Yeah it was, you could not really clear with 1 party down, got close a few times but was wipe in the end. The first one was too easy but city and the one after it was fine.Future 24 should not be like savage. They are catch-up raids for the more casual player to reach a higher Ilvl. The difficulty of Wiping City of Mhach was near perfect though. This game does not need more high difficulty content, but some mid-way twixt ex dungeons and ex trials as the jump in attention/skill required is too large as is.
I would just wish it was city of mhach or a bit tougher. So far almost the entire content is really REALLY easy, and only caters to the disinterested lower skill bracket of players. Interested casuals, mid-core and hardcore have one, maybe 2 encounters for them, aside from facerolling farm content, and this is for what it looks like going to be half a year? come on !
Doesn't appeal at all. I like that the more serious endgame content in ffxiv is 8-man. I've no objection to fairly straightforward alliance raids, but wiping for hours with a bunch of strangers doesn't sound like my idea of fun.


On one hand, I'm not entirely against this idea because there's always a handful of players in every 24-man who just want tot get carried. On the other hand, even if the content was harder, that problem wouldn't go away and their shortcomings would adversely affect the group even more now.
So, meh, keep it as is.


I actually enjoy the 24 man content the most currently in this game and think SE is doing a great job balancing fun and difficulty on them. The real problem is that they become over geared fairly fast since they are mostly a catch up anyway and lose a lot of their fun factor quickly but that's relevant to all content in this game for the most part.



As a player who believes this game needs more difficulty bridging content, 24 man content is probably the worst idea for it.




Just make every boss as difficult as Ozma and/or Scathach when they were relevant. Fail to dodge a mechanic? Take big damage, get a debuff that'll have you take even more damage if you fail and overall have every boss have an interesting mechanic going for them.
Do not make another Void Ark.

If the game was built from the ground up for 24 man raids I would support more 24man content. As it is however, you can clearly tell by the UI (and also in part because of how limited controllers are [sadly]) that 4man and 8man content is what the game is truly based on. I specifically mention the UI and controllers because of 1 thing, healers. Group heals could easily be adjusted, but the one thing you can't adjust well for currently is targeting someone outside your group for a spot heal. KB/M is already superior in most aspects but something like making 24man raids harder would seal the deal. When I first started playing in beta, I used KB/M, once live hit I decided to try out the controller and I've used it pretty much ever since as it's just more relaxed and I can sit back a bit. I've been re-acclimating myself on a WHM alt on the Louisoix server and it reminded me of how much more efficient KB/M is.
The idea itself isn't bad. But the player community has shown time and again that they simply cannot handle difficult alliance raid content.
Well honestly I don't know what I was thinking after the reaction of them being so happy about the PvP system where u Just macro ur way through the battles. I mean, sjeez what's skill these days for half of the ffxiv community.
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