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  1. #61
    Player
    eschaton's Avatar
    Join Date
    Feb 2013
    Posts
    332
    Character
    Oxix Lahun
    World
    Balmung
    Main Class
    White Mage Lv 90
    I like it way more than the old version. Way, wayyy more. Actually enough to keep playing FFXIV pvp now! Haha!

    There is one thing though; balance. The balance isn't really good right now. Playing ranged or healer classes is OP. This should be fixed at some point I guess. But it is sooooo much better already compared to the previous pvp! I'm also not the biggest fan of RNG ice spawns that control the battle more than the players do, but that's going into detail on one of the 'pvp-modes'. No, first, the balance should be figured out more better, as the pvp really can be fun to play now, it's just a little unbalanced. Should expect that after such a huge change though, I guess, so let's give it a little more time.
    (5)

  2. #62
    Player
    Shut's Avatar
    Join Date
    Oct 2015
    Posts
    98
    Character
    Kasu Kabe
    World
    Lich
    Main Class
    Ninja Lv 90
    Quote Originally Posted by eschaton View Post
    The balance isn't really good right now. Playing ranged or healer classes is OP.
    *sigh* Yes please, nerf healers even more, It's so much fun to watch everyone dying in 4v4 without being able to do anything.

    The big problem with balance in FF, is that they have to choose between balancing for a 4v4 ranked mode or large modes such frontlines or 8v8. But to have both modes balanced correctly, they would need to separate pvp actions in both feast and frontlines. But I wouldn't call the current situation "just a little unbalanced": AST/WAR/RDM/ most melee are close to be unplayable, especially in 4v4. Before, it was just DRK.
    (2)
    Last edited by Shut; 08-05-2017 at 11:17 PM.

  3. #63
    Player
    AriaFairchild's Avatar
    Join Date
    May 2017
    Posts
    161
    Character
    Aria Fairchild
    World
    Brynhildr
    Main Class
    Dark Knight Lv 70
    Quote Originally Posted by Shut View Post
    Before, it was just DRK.
    The irony is that DRK is now well-rounded, everyone (bar pally) is lopsided in one way or another. I do miss that 4.0 vanilla that made range dps have existential crisis when they saw a DRK.
    (0)

  4. #64
    Player
    Mirch's Avatar
    Join Date
    Jun 2014
    Location
    Gridania
    Posts
    810
    Character
    Mirchea Luslec
    World
    Odin
    Main Class
    Conjurer Lv 70
    Quote Originally Posted by eschaton View Post
    There is one thing though; balance. The balance isn't really good right now. Playing ranged or healer classes is OP.
    Lol? Did you even heal? And if you ever did you probably had not so good enemy damage dealers. Because healing is a lot harder now compared to before.
    (1)

  5. #65
    Player
    Ayerinn's Avatar
    Join Date
    Jun 2015
    Posts
    451
    Character
    Az Zurrei
    World
    Behemoth
    Main Class
    Bard Lv 70
    Quote Originally Posted by Shut View Post
    *sigh* Yes please, nerf healers even more, It's so much fun to watch everyone dying in 4v4 without being able to do anything.

    The big problem with balance in FF, is that they have to choose between balancing for a 4v4 ranked mode or large modes such frontlines or 8v8. But to have both modes balanced correctly, they would need to separate pvp actions in both feast and frontlines. But I wouldn't call the current situation "just a little unbalanced": AST/WAR/RDM/ most melee are close to be unplayable, especially in 4v4. Before, it was just DRK.
    This is why you either have large scale PvP or small - NOT BOTH - you can't balance both. Healers are too strong in Frontlines. Abilities like Blunt Arrow (BRD silence) are near worthless in Frontlines (except silencing the poor unsuspecting RDM right before you finish them off ) but a potential game saver in 4v4. At the very least, they could add a "dampening" type effect in Frontlines that reduces healing potency
    (0)

  6. #66
    Player
    Verius_Nox's Avatar
    Join Date
    Oct 2013
    Posts
    305
    Character
    Whispering Crow
    World
    Balmung
    Main Class
    Black Mage Lv 83
    I think this is easier to balance, honestly. They can add skills, subtract skills, or nerf/buff skills without it ever taking away from PvE. Also, with the amount of skills we had + the PvP added ones, was just a little much.
    (3)

  7. #67
    Player
    ThirdChild_ZKI's Avatar
    Join Date
    Jan 2014
    Posts
    3,229
    Character
    Lace Valeria
    World
    Jenova
    Main Class
    Machinist Lv 80
    Quote Originally Posted by Verius_Nox View Post
    I think this is easier to balance, honestly. They can add skills, subtract skills, or nerf/buff skills without it ever taking away from PvE. Also, with the amount of skills we had + the PvP added ones, was just a little much.
    I've said it before but the "too many buttons" thing really wasn't quite as valid as people think. Mileage varies of course.

