Quote Originally Posted by Katryn View Post
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Its not that the MSQ is our "teacher", rather its playing through the dungeons and accruing player experience over time as we adjust to the class and getting our skills at a steady rate so we can figure out how they work by the time we get our next skills.

We should not be having to stop/slow down during a dungeon to explain to someone the very basics of a class they should have known by level 30-40. Due to these jump potions it means that initial expansion content needs to be easy. Its why in all honesty a dungeon like Sirensong is as easy as Sastasha. Yes we got more buttons to play with, yes its a higher level, but its also a dungeon that a tank could auto-pilot half asleep with very basic bosses.

At best its a warm up dungeon, and what happens when the next expansion comes and the jump potions get update to dropping people at level 70? Same case, we will have snoozefest warm up dungeons trying to fill the same role as sastasha through haukke manor just in case a new player or veteran boosted up to near max level on a role they never played before.

Jump potions were a mistake and screw with the learning and difficulty curve of the game. Forcing a regular reset of difficulty every expansion because they have to take into account boosters.

Just like World of Warcraft. Its why all of their difficult content is locked up in raids and "mythic" difficulty.