Quote Originally Posted by Pence View Post
So your issue is with healer DPS? You're not suggesting anything here. Just complaining that healing requires attention and DPS is boring?
I think their issue is more how healing in this game is a total feast-or-famine style re: HPS requirements and that if the developers would move encounters more towards different types of damage dispensation like persistent DoTs, constant stack mechanics instead of a "cluster and get chunked for 90% of your health but only once every minute or so", and boss autos hitting significantly harder that it would give room for new types of healers to excel in this game. I mean, part of the reason SCH was changed so drastically from 2.x to now I feel is because they were a single-target oriented/sustain healer trying to survive in a burst damage world. Rather than change how boss patterns and mechanics worked, instead the developers just gave SCH a bunch of burst reactive healing tools too. Kinda dull, if you ask me.