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  1. #11
    Player
    viion's Avatar
    Join Date
    Mar 2011
    Location
    Uldah
    Posts
    4,206
    Character
    Sky Box
    World
    Ragnarok
    Main Class
    Marauder Lv 90
    I like the jumping, the freedom and I hope it gets implemented how it is, maybe not so cartoony but its good. I think it is needed.
    (9)

  2. #12
    Player
    Aion's Avatar
    Join Date
    Mar 2011
    Posts
    966
    Character
    Aion Zwei
    World
    Masamune
    Main Class
    Gladiator Lv 54
    My only problem is people acted like they pulled numbers out of nowhere and can future telling
    (0)
    Aion Zwei - Masamune

  3. #13
    Player
    MystinaValeth's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    195
    Character
    Orin Valeth
    World
    Hyperion
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by KenJammin View Post
    I have no problem with jumping, I thought the higher quality animations of 14 make it look less gimmicky then wow and I can see how it adds another level of dimension to the game, the lalafell animations look a little silly but i think they're running speed has always looked strange to me so i can't say i'm surprised nor really care all that much as i choose not to be a lalafel.

    I know they're are a lot of threads on jumping but i think we can all agree that looking out into a field of players constantly hopping around looks silly. I never got into WoW but whenever i watched my friends play it seemed like they would hit the spacebar almost like a nervous tick whenever they were walking any distance longer then 10 seconds or a wait that took more then a minute.

    My solution here is simple and to suggest some kind of minor delay when the player hits the ground so that it hurts on running speed efficiency. I'm talking about something so small that if a player were to jump 30 times in a row while running they would only arrive at their destination 25% later. I think that would be more then enough to stop 90% of players from jumping around town nervously.

    I also believe when jumping offers no distance/hour penalty minor obstacles like fences or ledges offer no further immersion then the ghost fences and ledges we currently have in game now. Jumping should make me feel like i'm manipulating my characters position in space not an assumption that i constantly own all the space above my characters head with no real limitations.A properly timed jump over a fence is a lot more gratifying then passively spamming jump as my character approaches a fence.

    While i think the modern day WoW player will undoubtedly be frustrated by this, I have a lot more faith in the mature audiences ability to respect realism and FFXIV's individuality, cause what we have now screams wow clone and a lack of imagination something that any new player will notice the minute they hit the largest key on their keyboards. I don't want to look out upon FFXIV's beautiful landscapes and notice the nervous twitches of an impatient player over the intricately designed gear that he potentially spent long hours trying to acquire.

    Thanks for reading and even if you don't agree with me I at least hope I can inspire the community to continue to offer constructive criticism.
    I was jumping 99% of the time due to boredom while reading your post...

    I think jumping should be more like Zelda, you can't do it whenever you want, you can only do it when you run off a ledge. That will prevent people from spam jumping in town and out in the field,.. in fact, it may prevent 99% of all jumping... >.>"

    All jokes aside, I rather like jumping, although I do agree that the lalafell jump is silly looking,.. but Yoshi-P said they are still adjusting the jumps and that he thought they were a little high atm.
    (1)
    Last edited by MystinaValeth; 11-08-2011 at 05:42 PM. Reason: added info

  4. #14
    Player
    Tibian's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    379
    Character
    Tibian Rahm
    World
    Excalibur
    Main Class
    Leatherworker Lv 60
    Jumping increases movement options, adds player vs. environment tactics, is a method of cancelling spells, and overall adds uniqueness to your character.

    "WoW-clone" is about the most ridiculous thing I've heard. You said it when the new UI was released, you say it with the dungeon finder, and you say it with jumping. Just because WoW has it, does not mean it is a WoW clone. All of the aforementioned subjects are STANDARD. God forbid Yoshi and SE wants to make the accessibility of movement STANDARD.

    Being tied to the ground, literally, is an archaic mechanic. Think of all the ridiculously small hills you could have easily jumped over in XI, and yet you had to walk completely around them.

    Sometimes change is a good thing, and unfortunately you're letting your hatred for WoW cloud any other rational judgments.
    (7)

  5. #15
    Player

    Join Date
    Mar 2011
    Location
    Uldah
    Posts
    994
    Quote Originally Posted by Aion View Post
    My only problem is people acted like they pulled numbers out of nowhere and can future telling
    laugh out loud... huh?
    (0)
    15 abilities each? what is this... Kindergarten?
    A jack of all trades WHM... what is this 1989?

  6. #16
    Player
    Esk's Avatar
    Join Date
    May 2011
    Location
    Gridania
    Posts
    604
    Character
    Esk N'tania
    World
    Balmung
    Main Class
    Gladiator Lv 50
    Me, I'll live with a basic jump as people seem so keen, honestly I don't care either way with it.
    yes i dislike the bunny people (ohoh add a bunny wabbit race!) but meh dont hurt anyone.

    What i would like is basic jump = passive
    Active jump is much smaller and stops AA/WS (thinking forward to PvP) or applys a large acc penalty.
    Set jump points up and down terrain an over things (FFXIII style)
    (0)

  7. #17
    Player
    Join Date
    Mar 2011
    Posts
    588
    Quote Originally Posted by Skyrant_Kangaroomouse View Post
    I
    You see, the game has enough problems already, there is no need to introduce another problem right now. Jumping is gonna cause problems and more work and it's not needed in my opinion.
    Yup... This right here.
    (0)

  8. #18
    Player
    Felis's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    12,287
    Character
    Skadi Felis
    World
    Ragnarok
    Main Class
    Pugilist Lv 70
    @Visch: Please, tell us more about 2.0 terrain mechanic and why jump isn't needed there
    (1)

  9. #19
    Player
    Arkine's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    889
    Character
    Arkine Vanrien
    World
    Balmung
    Main Class
    Gladiator Lv 70
    I'm against jumping if its the kind that's easy to abuse:

    Jumping up or down an entire flight of stairs.
    Jumping over walls and tall fences.
    Jumping above peoples heads just for lolz.
    Bunny hopping in place.

    I'm in for:

    Auto jumping. (like zelda)
    Realistic jumping.
    Rolling. (get away from danger or break a fall)
    Climbing.
    Jumping at specific locations (Click X to jump across)


    I really hate the "BOING! bunny hop" jump, it looks so ridiculous and just doesn't fit in with how the game looks and its so easy to abuse.
    Jumping can be masterfully done (Zelda, Dark Souls, Assassin's Creed etc) and still doing everything its supposed to do.
    (5)

  10. #20
    Player
    Cendres's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    947
    Character
    Cin Riversong
    World
    Halicarnassus
    Main Class
    Red Mage Lv 90
    It's like...... Deja vue. Or maybe deja deja deja vue.

    )
    (2)

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