


Fewer things hitting the tank, the less they have to lean on tank stance. At 3- mobs as tank I hop into Deliverance/sword oath entirely(Unless I'm with a SCH at which point I'm already in Deliv) and mop up with both ST and free AoE.
I always AoE if there's enough targets for it to be a DPS increase.
The single target OGCDs are usually enough to make one of them die considerably sooner then the others.
While I agree that fewer targets will help ease a tank into dropping their tank stance.... the gain from a tank stance swapping and a DPS not utilizing their abilities to do the most damage is NOT a good deal.
I DPS on a bard so its a little easy for me, we've got a really good setup for AoEs. Apply some dots, go into a song, AoE your heart out. Ballad for the insane MT damage, Minuet gives some nice ST burst and Paeon is manageable thanks to our TWO TP refreshers. I can see some other classes arguments but for the most part, 99% of the time, AoE is better and DPSing at max potency is always going to be better than a tank stance swapping.
Considering you've spent the better part of this thread arguing why MCH AoE is inadequate compared to their single target, it isn't very surprising to me that you don't get the point they were making.
Take a Paladin for example. His AoE options are Scorn (100 pot) and Eclipse (120 pot.) Being in tank stance, he loses 20% to his damage output, or 20 pot and 24 respectively. Say there are 5 enemies, is having the DPS in the party focus on ST rather than use their AoEs REALLY mathematically greater because of 20 and 24 potency? I doubt it.
The "mitigation" argument makes 0 sense when you try to put a 20% loss of Scorn or Eclipse vs. a DPS using their AoE. It just doesn't add up to near the same amount. Probably could have made it a bit more clear the first time around but I'm talking specifically about people who say their DPS should ST so the tank can drop stance quicker since they'll be picking off targets more quickly. The whole lot will go down quicker since tank damage sucks, they're you know... meat shields.



Warrior, Sextuple Decimate. 300 potency flat, buffed to 400, no down scaling, and hits for a ridiculously massive chunk of damage.
For comparison, my melded Samurai at I315 Oka/Man hits for a measly 1-2k. Tekka hits for 6k, and also drops off really hard at 10% a mob.
Warrior Decimate at I310? 7-8k. Per target. Not to mention Oka/Man both downscale by 10% for each hit, while Decimate is under no such restraints.
Last edited by Thunda_Cat_SMASH; 08-07-2017 at 05:35 PM.
Okay, now explain to me how that supports the argument that DPS focusing down ST damage allows a tank to do more damage? A good War will use his cool downs to make that possible WHILE the group is still up since that = more damage. I mean, fair enough, point made that tanks can whip out some burst damage but they don't sustain it and they don't equal up to the overall amount a dps puts out. They aren't designed that way and you have to play the class poorly to do so. TO BE CLEAR (since you like to pull little snipits of what I say out) that isn't to say tanks dont contribute damage. Paladin Holy Spirit Spam adds up too, but the DPS shouldn't have to drop overall dps so I can do it, its easy enough to manage through my cooldowns.
I'd like to point out that while Dark Knight seems to have some overarching problems remaining lately, AoE is not one of them. It's been one of the more complex and enjoyable things I've done in this game to pull off a successful Quietus + Blood Weapon pull, which actually INCREASES Dark Knight's defensive ability the more things they can AoE. Adding blood weapon means they're not sacrificing offense either, and with the correct amount of healer and DPS AoE, constant draining, Blackest Night, and mitigation coverage, huge huge pulls just, well, disappear.
It's not easy, and mistakes can tend to be fatal, or at least cause the healer undue stress (I consider balancing speed of group leadership between healer compensation a part of a tank's job). Even if one were to remain in Grit however, it stands to reason Dark Knight as a class suffers if one were to not take advantage of their AoE capability.
When everyone's not on the same page with these things, it reduces enjoyment for people who are trying to play their class to the fullest. While the opposite is true too, some just want to stroll through a dungeon and have a very uncomplicated and routine trip to get things done after a hard day at work, or to not split their attention too much, etc.
And that's absolutely fine, but I feel the standard should be set higher so that people remember that yes, the jobs in these games are capable of fun and surprising things, and to make exceptions when necessary.
As a DRG, i AOE on pulls of 3 targets or more, while weaving in BotD/LotD stacks to Nastrond. Less than 3 targets and the single target DPS rotation is better.
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