Quote Originally Posted by RichardButte View Post
Not at all.

In my experience, the only thing that matters when it comes to avoiding damage is individual player skill. I've had plenty of DRGs who never get hit but BRDs who needed constant healing.

And you can't really gauge player skill in the span of a dungeon. I remember one specific run where the two DPS took no damage the entire run, making me feel as though it was safe to DPS, and then we wiped on the last boss because they suddenly started getting hit by EVERYTHING.

This is why I feel they should simply remove the guesswork from healing...
This seems more like a player skill problem than the healing system. If you wanted to go that route it would be old school turn base system. Can't blame SE if player lack practice or common sense. It's a risk you take unless you make your own group with players you can trust. As for gauging I'm referring to gear, sprout status, how they react to large pulls ect.