
Originally Posted by
loreleidiangelo
SCH's fairy is basically the heals that a Disc Priest does via Atonement, tbh. It's more usable insofar that it has a great extra kit, but Embrace heals for about what Shadow Word: Pain heals on an Atoned tank in WoW.
Either way, my complaint isn't that XIV healers have "a basic toolkit", it's that they have a TON of overlap in their cooldowns and abilities that makes them great picks for any situation. There's nothing inherently wrong about that, so no need to be defensive, but it IS homogenization in the name of "balance". Every healer has answers to single target burst healing, oGCD healing, AOE sustain healing, mana management, etc... They don't have any particular strengths or weaknesses except what players in this game classify as "utility" (which is mostly just "any ability that isn't a healing one or a DPS one"). That's why AST was targeted out for almost all of 3.x - the devs tried to make a scenario where AST DIDN'T have the answers for heavy damage scenarios in order to make their party buffs have some kind of tradeoff, but healers in XIV were so spoiled already with WHM being a powerhouse and SCH being given a bunch of WHM tools in Heavensward so no one bothered to try to make it work, they just hollered for AST to get the same level of healing as the other two. Then when that happened, AST dominated the raid scene because there was no counterbalance to its insanely good utility.
I just think that WoW doesn't have that much of the same problem, likely because of how their damage in raids comes out and how the healers are designed. Holy Pally doesn't have an answer to redonk back-to-back AOEs, but they make great tank healers because of stuff like Blessing and Lay on Hands. Disc Priest doesn't have an answer for constant AOE damage either, but has pretty good tank shielding/healing too and has the bonus of doing moderately decent damage too. Resto Shaman doesn't have an answer to mana problems, and Druid doesn't have an answer to any sort of burst healing requirements whatsoever, but those two classes are pretty good at raid healing, just in their own unique way (Shamans through powerhousing, Druids through consistency). To be honest, healers like Disc Priest and Holy Paladin would never have a space in FFXIV content above casual dungeons (maybe 24-man raids), because this game is pretty much all about the health-spiking unavoidable AOEs, and damage on the tanks tend to come in the form of infrequent low-damage autos and easily mitigated tank busters, which makes single-target sustain a lot more valuable than single-target burst healing, which is those two class' niche.