No.also before you spread misinformation, vercure scales off INT, not MND. ^^ I like my utility where it is, thank you.
No.also before you spread misinformation, vercure scales off INT, not MND. ^^ I like my utility where it is, thank you.
I would sooner see a buff to Physick and Drain then a nerf to Vercure. Honestly to me the thing that need to be looked at is Verraise but I will admit that is me saying that as an angry Summoner.
You and me both. First time I use Vercure I immediately switched back to SMN to remind myself I wasn't getting trolled and Physick got buffed somehow, but nah, same crappy 'ayy 3 digit heal.'

Basically this and I'm gonna walk off happily from this thread. :3
Let's just face it. RDM is both White and Black. Has some White Mage powers, and everything comes together, just because it fits the lore. I like my utility where it is, thank you.![]()
Oh yeah totally lol
I wish that stupid mana big never existed, the damage RDM could do because of that has skewed what the community thinks their damage is, even now that its fixed.


You're right, RDM is a super hard job to play with bad utility and sub-par DPS.
Completely correct.



https://www.fflogs.com/statistics/17...gregate=amount
Yea, RDM is completely OP. /s
Yea, I think RDM is easier to play. Who cares? Game isn't and shouldn't balanced around difficult which is subjective anyway.
RDM damage is not that high except in DF content cause it has no ramp up.
It's barely higher than BRD and BRD has more utility to compensate.
The real outliers are SMN and MCH (DRG, as well, to a lesser extent) which are just weak Jobs right now.
Now please tell me that people in the 95th percentile (i.e. The top 5% of players) don't know how to play the Job.



It barely has fall-off either. I mean other than dualcast and their procs but all other jobs usually have a proc reward. Bards have to worry about song gauges, SMN aetherflow, Monks Greased Lightning etc...
It's not like you really see an RDM scream about their B/W gauge. If they do it's usually due to their user/error.
About every class has some kind of "busywork" they have to keep track of even the lowest DPS with utility. There should be a bit more of that in RDM imo, it's a bit too flat and linear. I love the moveset and skills they have though.



I'm sure they'll add more depth to it going forward. That said, I don't see the issue with it.It barely has fall-off either. I mean other than dualcast and their procs but all other jobs usually have a proc reward. Bards have to worry about song gauges, SMN aetherflow, Monks Greased Lightning etc...
It's not like you really see an RDM scream about their B/W gauge. If they do it's usually due to their user/error.
About every class has some kind of "busywork" they have to keep track of even the lowest DPS with utility. There should be a bit more of that in RDM imo, it's a bit too flat and linear. I love the moveset and skills they have though.
It just adds variety, an option for people who don't care for monitoring timers and instead a focus on reactive procs. I generall prefer the former but RDM is refreshing since it breaks away from that.
I've been a MNK main for most of the game (SAM now), and I've always argued that MNK's reliance on GL is part of its core and identity. SE has done a wonderful job in terms of making these type of timers manageable and rewarding good play with uptime on the buffs.
But not all Jobs need to work like that. You have to look at the design intent of the Job itself and build from there, not look at other Jobs and add their mechanics.
I don't disagree RDM could be a bit deeper, but I don't think adding busy work is the way to do it. There are a lot of ways they could build off the Job as it's designed now but we probably won't see it till the next expansion. Either way, I still welcome it for the sake of diversity.
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also before you spread misinformation, vercure scales off INT, not MND. ^^ I like my utility where it is, thank you.
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