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  1. #1
    Player
    Zexius's Avatar
    Join Date
    Aug 2017
    Posts
    8
    Character
    Koh'a Rabntah
    World
    Cerberus
    Main Class
    Paladin Lv 70

    What changes I want to see as a healer on The Feast

    I wanted to share my thoughts about what changes I'd like to see on healers in the coming patches.

    White Mage: what they lack is instant cures. Benediction has too much cooldown even when you use it with 3 lilies. My solution: change Benediction for Tetragrammation with 60 seconds of cooldown and less with lilies. Maybe that would make them too OP, but when you're silenced and you don't have Benediction what? Ast's Essential Dignity has 15 sec. cooldown and Sch infinite Lustrates and they can be used even when silenced.
    Scholar: it's ok as it is except for the Aura Blast. It has too much cooldown if we compare it with Fluid Aura 20 sec. and Malefic III (no cooldown). My solution: make it at least 30 sec.
    (3)
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  2. #2
    Player
    Zexius's Avatar
    Join Date
    Aug 2017
    Posts
    8
    Character
    Koh'a Rabntah
    World
    Cerberus
    Main Class
    Paladin Lv 70
    Astrologian: lack of MP regen. Cards are too random and the Spire always comes up (65% of the time) which is useless 80% of situations. Deorbit has no real use if your team retreats when they have to.My solution: remove the Spire. And 3 solutions with this one [remove the Ewer and make Draw +2000 MP, leave only 3 cards (damage, MP and defense) and +1500 MP or have the Arrow instead of the Spire and add at least +1500 MP for each Draw]. Add Redraw instead of Deorbit.
    (3)
    Last edited by Zexius; 08-18-2017 at 06:01 AM.
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  3. #3
    Player
    Zexius's Avatar
    Join Date
    Aug 2017
    Posts
    8
    Character
    Koh'a Rabntah
    World
    Cerberus
    Main Class
    Paladin Lv 70
    If you not agree and you don't play healer, I'm sorry, but stuns and silences can almost be spammed. You don't know how hard is to heal. PLD can stun for 3 secs. + 1 sec. silence. Then DRK can attrack you to a blind zone and stun you and silence you 1 sec. each one. And BRD and MCH can silence and stun you. If we add these difficulties to the delay fact that this game has, healing is something that no one would like to do. And by the way, 1 single stun or silence in the right moment can wipe the enemy team so you don't really need to worry that much about these changes.
    (2)
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  4. #4
    Player
    Zexius's Avatar
    Join Date
    Aug 2017
    Posts
    8
    Character
    Koh'a Rabntah
    World
    Cerberus
    Main Class
    Paladin Lv 70
    Also change melee LB. Make it have less potency but adding damage over time or weakness. It's just ridiculous that they can change the match that much if we look at ranged LB. But what I really don't like is that they can almost instant kill a ranged dps. These ones need to have at least 11.000 of HP.
    And well. Some other changes like nerfing Cover and PLD and DRK in general. Also Dragoon and Monk. Buff RDM, etc.
    (2)
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  5. #5
    Player
    Fiorinol's Avatar
    Join Date
    Aug 2017
    Posts
    75
    Character
    F'iorin Rhiri
    World
    Gilgamesh
    Main Class
    Bard Lv 90
    I'm terrible at this game mode but I think SCH is doing fine, but you're the #1 ranked SCH player on Chaos, so you probably know more on the subject than I do. WHM could use some adjustment, and AST needs some major overhaul to be viable in Feast 4v4.

    I also think that tanks are doing fine currently, if anything WAR needs changes, if not as much as AST.

    And I suppose it's fair that the melee LB does more damage as it's single target and can still be mitigated. Is it that much of an issue? WHM and SCH have shields at their disposal, and both DRK/PLD have mitigation.
    (0)
    Last edited by Fiorinol; 08-18-2017 at 04:53 AM.

  6. #6
    Player
    Zexius's Avatar
    Join Date
    Aug 2017
    Posts
    8
    Character
    Koh'a Rabntah
    World
    Cerberus
    Main Class
    Paladin Lv 70
    @Fiorinol

    Don't really mind me for being first at the moment because right now The Feast is about luck and time spent mostly.

    I'm not really sure if tanks should not change leaving WAR apart. I've seen DRK do as much damage as a melee or more for example. Cover is just insanely annoying and 3 sec. stun feels too much for me. WAR I don't know how would I buff it because I haven't even try it.

    About the melee LB I don't know what to tell you. Can AST really mitigate it if drawing the defense Card is luck? I think it does 8.000 damage and ranged dps have 10.000 HP. It's a kill for sure 70% of the times. In my opinion they should reduce the damage to 6500 or something and make it have like a weakness effect on the target. They are not going to change it but hey, it's just my opinion. Edit.: I forgot. Tanks mitigating it it's just something extraordinary meaning that only a few tanks would actually focus the melee as target to control when are they going to do the LB and put the mitigate effect on time. I've never seen it yet.
    (0)
    Last edited by Zexius; 08-18-2017 at 05:06 AM.
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  7. #7
    Player
    Headhunters's Avatar
    Join Date
    Oct 2012
    Location
    Gridania
    Posts
    109
    Character
    Head Hunters
    World
    Ragnarok
    Main Class
    Conjurer Lv 50
    rather than melee LB, should change cast time of caster LB, so slow it doesnt hit ppl 90% of them time XD
    (2)

  8. #8
    Player
    Zexius's Avatar
    Join Date
    Aug 2017
    Posts
    8
    Character
    Koh'a Rabntah
    World
    Cerberus
    Main Class
    Paladin Lv 70
    Quote Originally Posted by Headhunters View Post
    rather than melee LB, should change cast time of caster LB, so slow it doesnt hit ppl 90% of them time XD
    Indeed. I don't even know what to say about it because it's a bit ridiculous xD.
    (0)
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  9. #9
    Player
    Astrololol's Avatar
    Join Date
    Apr 2017
    Posts
    40
    Character
    Shion Virai
    World
    Cactuar
    Main Class
    Astrologian Lv 80
    They DID nerf melee LB, in Stormblood. It hits less, and no melee who can use melee lb can stun their target, so it's even easier to run away from, you basically need coordination with it (unless you're not in a premade, then gl). + the lb can always be interrupted, unless they have the resist buff on.
    Maybe they should fix that little issue that ranged lbs get, you know, the one where you run out of the aoe, but it still hits you? ahah.
    (0)

  10. #10
    Player
    Zexius's Avatar
    Join Date
    Aug 2017
    Posts
    8
    Character
    Koh'a Rabntah
    World
    Cerberus
    Main Class
    Paladin Lv 70
    Quote Originally Posted by Astrololol View Post
    They DID nerf melee LB, in Stormblood. It hits less, and no melee who can use melee lb can stun their target, so it's even easier to run away from, you basically need coordination with it (unless you're not in a premade, then gl). + the lb can always be interrupted, unless they have the resist buff on.
    Maybe they should fix that little issue that ranged lbs get, you know, the one where you run out of the aoe, but it still hits you? ahah.
    That's the thing. We are talking about playing with people you don't know (The Feast - Solo) and that you can't give instructions. Randoms. So how do we coordinate?

    Anyway, apart from aoe LB hitting you even when dodging (the delay thing I mentioned earlier which also applies to healing), the melee LB did hit me many times even when behind walls or being far. So what's that, a melee-ranged LB? XD

    Bringing back premade would be the best.
    (0)
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