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  1. #11
    Player
    Lyth's Avatar
    Join Date
    Jul 2015
    Location
    Meracydia
    Posts
    3,883
    Character
    Lythia Norvaine
    World
    Gilgamesh
    Main Class
    Viper Lv 100
    Bloodspiller doesn't quite ignore the Grit penalty. When you factor in Darkside, it does 480 potency out of Grit and 475 potency in Grit. Similarly, DA brings the potency values up to 648 potency out of Grit (net gain of 168) and 650 potency in Grit (net gain of 175). In short, you lose 5 potency for using the baseline ability in Grit and gain 2 potency for using DA Bloodspiller in Grit. You also gain 35 potency every time you apply DA to it in Grit. The reason for this weirdness is because they buffed the Bloodspiller potency by 20 while leaving the Grit potency unchanged.

    The main problem with Bloodspiller buffs are that they end up devaluing Delirium, which is already a fairly punishing ability to begin with. If you mess it up, it's only a 3 potency gain over Bloodspiller, and if you execute it correctly and have a full uninterrupted 23 seconds of BW uptime, it is a 261 potency gain over Bloodspiller, every two minutes. If you increase the baseline potency of Bloodspiller to include the DA cost, Delirium is going to be a 93 potency gain every two minutes if you execute it perfectly (and a dps loss most of the rest of the time).

    My personal preference is to see Bloodspiller gain a DA proc specifically when TBN breaks to make TBN a fixed dps gain, and perhaps have something like a Siphon Strike MP gain effect on Bloodspiller to setup Blood > MP > Blood combos like you can in AoE. However, in doing so, you still run into the same problem with Delirium because MP is potency.

    More than Bloodspiller, the crux of the problem is Delirium, Blood Weapon, Blood Price, and their interactions with Grit (and its associated MP cost). That's the main place where DRK gets punished from a dps perspective.
    (7)
    Last edited by Lyth; 08-03-2017 at 12:12 PM.