A weapon that never needs replacing (ilvl increases as you do) but takes 2-3 years to get...maybe...haha


A weapon that never needs replacing (ilvl increases as you do) but takes 2-3 years to get...maybe...haha




This is factually untrue. You needs only look at most raiders, even those on the casual side, and they are all melded. Some will use lower tier materia due to cost, but they're still melding. Old school gear models simply wouldn't work with today's demographic. People aren't interested in waiting years for a potential upgrade nor do casual players want an experience where they are several steps behind with no means of catching up. There's a reason that model has been largely abandoned.Ok there's exceptions but generally players don't meld. It's been a bit topic since they added materia. And a fairly common opinion is gear doesn't last long enough to bother melding it. Which is why so much of the t6 materia ends up on the markets because the til is worth more than a temporary stat boost.
We would gear by far too quickly. Guaranteeing an ilvl increase for every instance means I'll be full 340 in only two and a half weeks, provided I could clear every fight. So... what's the point of continuing to play beyond a month?Just put in personal loot. If we complete a raid or dungeon, We get a guaranteed item plus a RNG Gear. For instance i go in as a ninja for omega, and finish it. I get a single cluster as my item then a random gear that actually is both for my job and helps increase my ilvl. Im now loot locked until reset. Simple really.
Last edited by Bourne_Endeavor; 07-31-2017 at 10:07 AM.

+1ing op. Loot system is bad.
I don't know about you, but generally the first thing I look for in my games is if they're fun or not. Not arbitrary time gating. People will keep playing if it's fun.

This is a great idea! I play this game casually and honestly get like 1 hour a day to play but do play more during my days off if I have no plans. Overall the loot system doesn't like players that play only a little bit here and there and only really caters to those who drop like 2+ hours a day into the game.WoW raid tier loot is better for casual players. You run the dungeon and you get your gear for the week, no token needed. If you are a hardcore raider you do the higher tiers, I assume the gear is similar, but I'm not sure, I'm not in a raid guild.
This token system is horrible and bland, I agree with the OP.


Tokens do seem idiotic unless you lived through having brd gear drop for the 8'th time in a run of dynamis. Literally nobody was left to give it to. What tokens do is make it possible for you to get your drop instead of hoping for rng to smile on you for your specific job ,or role. It does suck to go on a losing streak ,but you are still getting tomes each run which does amount to upgrades ,or alt gear. So at the least you are making progress albeit not the type you were hoping for.

Isn't the topic Omega normal lots and not the token system in Savage? Because if not that changes everything.Tokens do seem idiotic unless you lived through having brd gear drop for the 8'th time in a run of dynamis. Literally nobody was left to give it to. What tokens do is make it possible for you to get your drop instead of hoping for rng to smile on you for your specific job ,or role. It does suck to go on a losing streak ,but you are still getting tomes each run which does amount to upgrades ,or alt gear. So at the least you are making progress albeit not the type you were hoping for.


Op claims casting lots system is bad because of tokens where he has to roll against everyone. So kind of both? I'm confused where you conjured savage from though.![]()




Arbitrary time gates are a necessity because this content has to last 5+ months. If we can obtain BiS within a month, what reason are people going to remained subbed? That is the whole point of these gates; keeping you subbed to the game. Not to mention it incentivizes other content. I can tell you right now the only reason I bother with roulettes half the time is if I need to cap tomestones or farm Verity for my crafting. If said restrictions on loot and tomestones were removed, I'd only ever touch those dungeons when I'm bored and feel like experience them again once or twice. A lot of people have a similar mindset, which means those trying to progress in the MSQ will have longer wait times. A prime example is Coil or Alexander. Go queue into either and you'll be waiting hours before they pop. Why? Nothing to incentivize doing them nowadays, thus no one does. When I first started just after Heavensward released, I unlocked Labyrinth of the Ancients and waited nearly two hours for the queue to turn over. Flash forward to the 3.3 Anima step and suddenly it popped within 10-30 minutes depending on the time of day.
The devs are well aware time gates aren't fun nor do they intent for them to be. It's a necessary evil because they simply cannot develop content to compete with how fast we consume it. No development team can.
Last edited by Bourne_Endeavor; 07-31-2017 at 03:51 PM.



Might work how it is now if ever win a roll. Maybe instead of rolling on items at the end you get one trade in item each week that can turn in for which ever gear piece you want. Then wouldn't have to keep running same raids over and over hoping to win the roll on item you need.


Perhaps then similar to how tomestomes are capped, they keep the cap on how much gear you can get in Omega Normal. But, have a system where after x amount of runs where you failed to get a drop, you're given a token that can be traded for a certain item and that locks you out of loot. It keeps us running it, and also helps add an insurance policy to those who have a major losing streak who may become disincentivised. Let's argue someone has such bad luck that after 1'000 Omega runs, they still haven't got their drop, and they've tried making PFs but people bail after getting their loot resetting the loot, and they've had lies spread about them so they can't join an FC/LS or make friends to ask for help. Sure, it's an outlier, but it does happen (I've actually been removed from an FC before because someone spreadlies about me, all because they didn't like that I tried to keep people going after a wipe by trying to be lighthearted about it).
White Mage ~ Sage ~ AstrologianBoi if you got kicked for the same thing in over 20 duties I strongly suggest you think hard on whatever the hell it is you're doing
As I'm sure you are well aware, it takes more than one person to be able to kick a player from a duty, so in all those instances there were at least two people agreeing they'd be better off without you tanking.
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