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  1. #1
    Player
    DWolfwood's Avatar
    Join Date
    May 2012
    Posts
    363
    Character
    Dylan Wolfwoodicus
    World
    Goblin
    Main Class
    Warrior Lv 80

    Would Living Dead have been a good ultimate for WHM?

    So I don't usually come to this neck of the woods, sticking mostly to the tank forums, but I'm currently still fighting to have Living Dead balanced. I think it should be on the same CD timer as Holmgang since its usefulness is pretty much equal outside of timers.

    That said, I would rather they replace the skill entirely, which brings me to this post.

    What do healers think about the idea if they had made Living Dead a WHM ability that gave a target player a buff for 10s in which if they "died," they would need to be healed to 100% of their HP or else actually die.

    I personally think the ability belongs as a healer one since it gives the healer the power and choice to use it, and WHM specifically is best equipped to deal with it. Granted, the name would need to be something more fitting for WHM, like maybe Blessed Guardian or something, I don't know.

    What do people here think?
    (0)
    New Job Ideas
    Fusilier (TANK) Purely physical; Weapon: Heavy Cannon
    Necromancer (DPS) Melee pet job that builds up heavy magic attacks; Weapon: Scythe; Pet: Skeleton/Undead
    Ranger (DPS) Ranged heavy DPS with minor utility; Weapon: Rifle

  2. #2
    Player
    Hugowulf's Avatar
    Join Date
    Jul 2017
    Posts
    263
    Character
    Hugo Wolf
    World
    Balmung
    Main Class
    Warrior Lv 90
    I think that would be to much stress to deal with. Besides isn't a healers job to not let someone reach 0hp?
    (1)

  3. #3
    Player
    DWolfwood's Avatar
    Join Date
    May 2012
    Posts
    363
    Character
    Dylan Wolfwoodicus
    World
    Goblin
    Main Class
    Warrior Lv 80
    Quote Originally Posted by Hugowulf View Post
    I think that would be to much stress to deal with. Besides isn't a healers job to not let someone reach 0hp?
    Well the idea is that if more than one target need urgent attention, you could focus one while delaying the urgency of healing the other a few seconds. It also does save people from certain instant death mechanics.
    (0)
    New Job Ideas
    Fusilier (TANK) Purely physical; Weapon: Heavy Cannon
    Necromancer (DPS) Melee pet job that builds up heavy magic attacks; Weapon: Scythe; Pet: Skeleton/Undead
    Ranger (DPS) Ranged heavy DPS with minor utility; Weapon: Rifle

  4. #4
    Player
    Hugowulf's Avatar
    Join Date
    Jul 2017
    Posts
    263
    Character
    Hugo Wolf
    World
    Balmung
    Main Class
    Warrior Lv 90
    Id rather they just rework living dead period. At the moment is one of the abilities DRKs get nervous to use. Giving it to a healer who's paying attention to group health and keeping up their dps might be to much.
    (0)

  5. #5
    Player
    DWolfwood's Avatar
    Join Date
    May 2012
    Posts
    363
    Character
    Dylan Wolfwoodicus
    World
    Goblin
    Main Class
    Warrior Lv 80
    Fair enough, I posted to here to get feedback I wouldn't really be equipped to know otherwise.
    (0)
    New Job Ideas
    Fusilier (TANK) Purely physical; Weapon: Heavy Cannon
    Necromancer (DPS) Melee pet job that builds up heavy magic attacks; Weapon: Scythe; Pet: Skeleton/Undead
    Ranger (DPS) Ranged heavy DPS with minor utility; Weapon: Rifle

  6. #6
    Player
    Kabzy's Avatar
    Join Date
    Sep 2014
    Location
    Central Shroud
    Posts
    661
    Character
    Kabz Il
    World
    Spriggan
    Main Class
    Alchemist Lv 90
    Gonna agree with Hugowulf on this one, it kind of contradicts with our role entirely.
    (0)