


But it doesn't. In fact, the bigger the pulls the more time dps have to recoup tp between pulls. Some places even 2 packs is enough for melee to get 700-800 back.


Honestly, it's frustrating as all hell to see the lack of AoE from DPS in SB.
I've Tanked/Healed content and so often I find when there is 4+ targets but AoE is ignored, I just get frustrated to all hell. I know some classes are better in the AoE department than others but I highly doubt that you are so handicapped that you can't AoE at all. I've not touched my DRG or MCH much as of SB (both are only 61 ATM) but you better believe I still AoE as much as I can, when I can because it still trumps Single Target once enough enemies are getting hit to justify them, and MCH has an AoE turrent to help further so really I fail to see any justification.

I think its heavily tied to mechanic screens telling them they are supposed to be doing combos. In 4.05, at least DRG got an AoE combo that generated BotD. Would had been better for the game if instead of adding lots of crazy abilities and weird mechanics, they simply added more AoE rotations (at least for melee jobs.) Having 5 step single target combos as DRG is nice, but would be also fun if we got a 3 step AoE combo (imagine they never took out Ring of Thorns, and instead we had a Doom Spike > Ring of Thorns > Sonic Thrust combo.)
Spamming the same ability over and over is not engaging.



Then we'd have people spamming AoE on single target fights, which would be so much worse. Nothing worthwhile needs AoE so they should really just cut off physical dps AoE.

We have very different definitions of "worthwhile." I find fighting a single monster in an instance with no other enemies, while avoiding floor paint to be the least worthwhile of activities in this game.
Only the hardcore players spend lots of time doing savage raids and extreme primals. The bulk of the community progresses doing dungeons and farming for tomes at best. This means dungeons, and multi-enemy spawns. AoE is extremely important, and the reason this thread exist to begin with.



As a Bard, I love doing AOE with multidotting. Just keep in mind I'll probably be DoTting targets first, then start using my AOE skills when I go into Mage's Ballad or Army's Peon, I have Tactician and Invigorate so TP isn't too much of an issue, I pop Tatician if I'm with a melee that does AOE as well. If they don't bother I'll InvigorateI also Tactician if the tank is burning TP as well.
I tend to be sad when a tank doesn't want to pull more than 3 mobs.
Last edited by QT_Melon; 08-03-2017 at 03:20 AM.



Fair enough. I prefer keeping up my rotation and burning targets fast as opposed to the Diablo mind set of yoink everything and mash AoE. If I want actually meaningful AoE, I'll play Diablo because that means burning down crowds ASAP for bonuses. There's no worth for me to spamming AoE in this game when there's no reason to beyond saving 30 seconds, which is negligible at best.


If you only save 30 seconds by pack pulling, the black mage is doing it wrong.

I love to AoE on MNK, maybe they should consider changing one ilm punch to hundred fists and have that a conal aoe or something.

The amount of people defending their refusal to AoE is completely bonkers. If both DPS in a dungeon know their AoE rotation and execute it, huge packs of enemies melt extremely quickly. There's zero excuse not to AoE 3+ mobs. I mained MNK in 2.0/HW, and SAM in SB -- I know how melee TP classes operate, and it's never been a problem to use my AoE's. When your TP is low ofc you should revert to your single target rotation but it's moronic to completely forgo AoE out of some fear you'll run out of your resource. It's higher damage (which is your job as a DPS, by the way) , plain and simple.
Last edited by Stormsoul; 08-03-2017 at 10:08 AM.
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I also Tactician if the tank is burning TP as well. 

