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  1. #1
    Player
    Fynlar's Avatar
    Join Date
    Jan 2014
    Posts
    2,998
    Character
    Fynlar Eira
    World
    Hyperion
    Main Class
    Red Mage Lv 100
    This would likely require more recoding of the way the spell works than they are likely to bother with. (Cure as an undead nuke in FFXI was never exactly efficient, for the record -- it was something that was always more of a novelty than anything else.)

    Elemental wheels aren't coming back. As absurd as it is for BLMs to kill Ifrit with Fire, that's kind of the way it has to work, otherwise the class would be completely neutered in that fight, and several others. They want to keep every job viable, even if not necessarily top-tier, for every fight.
    (1)

  2. #2
    Player
    kikix12's Avatar
    Join Date
    May 2017
    Posts
    953
    Character
    Seraphitia Faro
    World
    Midgardsormr
    Main Class
    Scholar Lv 80
    Ifrit actually gets increased damage from ice in many (most/all?!) Final Fantasy games, so black mages instead of being "neutered" in that fight, would be glass cannons with no down-times for their heightened offense, as blizzard spells would deal increased damage just like fire spells do normally.

    Also, due to how all jobs that have elements (not counting Holy since Holy and Dark are elements that are rarely resisted in Final Fantasy games...outside of undead absorbing the latter) have more than one element and usually two consecutive in the wheel, it's actually not terribly bad at all.

    However, there is little to no chance of that in Final Fantasy XIV. The developers have proven to want to remove anything at all that requires planning or customization, and how materia is limited in stats (you can't add a stat that is already there at the "cap" for the item level, and seeing as that usually includes all the "good" stats you would want in the first place, your options to customize are actually barely more than zero), they prove to not want players have any part in making the games balance, outside of their playing skills.

    As an RPG fan (and fan of Final Fantasy series) where there are many options at any stage of the game, this design is a real pain in the ass, but other than that, the game is very enjoyable...so meh. Gotta deal with it.
    (1)

  3. #3
    Player
    magnanimousCynic's Avatar
    Join Date
    Nov 2014
    Location
    Ul'Dah
    Posts
    486
    Character
    Wynne Yilmaz
    World
    Gilgamesh
    Main Class
    White Mage Lv 100
    Quote Originally Posted by kikix12 View Post
    Ifrit actually gets increased damage from ice in many (most/all?!) Final Fantasy games, so black mages instead of being "neutered" in that fight, would be glass cannons with no down-times for their heightened offense, as blizzard spells would deal increased damage just like fire spells do normally.
    Unless your theoretical Ifrit takes ~80% more damage (to match af3 damage increase) from Ice spells then BLM would be nerfed in damage. That's not even bringing up how brain-dead the rotation becomes, being B1-B4x3 repeated until the boss dies. Does a Job with a main rotation of 2 buttons sound fun?

    What about RDM in Air/Thunder/Fire/Earth resistant fights? How would they do their rotation optimally without suffering a large DPS loss?

    Why not just take SMN, who has only unaspected magic, to completely all resistances?
    (0)
    Last edited by magnanimousCynic; 08-06-2017 at 04:33 PM.
    I was the Almighty Enkidu for April Fools 2017.

    Quote Originally Posted by Beckett View Post
    To be fair, it's not so much a flame war as it's 12 pages of people agreeing the OP is an idiot.

  4. #4
    Player
    Rivxkobe's Avatar
    Join Date
    Dec 2015
    Posts
    536
    Character
    Carmine Altair
    World
    Zalera
    Main Class
    Samurai Lv 80
    If this happens (which it won't, ever) RIP WHM healing themselves while targeting an enemy.
    (0)