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  1. #11
    Player
    Centershock's Avatar
    Join Date
    Dec 2013
    Location
    Limsa Lominsa
    Posts
    179
    Character
    Yuji Kiritani
    World
    Mateus
    Main Class
    Ninja Lv 100
    Quote Originally Posted by Nezerius View Post
    Why do you need Creation gear on every job? Is the meldable crafted gear somehow so terrible? There's only a 10 ilvl difference between the two (since the items to augment Creation gear aren't as readily available yet), a gap that can be made smaller with overmelds (or bridged, depending on the stat differences between the crafted and Creation gear)
    I only did all that awful math to point out that there is still no "gearing up too fast" if they raised that 450 weekly limit to 900. I'd like to be able to get a chest piece in one week instead of two. And on top of that, there are other options for gear as was already pointed out. So there is really no reason why they couldn't raise the weekly cap in the first place.
    (4)

  2. #12
    Player
    Paladinleeds's Avatar
    Join Date
    Sep 2015
    Location
    Ul'dah
    Posts
    2,210
    Character
    Nomfur Farredzasyn
    World
    Omega
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Centershock View Post
    Incorrect math
    Alright, so, your math is somewhat off base. You don't need to do 4510 twice again for WAR/DRK for example, as the Lost Allagan (Creation) gear, is role grouped (for the most part). So, we have Fending (PLD/WAR/DRK), Maiming (DRG), Striking (MNK/SAM), Aiming (BRD/MCH), Scouting (NIN), Casting (SMN/BLM/RDM), and Healing (WHM/AST/SCH), for the left side (not including weapons). For right side (accessories), we have Fending, Slaying (Melee DPS except NIN), Aiming (Ranged + NIN), Casting, and Healing.

    So you need significantly less tomestones than your math implies. 6010 for PLD, 1000 twice for WAR/DRK. To use tanks as an example.
    (6)
    White Mage ~ Scholar ~ Paladin
    Quote Originally Posted by Spiroglyph View Post
    Boi if you got kicked for the same thing in over 20 duties I strongly suggest you think hard on whatever the hell it is you're doing

    As I'm sure you are well aware, it takes more than one person to be able to kick a player from a duty, so in all those instances there were at least two people agreeing they'd be better off without you tanking.

  3. #13
    Player
    Rasylia's Avatar
    Join Date
    Mar 2014
    Location
    Ul'Dah
    Posts
    553
    Character
    Rasylia S'ial
    World
    Cerberus
    Main Class
    Paladin Lv 70
    Quote Originally Posted by Centershock View Post
    This is under the assumption that they even raid. The problem with three of those suggestions is that those activities themselves have gates.
    The problem with all of you is that you demand the gear required for raiding to be easily obtainable for every job, while not even raiding.

    If you raid, you will be albe to gear all of your classes. Raid-Drops, Tomes, Tomes #2, Savage Raid Drops, Crafting.

    There are countless options for gear.
    Anything higher than 310 is ABSOLUTELY NOT REQUIRED for aynthing else than raids.
    (11)
    Last edited by Rasylia; 08-02-2017 at 05:27 PM. Reason: small typo

  4. #14
    Player
    Zfz's Avatar
    Join Date
    Aug 2013
    Posts
    2,371
    Character
    Celenir Istarkh
    World
    Atomos
    Main Class
    Red Mage Lv 90
    Honestly I've always been of the opinion that there should be absolutely no weekly gating.

    If people want to farm a new raid straight for 48 hours and get every single piece of loot possible in the first week of an update, let them. We're not all going to do the same.
    (4)
    “There is nothing noble in being superior to your fellow man; true nobility is being superior to your former self.”
    ― Ernest Hemingway

  5. #15
    Player
    Bourne_Endeavor's Avatar
    Join Date
    Sep 2015
    Location
    Ul'Dah
    Posts
    5,377
    Character
    Cassandra Solidor
    World
    Cactuar
    Main Class
    Dragoon Lv 90
    This assumption you need better gear to raid really ought to die. Currently, I have cleared everything up to Ex-Death Savage wearing a hodgepodge of Verity and Omega normal gear. Body, legs, head and an assortment of accessories? All 310. Our Bard had no issues doing the same, albeit she upgraded before our V3S clear. Between the aforementioned Verity, crafted, Omega, Creation and Savage gear, you have more than enough options to effectively gear every single job. You'll have some ugly FFlog parses, but the devs don't really care about that. What if you don't raid? Stop worrying about it then. There is nothing in the entire game that requires anything above ilvl 290 outside Savage. Not even Susano EX. If you aren't a raider, it just isn't an issue. Now you may want better gear but that's different than claiming it's a problem.
    (10)

  6. #16
    Player
    Centershock's Avatar
    Join Date
    Dec 2013
    Location
    Limsa Lominsa
    Posts
    179
    Character
    Yuji Kiritani
    World
    Mateus
    Main Class
    Ninja Lv 100
    Quote Originally Posted by Paladinleeds View Post
    Proving the incorrect math.
    Yeah, I was off now that I'm looking at it better and when I'm not doing 5 million things at once. It should be:

    6010 for PLD, then 1000 more for WAR and DRK. (total 8010 here)
    6010 for MNK, 1000 more for SAM, 4510 more for DRG (11520)
    6010 for BRD, 1000 more for MCH, 4510 more for NIN (11520)
    6010 for WHM, 1000 more for SCH and AST. (8010)
    6010 for BLM, 1000 more for SMN and RDM. (8010)

    Grand total 47,070. That's still about 105 weeks. For anyone who really wants this math...

