

to be fair contagion can be up during a requiescat rotation to PLD and buff NIN scrolls and ninjutsu so I'm pretty sure it could work better than most ppl thinkActually there is magical damage buff called summoners contagion. It have 10% magical vulne with 25% uptime. Only physical damage buffs are brotherhood 5% with 16.6% uptime and embolden is average 6% physical damage buff with 16.6% uptime. Other buffs are buffs for everyone(if slashing/piercing not count). Contagion is stronger magical damage buff (for one person) than embolden and brotherhood combined. Only problem is we have 1 caster meta so black mages are not gonna see contagion very often on the boss.
I don't think any fight past maybe V1S is forgiving enough at the moment for 3 rezzes in the fight and still having the DPS to clear. I could be wrong but considering at that point your RDM is out of juice and everyone you raised is down 25% of their damage.The problem is you may have 2-3 dead bodies per fight with rdm as a caster and clear the boss if raid dps is high enough to cover 25% damage loss. Any other caster than rdm will result in wipe probably. And there's no way around it as it is now. Its just too damn good to not have.
I dunno. It'd be a clutch.

Except that's not what free means. They pay for their rez by doing significantly less damage, even on fights that favour their high mobility.Except thats not how RDM works. They have insta res for free, its not counted into their mobility, dps or raid buffs. Why should it be penalized on blm or summoner then? Free battle res for everyone!
But honestly they should just exclude battle res from rdm insta cast list. Being hard casted or casted via swiftcast is already good enough utility. I have feeling that's what they will do in 4.1.
I've just had a wonderful idea. No raises for BLMs, but instead they have a targetable version of Thin Air that gives the recipient free* casting for about 12 seconds.
*For every percent of MP that the recipient would have used, the BLM loses the same percent. That should equate to a raise costing the BLM one to two fires per raise.
Black Magic =/= Necromancy
Last edited by Averax; 08-04-2017 at 08:45 AM.

Expect not really. You may as well consider that all dps that resurrected person does during the period before healer notices and has a moment to raise him as well as all hps this healer losing during time wasted on this res as your own dps and hps. Because there wouldn't be any without that insta res. You don't pay for, raid benefits cover everything by a huge margin.
I honestly don't see any reason to argue about it, everyone who raid savages know how broken this utility is. It will be normalized at some point with other classes reses, they can't keep it just like that.

Both o1s and o2s. O3s requires something like 23k dps so it may be slightly more complicated, but still allows people to progress at much faster pace than probably intended (unless SE for some reason considers rdm a mandatory class for progression raids).I don't think any fight past maybe V1S is forgiving enough at the moment for 3 rezzes in the fight and still having the DPS to clear. I could be wrong but considering at that point your RDM is out of juice and everyone you raised is down 25% of their damage.
I dunno. It'd be a clutch.

It's entirely intentional for RDM to be doing this, if you look at compared to Raise and Resurrection, Verraise has 2.5 (base) seconds longer spent casting. The devs in no capacity wanted RDM not to dualcast/swiftcast Verraise, they're not going to do anything to it.Expect not really. You may as well consider that all dps that resurrected person does during the period before healer notices and has a moment to raise him as well as all hps this healer losing during time wasted on this res as your own dps and hps. Because there wouldn't be any without that insta res. You don't pay for, raid benefits cover everything by a huge margin.
I honestly don't see any reason to argue about it, everyone who raid savages know how broken this utility is. It will be normalized at some point with other classes reses, they can't keep it just like that.

Please no. Never.

You're seriously overstating some things here. It takes literally one GCD for a healer to raise someone, and the mana lost could actually be made back from BLM transfers. It actually can take a RDM twice as long to rez if they rely on dualcast. Plus, a few extra GCDs from a weakened player is not going to close the ~7% damage gap, especially when the RDM needs to sacrifice one of their better GCDs of their own to do it.Expect not really. You may as well consider that all dps that resurrected person does during the period before healer notices and has a moment to raise him as well as all hps this healer losing during time wasted on this res as your own dps and hps. Because there wouldn't be any without that insta res. You don't pay for, raid benefits cover everything by a huge margin.
I honestly don't see any reason to argue about it, everyone who raid savages know how broken this utility is. It will be normalized at some point with other classes reses, they can't keep it just like that.
Ultimately, for a RDM to be useful over a BLM, you'd need for 3+ people to die AND for the fight not be be unwinnable because of it due to lack of DPS. There will be plenty times when this happens, and it is a nice quality of life bonus for healers to not have to worry about raising (although healers that do this completely can screw a RDM out of mana and kill their DPS). However, there will be many times where these situations won't happen, and then it would have been better to just take a BLM for more DPS.
This. I actually like not being responsible for other people. I like BLM being a selfish DPS and only having to do mechanics while keeping up my damage. Perhaps the job could use some minor buff tweaks (MAYBE???), but same could be said for other jobs in this game. Please no raise or any form of it. BLM is meant to blow stuff up, leave the revive spells to those born to it...NOT BLM. Just my opinion.
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