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  1. #1
    Player
    aleph_null's Avatar
    Join Date
    Mar 2016
    Posts
    690
    Character
    Aleph Alpha
    World
    Tonberry
    Main Class
    Warrior Lv 80
    That's not the point though. By allowing your group to continue bad pulls all the way to the end you can at least learn the whole fight's mechanics. Instead of having to spend let's say 100 pulls before you see the whole thing, you might only need 70 pulls, and then you can plan out how your group would handle the mechanics, instead of wiping mid fight because 4 ppl died and you can't recover. In that sense not bringing rdm for progression is a pretty big handicap for the group.

    Slightly off topic, funnily my first o1-4s clears had 4, 10, 9 and 7 deaths respectively (though the last one should probably be counted as 4 deaths since 3 died shortly before neo exdeath died during the soft enrage phase). I think my "worst" o3s kill had 13 deaths though that was a 3rd week kill, so we're already better geared than during our first kill with 9 deaths. In the reddit thread I linked above the rdm raised like a dozen times, and the group managed to see enrage for the first time. If they brought smn/blm then they'd have probably taken much longer before they see the whole fight, let alone clear it. It's okay to give jobs unique aspects, but in this case I think verraise is a bit overkill compared to what the other casters offer in terms of defensive utilities.
    (1)
    Last edited by aleph_null; 08-09-2017 at 02:21 PM.

  2. #2
    Player
    PrismaticDaybreak's Avatar
    Join Date
    Jul 2017
    Posts
    306
    Character
    Prism Daybreak
    World
    Brynhildr
    Main Class
    Red Mage Lv 80
    Quote Originally Posted by aleph_null View Post
    snip.
    Yeah you can make a plan and learn all of the mechanics because of published videos on how to clear the boss too. Nobody is up in arms about those, it's literally because one job offers something else the others don't and it's not even optimal for them to use it. Verraise is fine, they're not going to touch it. BLMs are mad that there's an option to take something aside from them and SMNs are mad because their class plays moderately clunky. Yeah and if you compared defensive utility that's an unfair comparison, BLMs aren't supposed to have defensive utility aside from role actions and SMN hasn't really been a defensive utility class either although Devotion should still return to a party wide buff imo. And again as other people have said, once you're out of progression what then? Keep taking RDM because it's flashy and pretty? No you can take BLM/SMN whatever. The only one making it "mandatory" for progression is you anyway.
    (4)
    Last edited by PrismaticDaybreak; 08-09-2017 at 02:32 PM.