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  1. #1
    Player
    RichardButte's Avatar
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    Mar 2011
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    1,107
    Character
    Richard Butte
    World
    Hyperion
    Main Class
    Machinist Lv 90

    What I've realized about healing in XIV...

    I had played SCH all through HW and have played AST through all of SB thus far, but I've come to a saddening realization...

    I hate the way players take damage in this game.

    Damage happens in one of two ways, particularly from bosses in dungeons/raids:

    1. Auto attacking, which barely tickles all but the poorest-geared tanks.

    2. Abilities, which typically knock 50-75% of the HP off of either the tank or the entire party.

    This means that, as a healer, I either have no healing to do or TONS of healing to do, and the end result is that, yes, healers get pestered about doing DPS, which I don't mind doing, except that healer DPS is boring AF.

    There's a discussion on the general forums right now about healing in XIV vs. healing in WoW, and the key difference is that damage in WoW goes out at a more gradual, but steady pace, meaning that healers almost always spend all of their time healing.

    I think the 2.5sec GCD is partially to blame, here, as the pacing of healing can't be THAT quick because healers can't cast often enough to maintain such a pace.

    In the end, it makes healing feel more "whack-a-mole" like than fun because you need to watch like a hawk for when someone takes damage, as the next hit could very well kill them, but it's boring downtime between those "OH SHI-" moments.

    Maybe if healer DPS was all around more interesting to do it wouldn't be as bad, but I'd rather the game just balance out damage so that it comes more gradually instead of massive spikes between periods of downtime.
    (8)

  2. #2
    Player
    Thunda_Cat_SMASH's Avatar
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    Dec 2014
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    2,105
    Character
    Sylvana Tenebri
    World
    Malboro
    Main Class
    Marauder Lv 79
    Quote Originally Posted by RichardButte View Post
    This means that, as a healer, I either have no healing to do or TONS of healing to do, and the end result is that, yes, healers get pestered about doing DPS, which I don't mind doing, except that healer DPS is boring AF.
    Tanks: Use DPS stance, keep fairly consistent def CD usage, and strike a balance between generating enough aggro to keep hate and dealing big damage
    Healers: Spends 80%+ of your time dpsing, only occasionally tossing out a non regen.

    Welcome to why I absolutely loathe the way healers play in this game. At least tanks have a lot more to keep an eye out for.
    (5)

  3. #3
    Player
    RichardButte's Avatar
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    Mar 2011
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    1,107
    Character
    Richard Butte
    World
    Hyperion
    Main Class
    Machinist Lv 90
    Quote Originally Posted by Thunda_Cat_SMASH View Post
    Tanks: Use DPS stance, keep fairly consistent def CD usage, and strike a balance between generating enough aggro to keep hate and dealing big damage
    Healers: Spends 80%+ of your time dpsing, only occasionally tossing out a non regen.

    Welcome to why I absolutely loathe the way healers play in this game. At least tanks have a lot more to keep an eye out for.
    ...And I wouldn't mind it so much if healer DPS was actually engaging or interesting but they seem to have dumbed it down so much that it's literally 2 buttons. :\
    (9)

  4. #4
    Player
    Dregenfox's Avatar
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    Jun 2017
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    123
    Character
    Adaire Crimson
    World
    Coeurl
    Main Class
    Summoner Lv 70
    Healer/tank basically play like a super-gimped DPS with less buttons. Only difference being that healer has to press a heal button at set intervals, while tank has to press a mitigation button at set intervals.

    Otherwise, the only interesting roles in ff14 are DPS roles. It's deceptively hard to play DPS at an optimal level.
    (6)
    Last edited by Dregenfox; 07-31-2017 at 06:21 AM.

