
It's not that warrior is not as strong as the other two, warrior is stronger than the other two, simply it lacks those lock crowd control skills the other 2 have and it has almost no support skills, warrior damage is deadly.
AST is in a terrible state. There is a long list of reasons, but the greatest one in my opinion is that their healing kit is entirely centered around this whole "cast while moving" playstyle which is just not good in the current state of the game. With healers being shoehorned into muse/safeguard/cc break (concentration or purify) there is no way you are taking bolt, while dps and tanks typically will. This means you're not really going to "kite" the enemy with your mobility, and besides, you can just be CC'd anyway.
Let's break down the AST kit...
Your GCD healing spells are just like WHM. Nothing bad here. The built in dualcast mechanic is not too terrible, but it is nothing compared to Lilies or even Adlo. With how frequently you can be CC'd, the instant cast spell is just not that valuable.
Malefic is easily the worst offensive/cc spell of the 3 healers. Broil gives you AETHERFLOW, and stone has heavy which is great for helping your team stick to a target. Bind? 3 second bind will accomplish next to nothing.
Synastry is a spell that would be exceptional if you could place it on yourself, since it would fulfill the role of healing yourself while that annoying tank just sits on your the whole match while at the same time your team is getting bursted down. "But guy, you can heal yourself and it will heal your synastry target that is getting bursted" Nah, its not enough potency. 25% potency healing on the synastry target is basically a regen. A regen on ONE target. Yes, regen costs 500 mp per cast, but that is a low cost to pay for the greater utility.
Deorbit is just useless. Not sure what they were thinking.
Disable is literally a worse version of protect, which has a 5 second longer CD and cant have the CD reduced by lilies...
Lightspeed is just underwhelming. You already have dualcast, so the real appeal is the 50% reduced mp cost. Also, it only lasts 10 seconds, so you can be effectively CC'd for the majority of the duration.
Draw is the worst. Without the rest of the card kit, you just have to use whats given to you. Spire is still bad, Balance is decent, and bole is decent. Ewer is good because of the MP economy on AST being the weakest of the 3 healers. While drawing an Ewer is good, the fact that you even have to leave the health of your MP economy up to chance is really bad from a design perspective.
And lets not forget...They are the only healer that has no form of shield OR passive healing like regen, which makes CC just that much more potent against them.
TL;DR: AST has a playstyle that is bad in the current CC-heavy meta and its utility kit is objectively worse than the other two healers in just about every department.
Last edited by KusoWat; 08-12-2017 at 04:37 PM.
Yeah it can still do nice burst with FC + Upheaval + FC + Onslaught with IR up but i find myself using IR more for those CC immunity side effects than for bursting as it is better than concentration for that. WAR is still probably most fun tank in pvp even tho it is barely a shadow of its former glory, if only we had Onslaught and Upheaval in HW..... jeesh that would have been super fun back then ;__;
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