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  1. #1
    Player
    koroko220's Avatar
    Join Date
    Jul 2015
    Posts
    132
    Character
    Kai Amaryllis
    World
    Famfrit
    Main Class
    Summoner Lv 70
    No. also before you spread misinformation, vercure scales off INT, not MND. ^^ I like my utility where it is, thank you.
    (5)

  2. #2
    Player
    Xeronia's Avatar
    Join Date
    Jun 2016
    Posts
    319
    Character
    Xeronia Alden
    World
    Exodus
    Main Class
    Summoner Lv 100
    I would sooner see a buff to Physick and Drain then a nerf to Vercure. Honestly to me the thing that need to be looked at is Verraise but I will admit that is me saying that as an angry Summoner.
    (5)

  3. #3
    Player
    TheLenrir's Avatar
    Join Date
    Nov 2013
    Posts
    21
    Character
    Irisu Kyouko
    World
    Hyperion
    Main Class
    Red Mage Lv 70
    Quote Originally Posted by Xeronia View Post
    I would sooner see a buff to Physick and Drain then a nerf to Vercure. Honestly to me the thing that need to be looked at is Verraise but I will admit that is me saying that as an angry Summoner.
    You and me both. First time I use Vercure I immediately switched back to SMN to remind myself I wasn't getting trolled and Physick got buffed somehow, but nah, same crappy 'ayy 3 digit heal.'
    (0)

  4. #4
    Player
    Lyrai_Celestine's Avatar
    Join Date
    Jul 2017
    Posts
    131
    Character
    Lyrai Celestine
    World
    Sargatanas
    Main Class
    Paladin Lv 70
    Quote Originally Posted by koroko220 View Post
    I like my utility where it is, thank you.
    Basically this and I'm gonna walk off happily from this thread. :3

    Let's just face it. RDM is both White and Black. Has some White Mage powers, and everything comes together, just because it fits the lore. I like my utility where it is, thank you.
    (4)

  5. #5
    Player Dualgunner's Avatar
    Join Date
    Aug 2014
    Location
    Gridania
    Posts
    2,942
    Character
    Lilila Lila
    World
    Coeurl
    Main Class
    Machinist Lv 80
    Quote Originally Posted by Pence View Post
    You're playing RDM extremely wrong if you're not face rolling high DPS. Low skill, high DPS, pretty good utility.....c'mon man.
    Oh yeah totally lol

    I wish that stupid mana big never existed, the damage RDM could do because of that has skewed what the community thinks their damage is, even now that its fixed.
    (2)

  6. #6
    Player
    Pence's Avatar
    Join Date
    Jul 2011
    Location
    Limsa Lominsa
    Posts
    1,455
    Character
    Bravo Whiskey
    World
    Ravana
    Main Class
    Arcanist Lv 90
    Quote Originally Posted by Dualgunner View Post
    Oh yeah totally lol

    I wish that stupid mana big never existed, the damage RDM could do because of that has skewed what the community thinks their damage is, even now that its fixed.
    You're right, RDM is a super hard job to play with bad utility and sub-par DPS.

    Completely correct.
    (2)

  7. #7
    Player
    Remedi's Avatar
    Join Date
    Feb 2014
    Posts
    2,556
    Character
    Remedi Maxwell
    World
    Cerberus
    Main Class
    Goldsmith Lv 90
    Quote Originally Posted by Pence View Post
    You're right, RDM is a super hard job to play with bad utility and sub-par DPS.

    Completely correct.
    so you suggesting that RDM on the logs are all bad?
    (8)

  8. #8
    Player
    Allyrion's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    1,231
    Character
    Allyrion Windwalker
    World
    Yojimbo
    Main Class
    Samurai Lv 70
    Quote Originally Posted by Pence View Post
    You're right, RDM is a super hard job to play with bad utility and sub-par DPS.

    Completely correct.
    https://www.fflogs.com/statistics/17...gregate=amount
    Yea, RDM is completely OP. /s

    Yea, I think RDM is easier to play. Who cares? Game isn't and shouldn't balanced around difficult which is subjective anyway.
    RDM damage is not that high except in DF content cause it has no ramp up.
    It's barely higher than BRD and BRD has more utility to compensate.

    The real outliers are SMN and MCH (DRG, as well, to a lesser extent) which are just weak Jobs right now.


    Now please tell me that people in the 95th percentile (i.e. The top 5% of players) don't know how to play the Job.
    (4)

  9. #9
    Player
    QT_Melon's Avatar
    Join Date
    Aug 2014
    Location
    Gridania
    Posts
    1,150
    Character
    Qt Melon
    World
    Cactuar
    Main Class
    Bard Lv 100
    Quote Originally Posted by Allyrion View Post
    Yea, I think RDM is easier to play. Who cares? Game isn't and shouldn't balanced around difficult which is subjective anyway.
    RDM damage is not that high except in DF content cause it has no ramp up.
    It barely has fall-off either. I mean other than dualcast and their procs but all other jobs usually have a proc reward. Bards have to worry about song gauges, SMN aetherflow, Monks Greased Lightning etc...

    It's not like you really see an RDM scream about their B/W gauge. If they do it's usually due to their user/error.

    About every class has some kind of "busywork" they have to keep track of even the lowest DPS with utility. There should be a bit more of that in RDM imo, it's a bit too flat and linear. I love the moveset and skills they have though.
    (0)

  10. #10
    Player
    Allyrion's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    1,231
    Character
    Allyrion Windwalker
    World
    Yojimbo
    Main Class
    Samurai Lv 70
    Quote Originally Posted by QT_Melon View Post
    It barely has fall-off either. I mean other than dualcast and their procs but all other jobs usually have a proc reward. Bards have to worry about song gauges, SMN aetherflow, Monks Greased Lightning etc...

    It's not like you really see an RDM scream about their B/W gauge. If they do it's usually due to their user/error.

    About every class has some kind of "busywork" they have to keep track of even the lowest DPS with utility. There should be a bit more of that in RDM imo, it's a bit too flat and linear. I love the moveset and skills they have though.
    I'm sure they'll add more depth to it going forward. That said, I don't see the issue with it.
    It just adds variety, an option for people who don't care for monitoring timers and instead a focus on reactive procs. I generall prefer the former but RDM is refreshing since it breaks away from that.

    I've been a MNK main for most of the game (SAM now), and I've always argued that MNK's reliance on GL is part of its core and identity. SE has done a wonderful job in terms of making these type of timers manageable and rewarding good play with uptime on the buffs.

    But not all Jobs need to work like that. You have to look at the design intent of the Job itself and build from there, not look at other Jobs and add their mechanics.

    I don't disagree RDM could be a bit deeper, but I don't think adding busy work is the way to do it. There are a lot of ways they could build off the Job as it's designed now but we probably won't see it till the next expansion. Either way, I still welcome it for the sake of diversity.
    (2)

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