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  1. #61
    Player
    Kabooa's Avatar
    Join Date
    Sep 2013
    Posts
    4,391
    Character
    Jace Ossura
    World
    Gilgamesh
    Main Class
    Goldsmith Lv 100
    Quote Originally Posted by PrismaticDaybreak View Post
    My math may be incorrect or some percents aren't where they should be, if it is, que sera sera. I haven't had to do intensive math for a couple years and I can't find the spreadsheet i calculated this out on.
    Working through it, it makes sense, but we're basically saying the same amount, you just said it while including detail for the entire raid (My own left out healers and the Red Mage: Your target was 8, mine was 5)

    However, .75% of 20,000 is still approximately 150 that belongs to the Red Mage, which must be added to their bottom line. That's why it's fairgame to consider. Embolden is damage, not utility.

    Using those figures on 95th percentile bosses, where Black Mages range from 4200-4700, and Red Mages from 4200-4400, adding 150 of that to their rating puts them on similar levels, to the point where there's no true advantage of the Black Mage unless we move into caster heavy set ups, which don't really have the support that physical do. It's worth noting that going down in percentiles shows the natural gap closing before applying the 'Embolden' tax.

    I need to be clear that I'm fine with damage of jobs being comparable all around, with the minimum being within their roles. But in the scenarios where this is the case, each Job should be bringing some form of non-damage/ mitigation utility. Just giving 'more damage' is a lazy and uninteresting way to fix things, because that just shifts around who's useful when.
    (1)
    Last edited by Kabooa; 08-05-2017 at 10:53 AM.

  2. #62
    Player
    PrismaticDaybreak's Avatar
    Join Date
    Jul 2017
    Posts
    306
    Character
    Prism Daybreak
    World
    Brynhildr
    Main Class
    Red Mage Lv 80
    Ah, so kinda sorta parallel thinking then. But still it's irritating seeing it as an argument piece for people who haven't done the math i.e. the average player/forum poster and don't understand the implications of what they're spouting.
    (2)

  3. #63
    Player
    Kabooa's Avatar
    Join Date
    Sep 2013
    Posts
    4,391
    Character
    Jace Ossura
    World
    Gilgamesh
    Main Class
    Goldsmith Lv 100
    Agreed, there's always accounting for player error, or just points where it may not be possible to get a good use of embolden. Situational scenarios though, the variables scale so much we have to take the average when looking at things, because otherwise you get Warriors and Ravana all over again.

    Vercure is fine as is, on the topic of the thread though. In terms of equitable Black Mage utility, another discussion pointed towards Mana Shift as something that inherently is superior for the Black mage to utilize, and that it could be something removed from Role Utility and balanced around a Black Mage providing another person with MP.

    That would provide tactical uses, from giving Healers a top off, to giving the Bard more Foe uptime, to feeding other casters so they can push harder (like Summoners and Ruin 3)
    (3)

  4. #64
    Player
    PrismaticDaybreak's Avatar
    Join Date
    Jul 2017
    Posts
    306
    Character
    Prism Daybreak
    World
    Brynhildr
    Main Class
    Red Mage Lv 80
    Honestly I'd like to see BLM get a small magic damage vuln or a little more than just personal utility (Manawall, AM, BTL) SAM gets a slashing debuff for some reason on top of their own personal buffs. Double caster would be fun, but yeah so much physical damage synergy kinda shoots that one in the foot. I know my own use of Embolden is absolutely not optimal, I like to save it for my burst combo because I'm a terrible person and like my own explosions and sword slashes to be bigger. They definitely could give Mana Shift more to BLM and retool it a bit, I can only sometimes utilize it as RDM and don't even bother equipping it on SMN.
    (1)

  5. #65
    Player
    Averax's Avatar
    Join Date
    Mar 2015
    Posts
    2,446
    Character
    Ven Black
    World
    Coeurl
    Main Class
    Black Mage Lv 100
    Vercure isn't even useful in a serious environment. In the uber casual content it's pretty great, but that's not what they balance around. In savage, your raid leader probably won't be too happy if you're throwing out vercure's instead of dpsing. Leave healing to the healers in group content.

    Personally, i only use it when the tank pulls big and the healer is having trouble getting the tank back to manageable levels, and needs a small buffer between GCDs to get things in order. Or on myself if i just get raised.

    Yoshi seems insistent on not touching it anyhow. It's in theme with the job and it's not too powerful, no reason to nerf it.
    (9)

  6. #66
    Player
    AlphaFox's Avatar
    Join Date
    Aug 2013
    Posts
    2,638
    Character
    Rena Ryuugu
    World
    Coeurl
    Main Class
    Thaumaturge Lv 80
    Let me put it like this, if we HAVE to use vercure/verraise, there is something wrong if its outside of PotD. Inside I will enjoy a RDM's vercure all day but it also seems I go in often with no healers at all.
    (2)

  7. #67
    Player
    lulunami's Avatar
    Join Date
    Feb 2014
    Posts
    400
    Character
    Rurulu Namilu
    World
    Excalibur
    Main Class
    Arcanist Lv 90
    Vercure is fun. PLD get Clemency. Do not nerf fun.
    (5)
    Fried popoto enthusiast.

  8. #68
    Player RaizeGraymalkin's Avatar
    Join Date
    Nov 2014
    Posts
    263
    Character
    Volta Fross
    World
    Lamia
    Main Class
    Archer Lv 61
    No it really doesn't. Stop crying for SAM/RDM to be nerfed already.
    (3)

  9. #69
    Player
    Joe777's Avatar
    Join Date
    Dec 2016
    Location
    Kugane
    Posts
    673
    Character
    Joe Ultima
    World
    Coeurl
    Main Class
    Rogue Lv 70
    If there is anything RDM shouldn't have it is Verflare and Verholy. Flare and Holy are supposed to be out of a Red Mage's league, at least based on classic Red Mages.

    Then again, so was Life spells...
    (2)
    Guildmaster of Power With Numbers (PWN) on Coeurl in Aether.

  10. #70
    Player
    Remedi's Avatar
    Join Date
    Feb 2014
    Posts
    2,556
    Character
    Remedi Maxwell
    World
    Cerberus
    Main Class
    Goldsmith Lv 90
    Not quite, Raise has been a RDM spell in several occasion, they do miss Araise (or life2).
    It's true that flare and holy are a bit ehhhhhh however
    (3)

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