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  1. #151
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,844
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Jhett_Magnum View Post
    I feel like people are forgetting that SMN is still tied to ACN. I think it's the fact that if you buff SMN it indirectly buffs SCH.
    This is only true if you want the changes to be active when synced below level 30. All else can be adjusted with job traits and job skills at 30+.
    (2)

  2. #152
    Player Jhett_Magnum's Avatar
    Join Date
    Dec 2014
    Posts
    385
    Character
    Zanku Hado
    World
    Gilgamesh
    Main Class
    Dark Knight Lv 70
    Quote Originally Posted by Shurrikhan View Post
    This is only true if you want the changes to be active when synced below level 30. All else can be adjusted with job traits and job skills at 30+.
    They share the same traits as well. SE is planning on ridding classes soon. SMNs getting an overhaul.
    (0)

  3. #153
    Player
    FaileExperiment's Avatar
    Join Date
    Oct 2013
    Posts
    259
    Character
    Vash Warbreaker
    World
    Zalera
    Main Class
    Red Mage Lv 72
    Quote Originally Posted by Daralii View Post
    The only difference between his X and XIV appearances is his horn, which is much bigger. It's extremely faithful to the original artwork otherwise.
    Nope. In FFXIV, Ixion like Odin's horse, has very short stubby legs. In FFX they were much better proportioned. It does have the effect of making Ixion look like a fat pig. Also the horn in FFX is of a completely different shape.
    (1)

  4. #154
    Player
    Slevin_Impudicus's Avatar
    Join Date
    Jul 2015
    Posts
    102
    Character
    Slevin Impudicus
    World
    Faerie
    Main Class
    Archer Lv 70
    Ixion's legs needed to be short. His belly hair rubs along the floor, generating static. This is what powers the lightning effect.
    I'm a little disappointed that SE didn't go to the extent of showing the rider's hair standing on end. Probably PS3 limitations. (admit it, that would be really cool)
    (1)

  5. #155
    Player
    Sunako's Avatar
    Join Date
    Nov 2013
    Posts
    1,439
    Character
    Sunako Kirishiki
    World
    Phoenix
    Main Class
    Pictomancer Lv 100
    Quote Originally Posted by Jhett_Magnum View Post
    They share the same traits as well. SE is planning on ridding classes soon. SMNs getting an overhaul.
    Not all traits are shared.
    (4)

  6. #156
    Player
    Dark-Saviour's Avatar
    Join Date
    Dec 2013
    Posts
    690
    Character
    Dark Saviour
    World
    Cactuar
    Main Class
    Carpenter Lv 80
    Quote Originally Posted by Jhett_Magnum View Post
    SE is planning on ridding classes soon.
    Hadn't heard about that, but that's sad.
    I liked the concept of what they'd tried to do with Arcanist (split paths), and dislike the direction they took with all the new class-less jobs. :-(

    Granted, I've never been fond of a lot of the specifics (they mixed their magic classes up too much. Conjurer's original description sounds more like Black Mage, Thaumaturge's original description sounds more like the Biomancy facets of Arcanist or even White Mage, and I'm nor really sure why Arcanist ended up being some split Biomancy/Summoner thing in the first place), but still...

    That said, doing something like Musketeer->Machinist + Sniper, Archer-> Bard(?) + Ranger, Conjurer->Black Mage (or White Mage if we must) + Geomancer, etc. would be a lot more interesting to me.
    And having advanced jobs even beyond that (WHM + BLM unlocks the path for RDM, etc.) could be fun too, but they even went so far as to strip out the cross-class system. :-/

    Biomancer->Scholar/Doctor + Plague-Bringer would have been great too, but eh... :-(
    (0)

  7. #157
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,844
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Jhett_Magnum View Post
    They share the same traits as well. SE is planning on ridding classes soon. SMNs getting an overhaul.
    They share six traits. The remaining five to six are not shared.

