I don't know anyone in the pvp community that thinks ranged dps are unbalanced, and I honestly can't understand why anyone would think that.
The one thing unbalanced about the ranged jobs is probably RDM being completely useless in comparison to the other 3 jobs.
I think the OP is probably talking about Frontlines, where everyone is ranged cuz it's safer and the map is huge and yes, melee just get exploded there for the most part as soon as they try to engage. But...lul FLs, let's not dick around nerfing ranged when Feast is the real barometer used for PVP balance.
Oh my bad, I didnt think anyone would take FL serious lul.
The devs DO make balance adjustments in relation to battlegrounds - there have been a few changes made specifically to ranged to try to stop the Cometeor stack obsession that's been happening since Carteneau. But individual class balance matters really should be tailored around competitive gameplay, not large-scale BGs where cheese comps and lack of adequate party support are common.
I think if they make any adjustments now due to frontline, they'll mess up classes even more for 4v4.
And every job is playable in FL, melee might have a bit of a barrier but its definitely still doable(I got battle high/fevers plenty of time before the season started) Samurai is actually kinda decent in FL cause of Enpi + gap closer, but in 4v4 they're the weakest melee by far with a cast time for a mere 3.3k damage, so if we were to go oh Samurai is fine in FL or too strong so we should nerf it or leave it the same, It'd never be able to compete in 4v4. The same goes for RDM. It's easy to nuke > melee> displace in FL, but in 4v4 you will die.
Melee LB is 8K right? one stack is 12%. So 8,960 damage (assuming the melee has the 3% damage up, but the ranged has the 3% damage down). So not a one shot, sure damn close, but not one shot.
If you're melee LBing someone at full HP you're playing pvp wrong, as well as the buff falls by the time anyone gets an LB.
There's actually a use for it at full HP, mind you it depends on the healer.
At lower HP you LB for the kill
at higher HP you LB for the healer to be distracted or split their heals.
A common practice I've made a habit of is to melee LB one target, then burst the other, since my burst is about as strong or stronger than the melee LB it works out. Dunno how other melee would fair though.(why is my burst more than an LB?)
|
![]() |
![]() |
![]() |
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.