    I main MCH (a job a lot of people already claimed was confusing/had too much going on), and in the PvP section, with pictures, I showed that even with the 3 hotbars I ran (my 2 regular PvE, and one dedicated PvP hotbar), if I took off things I absolutely never used, and a lot of the redundant skills (placed for speed/easy access), I easily could've just ran 2 hotbars, and with very little impact to the setup I already had for PvE.

    Honestly though, I just can't agree with the "too many buttons" talking point, but that's also because I knew my job well, and I learned what was effective in PvP and what wasn't. In the case of DRG, I had plenty of empty space on my second hotbar, even with all their PvP skills. Same with MNK. It's hard for me to agree when I know there was a certain lack of knowledge of these things by most players who were just trying it out (and SE never made any attempt to explain it), or they were simply inflexible about removing other things for useful skills.

    This is not to say the new system is bad. But if we could have the good aspects of the new system, but retain the depth the old system did, I think it would be quite a perfect mix.
    (4)
    Last edited by ThirdChild_ZKI; 08-06-2017 at 03:33 AM.

  8. #68
    Player
    ThirdChild_ZKI's Avatar
    Join Date
    Jan 2014
    Posts
    3,229
    Character
    Lace Valeria
    World
    Jenova
    Main Class
    Machinist Lv 80
    Quote Originally Posted by Stormfur View Post
    I love it overall. I do wish not so many abilities got cut, but you had such an unbalanced mess with the previous iteration of PVP -- I mean machinist had knockback, stun, silence, bind (IIRC) -- no other class had all of those CC abilities on top of a crazy burst. Although I think this version is still very basic and that they may add to it, it is much, much fairer which is absolutely needed in FFXIV PVP.
    You see we had lots of CC. . . They were all shared cooldowns. If you sileced, no stun, if you bound, no heavy, not til both were off CD. Did a PLD see you pop all your buffs, apply Wildfire, and is stun locking you? Goodbye Wildfire. Did a healer bene/essential dignity your burst? Kill denied. Then there's all the other physical DPS having access to both Recuperate AND Second Wind, but not you.

    Offense is the only thing MCH really had, and plenty of jobs could shut it down. IF the player knew how.
    (0)

  9. #69
    Player
    Verius_Nox's Avatar
    Join Date
    Oct 2013
    Posts
    305
    Character
    Whispering Crow
    World
    Balmung
    Main Class
    Black Mage Lv 83
    Quote Originally Posted by ThirdChild_ZKI View Post
    I've said it before but the "too many buttons" thing really wasn't quite as valid as people think. Mileage varies of course.

    I main MCH (a job a lot of people already claimed was confusing/had too much going on), and in the PvP section, with pictures, I showed that even with the 3 hotbars I ran (my 2 regular PvE, and one dedicated PvP hotbar), if I took off things I absolutely never used, and a lot of the redundant skills (placed for speed/easy access), I easily could've just ran 2 hotbars, and with very little impact to the setup I already had for PvE.

    Honestly though, I just can't agree with the "too many buttons" talking point, but that's also because I knew my job well, and I learned what was effective in PvP and what wasn't. In the case of DRG, I had plenty of empty space on my second hotbar, even with all their PvP skills. Same with MNK. It's hard for me to agree when I know there was a certain lack of knowledge of these things by most players who were just trying it out (and SE never made any attempt to explain it), or they were simply inflexible about removing other things for useful skills.

    This is not to say the new system is bad. But if we could have the good aspects of the new system, but retain the depth the old system did, I think it would be quite a perfect mix.
    I think you're taking my "too many buttons" thing a little further than I had said. I shouldn't have to switch around bars and do all this finagling to access a mini-game of sorts in the game, especially every time I decide to PvP with a different job. Could the classes use more abilities in PvP now? Sure, It'd evolve the dynamic more, and with the set up they currently have, they have complete control over how it's balanced.
    (1)

  10. #70
    Player
    Shut's Avatar
    Join Date
    Oct 2015
    Posts
    98
    Character
    Kasu Kabe
    World
    Lich
    Main Class
    Ninja Lv 90
    Quote Originally Posted by Verius_Nox View Post
    I think this is easier to balance, honestly. They can add skills, subtract skills, or nerf/buff skills without it ever taking away from PvE. Also, with the amount of skills we had + the PvP added ones, was just a little much.
    That's why I could agree with a skill reduction cause it could feel overwhelming for any new player, but I would have been in favor of something like 16-20 skills, more or less what we have at lvl 50-60. With that, an efficient traits and special action customization that is class/role based would have fit the reduction of skills while allowing more depth in gameplay.

    But in the current situation, I think it's only here to legitimate the quick chat feature, that is garbage from the start. Basically, we traded a bar full of skills for a bar full of text, and I'd prefer having the former.
    (1)
    Last edited by Shut; 08-06-2017 at 09:09 AM.

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