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  1. #11
    Player
    Jybril's Avatar
    Join Date
    Jul 2017
    Posts
    1,116
    Character
    Junpei Iorii
    World
    Sargatanas
    Main Class
    White Mage Lv 60
    They could definitely improve but it's much better than bloat hell from before.
    But I would not mind them adding more "PvP" only skills just to add more to the fun.
    PvE skills had no place in PvP. Was so bad, messy and clunky.
    (5)

  2. #12
    Player Snow_Princess's Avatar
    Join Date
    Sep 2016
    Posts
    701
    Character
    Princess Sakura
    World
    Balmung
    Main Class
    Summoner Lv 52
    The PvP system is better then it was (not sure how much this is saying) but there is still problems with balance. (Unless I am missing something)
    I do not like blm at all forcing you drop astral to foul
    Why is AST the only one that can rescue?
    Range attackers seem to have too much an advantage over melee (Less on blm because it seems too slow, [i think] but RDM,SMN,MCH, BRD has too much an advantage though the ability to range attack damage)
    I think it is DRK? has some kind of grapple to pull you too them, the low recast time is too "OP" in front lines (not sure how breaking it is in feast, I do not play that much due to lack of communication) Recast needs to be higher on it, or remove the ability completely.
    ^ going with that, that is the worst change I ever seen in a game. (removing communication in a mode that needs communication?)
    (0)

  3. #13
    Player
    Zhao's Avatar
    Join Date
    Aug 2015
    Posts
    59
    Character
    Varyll Zhao
    World
    Famfrit
    Main Class
    Monk Lv 80
    Personally, I do not mind the lack of skills as much as I do the new control scheme. Hitting the same buttons just feels kind of dead or mindless, its not a bad change or anything, I just wish that I had the option to use the standard system instead.
    (0)

  4. #14
    Player
    Bourne_Endeavor's Avatar
    Join Date
    Sep 2015
    Location
    Ul'Dah
    Posts
    5,377
    Character
    Cassandra Solidor
    World
    Cactuar
    Main Class
    Dragoon Lv 90
    Overall, I prefer the new system, but I feel they went a little too far in how many abilities were pruned. I miss being able to CC as a healer and I prefer my standard 1-2-3 (4-5 for DRG) button combination. Letting us choose to separate abilities and maybe adding back a few more would be fantastic.
    (1)

  5. #15
    Player
    Farkle's Avatar
    Join Date
    Aug 2013
    Posts
    50
    Character
    Test Von'farkle
    World
    Kujata
    Main Class
    Red Mage Lv 70
    I prefer the new PVP significantly more than previously.
    That said I PVP as a class I don't PVE as. I tried using my "main" initially and found while I liked the changes the very different playstyle was annoying to adapt to when switching back and forth.
    Using a class I don't use for PVE has gotten me into doing PVP significantly more than at any other time i've playd FFXIV.
    (4)

  6. #16
    Player
    Karathix's Avatar
    Join Date
    Apr 2016
    Location
    Limsa
    Posts
    42
    Character
    Karara Kara
    World
    Odin
    Main Class
    Scholar Lv 70
    Quote Originally Posted by Snow_Princess View Post
    Recast needs to be higher on it
    it got nerfed in 4.05 to a 30s recast.

    As for the main thread topic, nah new pvp is fucken great. 1 button combos is weird but not bad, every class i've played has been fun, though melees do feel a bit weak (generally, still get some nice streaks on them sometimes). Previously i theoretically enjoyed pvp but wanted a different hotbar setup anyway, and there were just too many skills tbh. Given that i didn't feel like rearranging my skills for classes i used in both pve and pvp, i just never played. The changes allowing pvp to be used for levelling is great as well, for me, since i'll go punch a dummy to learn any pve skill uses anyway, though i have to admit while levelling RDM i sometimes screwed up a little muscle memory-ing to my pvp mappings. (it's fine now though and i still play both pve and pvp RDM)
    (1)

  7. #17
    Player
    LunarEmerald's Avatar
    Join Date
    Aug 2013
    Posts
    1,851
    Character
    Lunar Emerald
    World
    Leviathan
    Main Class
    Reaper Lv 90
    I like it. Old PVP had far too much ability bloat.
    (8)

  8. #18
    Player
    Medicine's Avatar
    Join Date
    Nov 2014
    Location
    Gridania
    Posts
    508
    Character
    Tyurru Irisfield
    World
    Odin
    Main Class
    Paladin Lv 90
    I love the new changes, PvP is actually fun now.
    (4)

  9. #19
    Player
    Sylvina's Avatar
    Join Date
    May 2017
    Posts
    1,102
    Character
    Sylvina Eon
    World
    Exodus
    Main Class
    Warrior Lv 90
    The new pvp changes are amazing and I love them. only thing I want back is XP for all participants, not a pittance for losers and a worthwhile amount for #1.

    I wish they'd make PVE work more like they do with skills in PVP. All combos should be one button per combo.
    (2)

  10. #20
    Player Kaisinel's Avatar
    Join Date
    Jul 2011
    Location
    Ul'dah
    Posts
    155
    Character
    Cold Steel'
    World
    Balmung
    Main Class
    Dark Knight Lv 70
    It's exceptionally basic. Needs more abilities, additional effects to actions, more ways to differentiate yourself from others, and possibilities to outplay or even make plays. Currently, PvP is so bare that the main factor to winning (4v4) is simply playing people who don't know their 12 buttons or waiting for someone to mess up 12 buttons or their 1111.
    (1)

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