    I was mistaken previously; they actually don't even share all traits prior to level 30. Enhanced Mind is given to Scholars at level 20. It is NOT shared with Summoner. Thus a job could alter the effects of even a level 1 ability for its job with no impact on other jobs stemming from the same class, even when either job is synced below the point of acquiring the job (i.e. below level 30).

    tl;dr: There is absolutely no remaining restriction to their ability to balance all Arcanist skills separately for Scholar and Summoner.
    (5)
    Last edited by Shurrikhan; 08-10-2017 at 08:59 AM.

  8. #158
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,844
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Dark-Saviour View Post
    Hadn't heard about that, but that's sad.
    I liked the concept of what they'd tried to do with Arcanist (split paths), and dislike the direction they took with all the new class-less jobs. :-(

    Granted, I've never been fond of a lot of the specifics (they mixed their magic classes up too much. Conjurer's original description sounds more like Black Mage, Thaumaturge's original description sounds more like the Biomancy facets of Arcanist or even White Mage, and I'm nor really sure why Arcanist ended up being some split Biomancy/Summoner thing in the first place), but still...
    Until 1.2, Thaumaturge was more of a shadow priest / ritualist DoT class who uses Astral/Umbral magic (and tended to be the stronger healer and saboteur), and Conjurer uses all six elements as a synergist elementalist theme of caster (and tended, outside of certain levels, to be the stronger caster DPS). Although most relevant lore was removed and then replaced with ARR, traces still remain from prior to Yoshida's decision to scrap these entire design concepts just so he'd have a smoother base for Black Mage and White Mage respectively.

    I, too, actually really like the idea of split jobs—Conjurer > Geomancer, Rogue > Thief, Archer > Ranger, etc, if only because the bastardized legacy of the armory system that we have now might well otherwise excuse the refusal to ever, say, play around with the elemental aspects promised by a Conjurer or inherent in early White Mage play (lest they replace every light-side elemental spell with simply Astral magic) simply because there's "already a job/weapon for that". Such systematic refusal does nothing but waste assets and drive future designs into corners. And what's the alternative, to give Geomancers bells and Ranger "rifles" (removing every long-ish gun from machinists), and Thieves... sickles? For what advantage? You could require jobs from the same class to be leveled separately, acting as a new class that requires the former at level x to start, rather than a mask over the class. Every single skill can be adjusted for each branch job separately, even skills prior to the level at which the job is acquired, so I really don't understand what's so wrong about classes that Yoshida feels the need to remove them, just to make it so that we all start, from the very moment we pick up a rusty shortsword (usually from the gladiator guild), as a member of a traditional monarchical vanguard of waning importance and loyalties and vague connection to Holy magics, despite learning from anyone and everyone with a sword (generally gladiators) for the first 30 levels and having zero connection to Holy Magics for the first 50 to 58 levels.
    (2)
    Last edited by Shurrikhan; 08-10-2017 at 09:14 AM.

  9. #159
    Player
    Morzy's Avatar
    Join Date
    May 2014
    Location
    Gridania
    Posts
    813
    Character
    Morzone Vandalfo
    World
    Siren
    Main Class
    Pugilist Lv 90
    They must still be scratching their heads with monk, or at least I hope they are.
    (4)
    Morzone Vandalfo on Siren
    Main job: SCH/MNK
    Raid job: Gathering
    PS5 based. PSN ID: natek_morzy

  10. #160
    Player
    Bourne_Endeavor's Avatar
    Join Date
    Sep 2015
    Location
    Ul'Dah
    Posts
    5,377
    Character
    Cassandra Solidor
    World
    Cactuar
    Main Class
    Dragoon Lv 90
    Quote Originally Posted by Jhett_Magnum View Post
    They share the same traits as well. SE is planning on ridding classes soon. SMNs getting an overhaul.
    So... what? Summoner mains are left twisting in the winds for two years because the devs didn't prioritize splitting it away from Arcanist? If that is the case, just delete Summoner or Scholar. It's absurd we'll have to put up with a subpar job for the whole of an expansion because the devs don't want Scholar to overtake the other healers again.
    (0)

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