RDM can raise better than actual healers can, and bring DPS utility as well. They also bring DPS that is decently close to a BLM played optimally, without the risk of a "bad" BLM. IF everyone in your raid are consistently top 10% or so of players...then sure go ahead and bring a BLM. Otherwise just pick RDM.


I give you three new BLM traits.Yeah, on dummies. Taking a BLM into a Savage raid crushes their effective dps because there is so much movement required. Maintaining enochian isn't even the problem, it's the sheer amount of time spent moving around. Triple/Swift cast alleviate it somewhat, but it's not enough to mitigate the dps loss from movment entirely. Add into that the complexity of the rotation compared to RDM's ease of use and utility, and it's just.... why bother?
Aftermath:
Grants an 8 second DoT tick following the cast of a damage spell.
Cast fire, you get aftermath ember.
Cast ice, you get aftermath frigid.
This gives something to keep the dps up during heavy movement phases.
Path Of The Elements:
Anyone standing within a 5-10 yalm radius of BLM, gets a 10% crit rate and 5% critical damage bonus.
This makes having a blm close by a boon, and someone you want to keep alive. It is an always on effect to boost party members, but they only get that standing close to you, with the punishment being they have to be in turret mode like BLM to get that damage boost.
Wrath of The Sorceror:
Anytime a party member dies, BLM spells cost 10% less & casting speed increased by 5% for 8 seconds.
Giving BLM raise doesn't make sense.
Edited in 3rd trait
Last edited by Sandpark; 07-31-2017 at 02:19 AM.
Adventure Journey Concept: http://goo.gl/b6SyTh
Skillchain Concept: http://goo.gl/tts8Cz
Power Modifier Concept: http://goo.gl/Md3UAB

I've done more raises than that without running out of mp, and I can get my mp back so easily since my spells are cheap + lucid dreaming, and it means the healers are less likely to run out of mp. Enrage is the only real issue when people are dying a lot, but it is definitely a major issue.
As for Mana Shift, I can use that every time it's off cooldown and have no problems. How the hell are you having mp issues on rdm? Do you not run/use Lucid Dreaming at all? o.O
"Women are meant to be loved, not to be understood." ~Oscar Wilde
like aftermath, would need to grant it only when casting fire 1&3/ blizz 1&3, .. but not f4/b4 (make it 9 sec for 3 ticks though), just as an overall slight dps increase and not movement dependent..
as for party buffs, wouldn't mind a magic vun buff, helping a potential "3 caster meta" parallel to the physical/melee meta..
(thunder 3 dots grant a slight magic vun on target)

SMN was the DPS to have for raids prior to Final Coil of Bahamut back in 2.x, after the nerf to DRG+3BRDS, anyway, and primarily because "mobility + utility (in the form of 'screw up insurance')." Not sure about 3.x, I never really bothered with Savage then.
"Women are meant to be loved, not to be understood." ~Oscar Wilde



Yep thats an iconic RDM dual casting raise in one round while white mages could only raisse one per round. But they could also raise 2 a person and return them with full health instead of weakness res. RDM could also cast 2 damage spells of 1st or 2nd level per round, while BLM could cast a 4th tier nuke.RDM can raise better than actual healers can, and bring DPS utility as well. They also bring DPS that is decently close to a BLM played optimally, without the risk of a "bad" BLM. IF everyone in your raid are consistently top 10% or so of players...then sure go ahead and bring a BLM. Otherwise just pick RDM.
BLM never had any healing utility but their damage was much higher and in the end normally would drop RDM for the more powerful
BLM/WHM
if anything, they should boost BLM damage to be higher, and maybe think about giving healers a nicer type of res. I admit its really nifty to have a RDM around, but thats literally what a RDM is Its probably the best adaptation of an iconic job done in this game so far.
Last edited by ADVSS; 07-31-2017 at 03:14 AM.
I'm on o3s right now and I play both rdm and blm and I gotta say I like blm way more. I feel like peopl saying that rdm is better because of mobility have pretty much never taken either of the classes to the raids yet. You can pretty turret for all of the fights so far. The problem with rdm is that maxing your dps means using cac and disengage when you can and a lot do time they will fuck you up so you have to hold them which fucks your dps.
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