That would be impossible on O3S right? because mechanics
That would be impossible on O3S right? because mechanics



There isn't any real "healer only" mechanics in O3S, so it could likely be solo healed but you'd need raid coordination for tethers and The Game. Like you'd have the possibility of DPS-DPS tether with a non-standard composition. Also if it's another melee dps they could have to go into an outer square during Library and Folio since the inner ones would be taken. It's like there is no real raid benefit to doing it solo because of possible lost uptime if it's melee.
You will always fail the first instance of The Game if you don't bring 2 healers, so you need to deal with damage down for a bit, and vuln/infirmity for 2 minutes, as well doing things with less LB. Doesn't mean it's impossible to do however.There isn't any real "healer only" mechanics in O3S, so it could likely be solo healed but you'd need raid coordination for tethers and The Game. Like you'd have the possibility of DPS-DPS tether with a non-standard composition. Also if it's another melee dps they could have to go into an outer square during Library and Folio since the inner ones would be taken. It's like there is no real raid benefit to doing it solo because of possible lost uptime if it's melee.



We failed the first game in an O3S clear last week, that one is really nothing. You just won't have LB3 for Apanda/Library phase. It'll likely be LB 2.5 at the most. But that isn't a problem unless your DPS is too low, and we forgot to use that but still cleared. Just as long as you still get the 2nd game LB3 everything is fine.


Out of curiosity, do you know if there's a "righter" way to do the first Game? Sometimes my group only has LB2.5 and sometimes we have LB3 for Apanda but we always do the game "right" - right in the sense that no one gets the debuffs and no damage is taken. Is there, I guess, a "righter" way of doing it that'll guarantee LB3?We failed the first game in an O3S clear last week, that one is really nothing. You just won't have LB3 for Apanda/Library phase. It'll likely be LB 2.5 at the most. But that isn't a problem unless your DPS is too low, and we forgot to use that but still cleared. Just as long as you still get the 2nd game LB3 everything is fine.



It depends we might not have LB3 during Apanda all the time, so we just wait it out until it hits LB3 and use it on the boss just before The Game 2, since it's a use it or lose it situation at that point.Out of curiosity, do you know if there's a "righter" way to do the first Game? Sometimes my group only has LB2.5 and sometimes we have LB3 for Apanda but we always do the game "right" - right in the sense that no one gets the debuffs and no damage is taken. Is there, I guess, a "righter" way of doing it that'll guarantee LB3?
First game is about as straight forward as it gets. But in-between in one of my groups we certainly build the limit break based on critical damage spikes and cooldown use. Sometimes we kill the White Flame fast enough that the PLD may or may not get a spike in damage. Our WAR does holmgang the critical hit during the cave phase, as the PLD grabs the dragon and uses Hallowed Ground for that, and I think the reaper party damage is another spot sometimes with a spike.


That's kinda what I figure as well. One of the people in my FC Discord was thinking it might've been our "The Game" but I didn't think so. We also Hallowed the dragon during cave though I'm trying to figure out what may be a good Critical Hit to try to combine Benediction with Living Dead in our composition.It depends we might not have LB3 during Apanda all the time, so we just wait it out until it hits LB3 and use it on the boss just before The Game 2, since it's a use it or lose it situation at that point.
First game is about as straight forward as it gets. But in-between in one of my groups we certainly build the limit break based on critical damage spikes and cooldown use. Sometimes we kill the White Flame fast enough that the PLD may or may not get a spike in damage. Our WAR does holmgang the critical hit during the cave phase, as the PLD grabs the dragon and uses Hallowed Ground for that, and I think the reaper party damage is another spot sometimes with a spike.
Either way, good to know we aren't messing up "The Game" like someone suggested. I may try to encourage saving LB3 for boss after Spellblade Holy though if we have it at that point instead of spending LB2.5 on Apanda. Thanks for the train of thought in that regard.


Random bump to update OP with a WHM solo Heal in a 7-player party (NeoExDeath only). I want to try this now once I get more familiar with the fight >>; I do like the use of Break for MP-free DPS though I'm not sure the theory behind using Cover to block Earthshaker for WHM aside from just using it to keep PLD in Sword Oath and not worry about hate? /think
Also random thanks to technole / Thea Nappoli since our earlier discussion made me realize we actually build a LB1 after we LB2 on Apanda prior to the second "The Game" so we can shove a little extra damage out from there before building to free LB3 on O3S.
This is exactly the case: Letting the WHM heal freely without worrying about hate and without both tanks having to use their enmity combos. Only the MT has to worry about Power Slashing this way and PLD gets free DPS without the WHM sacrificing anything except for moving a little bit. Win/win!



Yep. Neo Earthshakers always targets #1 and #2 on the aggro list, it may not always be both tanks in a solo heal scenario since their Lucid Dreaming timing is obviously going to be different than if they had another healer. So taking this worry out of the equation is a good idea.This is exactly the case: Letting the WHM heal freely without worrying about hate and without both tanks having to use their enmity combos. Only the MT has to worry about Power Slashing this way and PLD gets free DPS without the WHM sacrificing anything except for moving a little bit. Win/win!
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