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  1. #351
    Player
    akaneakki's Avatar
    Join Date
    Apr 2017
    Posts
    857
    Character
    Liza Sol
    World
    Twintania
    Main Class
    Culinarian Lv 70
    Quote Originally Posted by Saix027 View Post
    I blame Class to 60 buying, i had a Heal in Sephirot, random Primae DF, and he complained how unforgiveable the game is to new players.

    THIS is the problem, i curse this Class buyable thing, people should atleast play once to 50 then able to buy another class, not from zero.
    You honesty blame 60 class buying? Did u know 90% of the players who entered shinryu within a month after release of SB had more than 1 lvl 60+? Those players are those who keep saying its elitist to try, it's sickness blabla to even try. You see it everywhere. Players who say this needs a nerf are those who often complains they cant do it = nerf, which means they put almost no effort into it.
    (1)

  2. #352
    Player
    Nikolas's Avatar
    Join Date
    May 2017
    Posts
    77
    Character
    Nikolas Flamel
    World
    Diabolos
    Main Class
    Paladin Lv 70
    It's a fun but long fight. Perhaps reducing his overall hp to shorten the fight would help a bit.
    (1)

  3. #353
    Player Kosmos992k's Avatar
    Join Date
    Aug 2013
    Location
    Ul'Dah
    Posts
    4,349
    Character
    Kosmos Meishou
    World
    Behemoth
    Main Class
    Paladin Lv 90
    I stayed away from this topic, but I'll throw in my 2cents.

    It's a mechanic heavy fight and a little bit of an endurance fight. As PUG tanks and healers gear up the fight becomes easier for them and that might ease the overall difficulty for groups as a whole. But of course, the total lack of incentive to return to this fight doesn't help bring well geared players back.

    From the point of view of players encountering this with level 68 gear with a few lvl 69 pieces, this is a rough fight. But it is doable. So, I don't really think that the fight overall needs to be nerfed.

    However, For players who lack fast reflexes or muscle memory, it could be a problem and could easily become a blocker to progress beyond. I don't think that we need to have trails in the story that are blockers in that way. Frustrating your customers as they reach the pinnacle of the story in your game is bad business. So I do think that what would be a good overall solution would be;

    Allow Echo to be applied after 15 minutes, increasing with each successive wipe in 5% increments to a max of 20 %.

    Secondly, increase the time between the mechanics that Shinryu throws out very close together. Give players an extra half second to respond appropriately. Don't alter the mechanics themselves, just the tightness of the timing. with the changes in the NA data center and people moving around some players have more ping time than they did before, and the timing of the mechanics could be too tight for them. This shouldn't affect more than a couple of mechanics in reality, but it should help players react.

    Again though these changes should only happen after the group has been working on the fight for 15 minutes, and the additional time for the mechanics shouldn't be added until echo hits 15%.

    IMHO that would fix the issue without nerfing the actual fight.
    (2)

  4. #354
    Player
    akaneakki's Avatar
    Join Date
    Apr 2017
    Posts
    857
    Character
    Liza Sol
    World
    Twintania
    Main Class
    Culinarian Lv 70
    Quote Originally Posted by Nikolas View Post
    It's a fun but long fight. Perhaps reducing his overall hp to shorten the fight would help a bit.
    In all fairnes it's only long if people don't hit and kill his tail. It does a large # of the HP. I honestly think the fight is tuned fine, just people tend to think it's hard.
    (4)

  5. #355
    Player
    ToasterMan's Avatar
    Join Date
    Sep 2014
    Posts
    465
    Character
    Yui Oshima
    World
    Mateus
    Main Class
    Blacksmith Lv 60
    Quote Originally Posted by Dizzy_Derp View Post
    Snip
    Right, because players wipe a few times trying to do mechanics means that they automatically wouldn't be able to do it at all.

    Give me a break
    (1)

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