19-2017 at 10:45 AM.
Not really relevant. Samurai wields a long edged sharpened weapon used with two hands, monk and ninja have both two weapons they use for multi hit purposes, summoner and RDM are using magic which throws the weapon logic away.
Paladin is the only melee job using only one single handed weapon, and the shield plays an almost inexistant role in paladin's damage.
In that way, it is "bizarre" that they have acces to a DPS competitive in that way, and it's even more bizarre that they are naturally more prone to be OT because their toolkit favor protection of other with intervene and cover, withouth making them the main target.
I mean, what you imagine of a shield bearer is that he is taking heavy blows and deflecting them with the shield. Not attacking from back and appearing from time to time to take an unfortunate blow then return in the back.
The theme of the paladin protecting his allies has a bit backlashed, imho, in being the best at not taking hits directly.
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