  5. #5
    Player
    IanFrench's Avatar
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    Jul 2017
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    79
    Character
    Ian French
    World
    Behemoth
    Main Class
    Astrologian Lv 80
    I think the difference caused also comes from that FFXIV is cross-platform game(supports PS4/Xbox).
    (0)

  6. #6
    Player
    Cynfael's Avatar
    Join Date
    Jun 2014
    Posts
    2,164
    Character
    Sacrilege Moonshadow
    World
    Hyperion
    Main Class
    Black Mage Lv 80
    Quote Originally Posted by RichardButte View Post
    In the end, it makes healing feel more "whack-a-mole" like than fun because you need to watch like a hawk for when someone takes damage, as the next hit could very well kill them, but it's boring downtime between those "OH SHI-" moments.
    Where I would push back is that there is nothing at all "whack-a-mole" about FFXIV's healing style; the only surprises come from human error. You know exactly what will or will not kill players if you know the encounter and are paying attention to whatever variables there may be (vuln stacks, mob being buffed, player being undergeared and/or accident-prone, etc.).

    The goal of the healing game is first to anticipate the pace and timing of incoming damage and then to work in as many other useful actions (read: DPS) as possible while satisfying healing requirements and relieving stress on party members to enable them to continue business as usual.

    There isn't anything more exciting or involved about tanking or any other role than there is about healer if you break it down by minimal expectations + what else you should be doing. Healer DPS mechanics are purposefully simple to enable the flexibility to do whatever you need to be doing in the moment.

    Now, if you dislike playing healer in FFXIV, that's a perfectly valid opinion. I would just look at it a bit differently as I described above, because planning ahead and acting accordingly is where the fun lies in healer gameplay IMO.
    (3)

  7. #7
    Player
    Thunda_Cat_SMASH's Avatar
    Join Date
    Dec 2014
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    2,105
    Character
    Sylvana Tenebri
    World
    Malboro
    Main Class
    Marauder Lv 79
    Quote Originally Posted by RichardButte View Post
    Snip. :\
    That's actually my point. XD DPSing as a tank is actively engaging since you effectively have more to manage. As a healer? I have to watch YouTube and listen to Yahtzee just to not fall asleep while hitting Holy/Stone/Whatever dps spell my healer has. Healing doesn't even have anything fun like watching Vengeance counter ticks fill up the screen!
    (1)

  8. #8
    Player
    RichardButte's Avatar
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    Mar 2011
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    1,107
    Character
    Richard Butte
    World
    Hyperion
    Main Class
    Machinist Lv 90
    Quote Originally Posted by Cynfael View Post
    Now, if you dislike playing healer in FFXIV, that's a perfectly valid opinion. I would just look at it a bit differently as I described above, because planning ahead and acting accordingly is where the fun lies in healer gameplay IMO.
    I don't feel as though there are enough opportunities to do this to make it interesting enough to warrant playing a healer, TBH.

    Even the WAY we heal is generally bland, especially in comparison to WoW where they have healers that can heal through damaging, heal by HoTs that actively spread themselves every tick, heal by putting buffs on multiple raid members, then using an ability that heals all of them, etc.

    Simple healing + simple DPS still feels simple overall. I've come to prefer DPS because I need a more complicated rotation to keep things interesting...
    (0)

  9. #9
    Player
    Pence's Avatar
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    Jul 2011
    Location
    Limsa Lominsa
    Posts
    1,455
    Character
    Bravo Whiskey
    World
    Ravana
    Main Class
    Arcanist Lv 90
    So your issue is with healer DPS? You're not suggesting anything here. Just complaining that healing requires attention and DPS is boring?
    (3)

  10. #10
    Player
    loreleidiangelo's Avatar
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    Apr 2014
    Location
    Ul'dah
    Posts
    1,731
    Character
    Lorelei Diangelo
    World
    Leviathan
    Main Class
    Dancer Lv 74
    Quote Originally Posted by Pence View Post
    So your issue is with healer DPS? You're not suggesting anything here. Just complaining that healing requires attention and DPS is boring?
    I think their issue is more how healing in this game is a total feast-or-famine style re: HPS requirements and that if the developers would move encounters more towards different types of damage dispensation like persistent DoTs, constant stack mechanics instead of a "cluster and get chunked for 90% of your health but only once every minute or so", and boss autos hitting significantly harder that it would give room for new types of healers to excel in this game. I mean, part of the reason SCH was changed so drastically from 2.x to now I feel is because they were a single-target oriented/sustain healer trying to survive in a burst damage world. Rather than change how boss patterns and mechanics worked, instead the developers just gave SCH a bunch of burst reactive healing tools too. Kinda dull, if you ask me.
    (11)

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