Page 3 of 7 FirstFirst 1 2 3 4 5 ... LastLast
Results 21 to 30 of 66
  1. #21
    Player Snow_Princess's Avatar
    Join Date
    Sep 2016
    Posts
    701
    Character
    Princess Sakura
    World
    Balmung
    Main Class
    Summoner Lv 52
    Quote Originally Posted by Enur View Post
    Future 24 should not be like savage. They are catch-up raids for the more casual player to reach a higher Ilvl. The difficulty of Wiping City of Mhach was near perfect though. This game does not need more high difficulty content, but some mid-way twixt ex dungeons and ex trials as the jump in attention/skill required is too large as is.
    Yeah it was, you could not really clear with 1 party down, got close a few times but was wipe in the end. The first one was too easy but city and the one after it was fine.
    (0)

  2. #22
    Player
    Niyuka's Avatar
    Join Date
    Sep 2013
    Posts
    266
    Character
    Cierre Mhakaracca
    World
    Shiva
    Main Class
    Pugilist Lv 90
    I would just wish it was city of mhach or a bit tougher. So far almost the entire content is really REALLY easy, and only caters to the disinterested lower skill bracket of players. Interested casuals, mid-core and hardcore have one, maybe 2 encounters for them, aside from facerolling farm content, and this is for what it looks like going to be half a year? come on !
    (1)

  3. #23
    Player
    Fortune_Cookie's Avatar
    Join Date
    Jun 2017
    Posts
    63
    Character
    Eden Dawn
    World
    Louisoix
    Main Class
    Astrologian Lv 70
    Doesn't appeal at all. I like that the more serious endgame content in ffxiv is 8-man. I've no objection to fairly straightforward alliance raids, but wiping for hours with a bunch of strangers doesn't sound like my idea of fun.
    (4)

  4. #24
    Player
    Galaktica's Avatar
    Join Date
    Mar 2015
    Posts
    427
    Character
    Evermillion Mariposa
    World
    Ultros
    Main Class
    Gunbreaker Lv 80
    On one hand, I'm not entirely against this idea because there's always a handful of players in every 24-man who just want tot get carried. On the other hand, even if the content was harder, that problem wouldn't go away and their shortcomings would adversely affect the group even more now.

    So, meh, keep it as is.
    (0)

  5. #25
    Player
    Mycow8me's Avatar
    Join Date
    Aug 2013
    Posts
    1,057
    Character
    Tolby Seyfert
    World
    Cactuar
    Main Class
    Blacksmith Lv 70
    I actually enjoy the 24 man content the most currently in this game and think SE is doing a great job balancing fun and difficulty on them. The real problem is that they become over geared fairly fast since they are mostly a catch up anyway and lose a lot of their fun factor quickly but that's relevant to all content in this game for the most part.
    (4)

  6. #26
    Player
    Greedalox's Avatar
    Join Date
    Jul 2015
    Posts
    1,285
    Character
    Blufnix Greedalox
    World
    Diabolos
    Main Class
    Machinist Lv 90
    As a player who believes this game needs more difficulty bridging content, 24 man content is probably the worst idea for it.
    (4)

  7. #27
    Player
    Nestama's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    4,358
    Character
    Nestama Eynfoetsyn
    World
    Lamia
    Main Class
    Samurai Lv 100
    Just make every boss as difficult as Ozma and/or Scathach when they were relevant. Fail to dodge a mechanic? Take big damage, get a debuff that'll have you take even more damage if you fail and overall have every boss have an interesting mechanic going for them.

    Do not make another Void Ark.
    (3)

  8. #28
    Player
    ZeratoTyrael's Avatar
    Join Date
    Oct 2013
    Location
    Ul'dah
    Posts
    87
    Character
    Ryshad Aries
    World
    Malboro
    Main Class
    Arcanist Lv 60
    If the game was built from the ground up for 24 man raids I would support more 24man content. As it is however, you can clearly tell by the UI (and also in part because of how limited controllers are [sadly]) that 4man and 8man content is what the game is truly based on. I specifically mention the UI and controllers because of 1 thing, healers. Group heals could easily be adjusted, but the one thing you can't adjust well for currently is targeting someone outside your group for a spot heal. KB/M is already superior in most aspects but something like making 24man raids harder would seal the deal. When I first started playing in beta, I used KB/M, once live hit I decided to try out the controller and I've used it pretty much ever since as it's just more relaxed and I can sit back a bit. I've been re-acclimating myself on a WHM alt on the Louisoix server and it reminded me of how much more efficient KB/M is.
    (0)

  9. #29
    Player
    ThirdChild_ZKI's Avatar
    Join Date
    Jan 2014
    Posts
    3,229
    Character
    Lace Valeria
    World
    Jenova
    Main Class
    Machinist Lv 80
    The idea itself isn't bad. But the player community has shown time and again that they simply cannot handle difficult alliance raid content.
    (1)

  10. #30
    Player
    Join Date
    Oct 2014
    Posts
    284
    Quote Originally Posted by ThirdChild_ZKI View Post
    The idea itself isn't bad. But the player community has shown time and again that they simply cannot handle difficult alliance raid content.
    Well honestly I don't know what I was thinking after the reaction of them being so happy about the PvP system where u Just macro ur way through the battles. I mean, sjeez what's skill these days for half of the ffxiv community.
    (1)

Page 3 of 7 FirstFirst 1 2 3 4 5 ... LastLast