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  1. #1
    Player
    IchiExorz's Avatar
    Join Date
    Jun 2017
    Posts
    150
    Character
    Ichi Exorz
    World
    Odin
    Main Class
    Red Mage Lv 90
    Right now the problem is that (while DRG isn't necessarily that underpowered anymore) the whole LoTD mechanic doesn't feel rewarding at all. And eyes still fall off when not in BoTD. So i'm in for anything that makes DRG's mechanic more rewarding.
    Right now it doesn't interact with our skills much and just replaces Geirskogul with a stronger version of Geirskogul which we can use 3x. And that's all we get for a 1:30-2 min buildup. Long buildup for low reward.

    Dragoon needs to be able to use LoTD a bit more regulary & give it a bit more burst. (even if it means base DRG skills need a nerf for balance reasons.)

    I doubt SE will make any major changes to the classes mid expansion. I think some easy changes would be.
    -BoTD triggers Mirage Dive when already under the effect of BoTD.
    -Losing BoTD doesn't make you lose eyes.
    -Buff Nastrond potency to 400

    Another interesting change would be that LoTD doubles the bonus potency of Lance Mastery.
    Or maybe something like what you said.
    While in LoTD your 5th comb finisher (Fang & Claw or Wheeling Thrust) changes into Ala Morn (500 potency?)
    Gives us something else to use Life Surge on. hehe

    And maybe nerf some base DRG skill potencies to compensate for the buffs if necessary to keep everything balanced.
    (3)

  2. #2
    Player
    kyrios91's Avatar
    Join Date
    Sep 2013
    Location
    Gridania
    Posts
    160
    Character
    Dux Dragunity
    World
    Midgardsormr
    Main Class
    Lancer Lv 70
    Quote Originally Posted by IchiExorz View Post
    Right now the problem is that (while DRG isn't necessarily that underpowered anymore) the whole LoTD mechanic doesn't feel rewarding at all. And eyes still fall off when not in BoTD. So i'm in for anything that makes DRG's mechanic more rewarding.
    Right now it doesn't interact with our skills much and just replaces Geirskogul with a stronger version of Geirskogul which we can use 3x. And that's all we get for a 1:30-2 min buildup. Long buildup for low reward.

    Dragoon needs to be able to use LoTD a bit more regulary & give it a bit more burst. (even if it means base DRG skills need a nerf for balance reasons.)
    DRGs are in a good spot right now in terms of DPS. Judging that a lot of OS groups are using DRGs, and through my parses in O1S and O2S I deal a respectable amount of damage - beat a MNK in O2S.

    The problem is that LOTD lacks a focused purpose. It's either (1)Make it faster to build up so DRGs have this aim to reach LOTD ASAP for optimum damage, or (2)Keep the long build up but make LOTD some sort of a "Super Mode" where Nastrond have a huge potency and some potency buffs to certain skills. That way DRGs will have a clear focus on their play mechanics.
    (3)

  3. #3
    Player
    IchiExorz's Avatar
    Join Date
    Jun 2017
    Posts
    150
    Character
    Ichi Exorz
    World
    Odin
    Main Class
    Red Mage Lv 90
    Quote Originally Posted by kyrios91 View Post
    DRGs are in a good spot right now in terms of DPS. Judging that a lot of OS groups are using DRGs, and through my parses in O1S and O2S I deal a respectable amount of damage - beat a MNK in O2S.

    The problem is that LOTD lacks a focused purpose. It's either (1)Make it faster to build up so DRGs have this aim to reach LOTD ASAP for optimum damage, or (2)Keep the long build up but make LOTD some sort of a "Super Mode" where Nastrond have a huge potency and some potency buffs to certain skills. That way DRGs will have a clear focus on their play mechanics.
    Yeah exactly. I completely agree. It's neither a sustained mechanic nor a burst mechanic.
    Like LoTD in HW was a sustained mechanic.
    However I feel like SE designed LoTD to be a burst mechanic added on top of our sustained BoTD. The problem is that LoTD doesn't have any burst whatsoever.

    I could think of multiple ways of revamping the LoTD mechanic to suit either 1 of those purposes (sustain or burst) but I think the changes/buffs I proposed before would be a good & easy fix to make LoTD feel more rewarding without seeming unreasonable for SE to implement in a balance patch. Small changes that could very much change this purpose of the LoTD mechanic.
    (1)

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