    At any rate, I never said it was a problem. It was just a preference. A preference that I'm sure that at least a few others would agree to. (Which, again, is raising the weekly tome limit to 900.)
    (1)
    Last edited by Centershock; 08-02-2017 at 05:36 PM.

  7. #17
    Player
    Rasylia's Avatar
    Join Date
    Mar 2014
    Location
    Ul'Dah
    Posts
    553
    Character
    Rasylia S'ial
    World
    Cerberus
    Main Class
    Paladin Lv 70
    Quote Originally Posted by Bourne_Endeavor View Post
    This assumption you need better gear to raid really ought to die. Currently, I have cleared everything up to Ex-Death Savage wearing a hodgepodge of Verity and Omega normal gear. Body, legs, head and an assortment of accessories? All 310. Our Bard had no issues doing the same, albeit she upgraded before our V3S clear. Between the aforementioned Verity, crafted, Omega, Creation and Savage gear, you have more than enough options to effectively gear every single job. You'll have some ugly FFlog parses, but the devs don't really care about that. What if you don't raid? Stop worrying about it then. There is nothing in the entire game that requires anything above ilvl 290 outside Savage. Not even Susano EX. If you aren't a raider, it just isn't an issue. Now you may want better gear but that's different than claiming it's a problem.
    Point on. Plus, even the 310 gear is so easily obtained, its a laugh.
    (1)

  8. #18
    Player
    Krotoan's Avatar
    Join Date
    May 2013
    Posts
    3,591
    Character
    Krotoan Argaviel
    World
    Sargatanas
    Main Class
    Reaper Lv 100
    While you cannot get top tier gear for all classes in one week of constant play.. you CAN gear all your classes in serviceable ilevel items easily.
    I understand your frustration since your definition seems to be that you're being limited since you're not 320+ on everything... but I have a feeling if you COULD do that in a week.. we'd be hearing complaints of "there's nothing else to do now!"
    you can play all classes, in every single event available to you. Find what you like in 310/320 gear, then gear THAT up. Another tier of gear isn't going to fundamentally change how a job plays.
    (5)
    WHERE IS THIS KETTLE EVERYONE KEEPS INTRODUCING ME TO?

  9. #19
    Player
    Nezerius's Avatar
    Join Date
    Jan 2014
    Location
    Gridania
    Posts
    1,713
    Character
    Rintha Elenah
    World
    Balmung
    Main Class
    Lancer Lv 90
    Quote Originally Posted by Centershock View Post
    stuff
    Your post only shows that you're looking at tomestones in a vacuum. You're not considering verity gear (which is enough to run any non-savage content), crafted gear, omega normal gear, and savage gear (for people who do raid the highest difficulty, along which i320 weapons from Susano, and i320 accessories from Lakshmi.

    With all that in mind, I'd say the 450 weekly cap is sufficient.

    Also another reason is that you can cap 450 with 5 daily experts, in case a player ends up without much time to play for a week. This is likely done intentionally, so those players don't feel pressed to farm the double amount of times every week.
    (4)

  10. #20
    Player
    Bourne_Endeavor's Avatar
    Join Date
    Sep 2015
    Location
    Ul'Dah
    Posts
    5,377
    Character
    Cassandra Solidor
    World
    Cactuar
    Main Class
    Dragoon Lv 90
    Quote Originally Posted by Zfz View Post
    Honestly I've always been of the opinion that there should be absolutely no weekly gating.

    If people want to farm a new raid straight for 48 hours and get every single piece of loot possible in the first week of an update, let them. We're not all going to do the same.
    Not only does this render Omega normal, crafted and the 24 man gear entirely obsolete, it assures people will unsub because they'll have nothing else to do. Verity was our uncapped tomestone and within a month you'd be hard pressed to find many people who didn't have their performed jobs fully geared. Now imagine if Verity gear was intended to last five months. I can say for certain Omega normal would be dead content by week four. I'm not going to spam roulettes three months from now if I can get all my tomestone gear whenever I feel like it. In fact, when 4.1 rolls around, I'll do the new dungeon a couple times and never look at it again in a scenario where tomestones are uncapped. Why? Well, what reason do I have to keep running it? The only reason I even look at Leveling Roulette is because of cracked clusers, tomestones and the EXP it offers.

    This is why weekly gates exist. They incentivize content people wouldn't continuously queue into.
    (11)

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