Quote Originally Posted by ArcanoJones View Post
And which instances would those be..The only time I can think of where extra DPS would be required is if you need to kill something very quickly and those instances would be very short.
It's not even necessarily about whether a healer is *required* to do damage to beat the content, it's about whether you *should* or even can.

Healer damage is no joke, and can greatly speed up runs, from dungeons all the way up to raids. Yes, it takes a degree of comfort and experience with the class and the dungeon/boss in question, but nobody's going to expect perfection from you outside of the hardest content. The more comfortable and experienced you get, the more damage you'll be able to contribute without letting people die.

Deciding straight up that since it's only your job to heal that you're only going to heal is lazy. It would be the same as a tank walking into a pack of mobs, establishing emnity, and then pressing no buttons until the pack is dead. It's only their job to hold aggro, nobody said they had to deal damage, right? Or what about a DPS deciding they're only doing one combo and not making use of self buffs or cooldowns either? They're doing damage, nobody said they had to do good damage.

You wouldn't let either of those other situations fly, so healers shouldn't really be getting a free pass either. You'll often get that free pass in easier content because most people just don't care enough or don't want to waste time with potential tantrums (since trying to help people play better is often poorly recieved, no matter how you phrase it); but if you care about your personal performance then you shouldn't be willing to settle for only doing the bare minimum expected of you.