
Originally Posted by
ThirdChild_ZKI
I've said it before but the "too many buttons" thing really wasn't quite as valid as people think. Mileage varies of course.
I main MCH (a job a lot of people already claimed was confusing/had too much going on), and in the PvP section, with pictures, I showed that even with the 3 hotbars I ran (my 2 regular PvE, and one dedicated PvP hotbar), if I took off things I absolutely never used, and a lot of the redundant skills (placed for speed/easy access), I easily could've just ran 2 hotbars, and with very little impact to the setup I already had for PvE.
Honestly though, I just can't agree with the "too many buttons" talking point, but that's also because I knew my job well, and I learned what was effective in PvP and what wasn't. In the case of DRG, I had plenty of empty space on my second hotbar, even with all their PvP skills. Same with MNK. It's hard for me to agree when I know there was a certain lack of knowledge of these things by most players who were just trying it out (and SE never made any attempt to explain it), or they were simply inflexible about removing other things for useful skills.
This is not to say the new system is bad. But if we could have the good aspects of the new system, but retain the depth the old system did, I think it would be quite a perfect mix.