Quote Originally Posted by Niwashi View Post
And how many do you think would use all 33 of those if they weren't exclusive? You can still only wear one outfit at any given time. In either case, people can quite reasonably get and use a few of their favorites. You wouldn't be getting access to anything you can't use now.
Well, I for one would use quite a few of them. As it is I just grabbed the Weaver AF2 and glamoured it over my shared crafting set because life is too short, but I like a lot of the designs individually and at 70 I can't even satisfactorily keep doing that because of the way that the dye system works interacting with the base colours of both items. The fact that I can never see them when actually doing content and seldom see them when I'm not in an instance because nearly nobody bothers with them sort of highlights that the crafting AF sets are a strange use of resources. We're playing a game where they're taking more than 2.5 years to release one set of gear for guys alone as a Gold Saucer reward, but they can churn out 11 unique, beautiful, highly specific, barely-used crafting AF sets per expansion which can only even be equipped in field areas, Diadem and towns? Why are they doing this to themselves? Why are they doing this to us?

I respect that you are playing a very different way to me, staying in the ARR universe for years and making sets for each profession, but this is honestly so niche a requirement that I don't think it alone justifies them having made 33 (well 11, as you can only use 11 of the 33 sets in question and you're a hardcore crafter glamour user) unique sets that most players will never see at all for months at a time. I want people enjoying and using these sets, and displaying more diversity in fashion and RP than just sticking with the battle class items.