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  1. #51
    Player
    Nestama's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    4,359
    Character
    Nestama Eynfoetsyn
    World
    Lamia
    Main Class
    Samurai Lv 100
    Anyway, rather than make an entire 24-man raid Savage difficulty, why not take what was already a somewhat difficult boss and make it a standalone (24-man) Savage boss fight. I believe Ozma Savage was hinted at in Fan Fest.
    (0)

  2. #52
    Player
    Penthea's Avatar
    Join Date
    May 2014
    Location
    Gridania
    Posts
    3,664
    Character
    Nettle Creidne
    World
    Moogle
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Madepossible View Post
    Thoughts?
    After seeing the enormous amount of rage in Dun Scaith...I'm against turning 24 mans into savage. However I am not against having an additional difficulty setting for 24 man.
    (1)

  3. #53
    Player
    Claviusnex's Avatar
    Join Date
    Jun 2015
    Posts
    965
    Character
    Alinhbo Rhiki
    World
    Adamantoise
    Main Class
    Summoner Lv 90
    Quote Originally Posted by Mimilu View Post
    .... , tanks who charge into fights but then can't hold aggro or be bothered to use cooldowns. ....
    Or tanks who spend all of their time taking aggro from each other while dragging the boss all over they place because they can't coordinate between them.

    Nope 24-man raids are just about right where they are for the conditions they are run under.
    (2)

  4. #54
    Player
    Aomine1992's Avatar
    Join Date
    Aug 2015
    Posts
    829
    Character
    Daiki Sejuro
    World
    Behemoth
    Main Class
    Summoner Lv 80
    Absolutely not lol 24mans haven't been brain dead easy when weeping city first came out lawd groups were wiping left and right...Heck even in void ark ppl couldn't make it past the third boss sooo again no thanks 24 man are already challenging and usually when one party dies it's a wipe have you not seen ozma yet lol

    But I will say this world of darkness difficulty is probably more so what you are looking for till this day that dungeon is harder for the average player because missing a mechanic on like the first boss equals a quick death
    (0)

  5. #55
    Player
    Kiryuin-Satsuki's Avatar
    Join Date
    Aug 2017
    Posts
    8
    Character
    Kiryuin Satsuki
    World
    Cactuar
    Main Class
    Samurai Lv 90
    No thanks.

    It's irritating enough as is to find 7 other semi-competent people to run with in PF let alone 23.
    (1)

  6. #56
    Player
    Felis's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    12,287
    Character
    Skadi Felis
    World
    Ragnarok
    Main Class
    Pugilist Lv 70
    24 man raids itself don't need higher difficulty, just not ignoreable mechanics.
    Ozma fight, Diabolos fight and even the 3 Atomos in CT1 have mechanics that you don't just ignore with higher ilevel without wipping the whole alliance.
    This is what future 24 man raids need. The difficulty come automatic with oganizing 23 other people.
    Just don't make it as easy as Void Ark was. Cthulhu was the only difficult boss in Void Ark because of his frontal poison attack after turning around 180°.
    (1)
    Last edited by Felis; 08-13-2017 at 06:07 PM.

  7. #57
    Player
    Valinis's Avatar
    Join Date
    Jan 2014
    Posts
    175
    Character
    Miuna Shiodome
    World
    Tonberry
    Main Class
    Paladin Lv 70
    Just make both. Normal and Savage.
    (0)

  8. #58
    Player
    Felis's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    12,287
    Character
    Skadi Felis
    World
    Ragnarok
    Main Class
    Pugilist Lv 70
    Quote Originally Posted by Valinis View Post
    Just make both. Normal and Savage.
    But make Savage just hard, not real savage
    (0)

  9. #59
    Player
    Alleo's Avatar
    Join Date
    Jul 2015
    Posts
    4,730
    Character
    Light Khah
    World
    Moogle
    Main Class
    Arcanist Lv 91
    Well its already bad with the normal mode if you have bad luck with other people. I am kinda interested how you would still like it if they would truly introduce something like that. Also normal mode already takes quite the time to complete, how long would a savage run take if they do not cut the trash?

    Maybe they should try it out with one savage boss that needs 24 man to beat and see how many can do that..but a whole raid? I would wish that they would take the time to create/tune something like that and use it for more midcore content that is for smaller groups or even solo.
    (0)
    Letter from the Producer LIVE Part IX Q&A Summary (10/30/2013)
    Q: Will there be any maintenance fees or other costs for housing, besides the cost of the land and house?
    A: In older MMOs, such as Ultima Online, there was a house maintenance fee you had to pay weekly, but in FFXIV: ARR we decided against this system. Similarly, these older MMOs also had a system where your house would break down if you didn’t log in after a while in order to have you continue your subscription, but this is a thing of the past and we won't have any system like that.

  10. #60
    Player
    Hestzhyen's Avatar
    Join Date
    Aug 2014
    Location
    Gridania
    Posts
    744
    Character
    Hestzhyen Voer
    World
    Gilgamesh
    Main Class
    White Mage Lv 80
    I wouldn't be opposed to a Savage 24-man, but it'd necessitate a small rework of the PF and DF party features. Currently we can't make a group larger than 8 people and we'd want to have a pre-made alliance of 24 people to go in through DF. The other caveat to this is that the difficulty we're used to seeing must also be a valid option. The difficulty of Weeping City (and the Mhach line as a whole) was just about perfect for a solo yolo large-scale raid. I'd really like to see more of the Massive part of MMO gameplay in XIV but making 24-mans exclusively Savage isn't the way to do it.
    (0)

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