Page 17 of 27 FirstFirst ... 7 15 16 17 18 19 ... LastLast
Results 161 to 170 of 265
  1. #161
    Player
    Rohirrim's Avatar
    Join Date
    Aug 2013
    Posts
    38
    Character
    Elbereth Gilthoniel
    World
    Odin
    Main Class
    Gladiator Lv 70
    Quote Originally Posted by Nezia View Post
    BLM is on whole another level when it comes to aoe, I've heard that the only thing that comes even close are monks but I've never played monk myself so I would not know if I should agree or not, but everyone else will be just left behind by miles away.
    Nice thanks! :P
    (0)

  2. #162
    Player
    Dregenfox's Avatar
    Join Date
    Jun 2017
    Posts
    123
    Character
    Adaire Crimson
    World
    Coeurl
    Main Class
    Summoner Lv 70
    RDM can raise better than actual healers can, and bring DPS utility as well. They also bring DPS that is decently close to a BLM played optimally, without the risk of a "bad" BLM. IF everyone in your raid are consistently top 10% or so of players...then sure go ahead and bring a BLM. Otherwise just pick RDM.
    (1)

  3. #163
    Player
    Sandpark's Avatar
    Join Date
    Sep 2013
    Posts
    744
    Character
    Kronus Magnus
    World
    Midgardsormr
    Main Class
    Summoner Lv 70
    Quote Originally Posted by Age_of_Oblivion View Post
    Yeah, on dummies. Taking a BLM into a Savage raid crushes their effective dps because there is so much movement required. Maintaining enochian isn't even the problem, it's the sheer amount of time spent moving around. Triple/Swift cast alleviate it somewhat, but it's not enough to mitigate the dps loss from movment entirely. Add into that the complexity of the rotation compared to RDM's ease of use and utility, and it's just.... why bother?
    I give you three new BLM traits.

    Aftermath:
    Grants an 8 second DoT tick following the cast of a damage spell.
    Cast fire, you get aftermath ember.
    Cast ice, you get aftermath frigid.

    This gives something to keep the dps up during heavy movement phases.

    Path Of The Elements:
    Anyone standing within a 5-10 yalm radius of BLM, gets a 10% crit rate and 5% critical damage bonus.

    This makes having a blm close by a boon, and someone you want to keep alive. It is an always on effect to boost party members, but they only get that standing close to you, with the punishment being they have to be in turret mode like BLM to get that damage boost.

    Wrath of The Sorceror:
    Anytime a party member dies, BLM spells cost 10% less & casting speed increased by 5% for 8 seconds.

    Giving BLM raise doesn't make sense.
    Edited in 3rd trait
    (0)
    Last edited by Sandpark; 07-31-2017 at 02:19 AM.

    Adventure Journey Concept: http://goo.gl/b6SyTh

    Skillchain Concept: http://goo.gl/tts8Cz

    Power Modifier Concept: http://goo.gl/Md3UAB

  4. #164
    Player
    YanderePrincess's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    368
    Character
    Svana Fyth
    World
    Balmung
    Main Class
    Dancer Lv 90
    Quote Originally Posted by Claire_Pendragon View Post
    EDIT[/COLOR]: 3 raises and Im out of MP and cant DPS.
    I've done more raises than that without running out of mp, and I can get my mp back so easily since my spells are cheap + lucid dreaming, and it means the healers are less likely to run out of mp. Enrage is the only real issue when people are dying a lot, but it is definitely a major issue.

    As for Mana Shift, I can use that every time it's off cooldown and have no problems. How the hell are you having mp issues on rdm? Do you not run/use Lucid Dreaming at all? o.O
    (0)
    "Women are meant to be loved, not to be understood." ~Oscar Wilde

  5. #165
    Player
    Shiroe's Avatar
    Join Date
    Apr 2014
    Posts
    871
    Character
    Ohlala Chica
    World
    Zodiark
    Main Class
    Alchemist Lv 100
    like aftermath, would need to grant it only when casting fire 1&3/ blizz 1&3, .. but not f4/b4 (make it 9 sec for 3 ticks though), just as an overall slight dps increase and not movement dependent..

    as for party buffs, wouldn't mind a magic vun buff, helping a potential "3 caster meta" parallel to the physical/melee meta..
    (thunder 3 dots grant a slight magic vun on target)
    (1)

  6. #166
    Player
    YanderePrincess's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    368
    Character
    Svana Fyth
    World
    Balmung
    Main Class
    Dancer Lv 90
    Quote Originally Posted by Kaedan View Post
    Sorry, but that's just not true. If that's your only argument, then SMN would have been "the" DPS to have for raids... and it wasn't.

    EDIT: And read Claire Pendragon's post.
    SMN was the DPS to have for raids prior to Final Coil of Bahamut back in 2.x, after the nerf to DRG+3BRDS, anyway, and primarily because "mobility + utility (in the form of 'screw up insurance')." Not sure about 3.x, I never really bothered with Savage then.
    (1)
    "Women are meant to be loved, not to be understood." ~Oscar Wilde

  7. #167
    Player
    ADVSS's Avatar
    Join Date
    Mar 2016
    Posts
    2,397
    Character
    Advent Shadowsoul
    World
    Zalera
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by Dregenfox View Post
    RDM can raise better than actual healers can, and bring DPS utility as well. They also bring DPS that is decently close to a BLM played optimally, without the risk of a "bad" BLM. IF everyone in your raid are consistently top 10% or so of players...then sure go ahead and bring a BLM. Otherwise just pick RDM.
    Yep thats an iconic RDM dual casting raise in one round while white mages could only raisse one per round. But they could also raise 2 a person and return them with full health instead of weakness res. RDM could also cast 2 damage spells of 1st or 2nd level per round, while BLM could cast a 4th tier nuke.

    BLM never had any healing utility but their damage was much higher and in the end normally would drop RDM for the more powerful
    BLM/WHM

    if anything, they should boost BLM damage to be higher, and maybe think about giving healers a nicer type of res. I admit its really nifty to have a RDM around, but thats literally what a RDM is Its probably the best adaptation of an iconic job done in this game so far.
    (2)
    Last edited by ADVSS; 07-31-2017 at 03:14 AM.

  8. #168
    Player
    Galvuu's Avatar
    Join Date
    Jun 2017
    Posts
    637
    Character
    Galveira Vorfeed
    World
    Ragnarok
    Main Class
    Pictomancer Lv 100
    Quote Originally Posted by Sandpark View Post
    Wrath of The Sorceror:
    Anytime a party member dies, BLM spells cost 10% less & casting speed increased by 5% for 8 seconds.[/COLOR]
    This made me giggle because I can imagine a padded run where a BLM has his slaves suicide in order to buff his personal dps xD
    (5)

  9. #169
    Player
    Kabooa's Avatar
    Join Date
    Sep 2013
    Posts
    4,391
    Character
    Jace Ossura
    World
    Gilgamesh
    Main Class
    Goldsmith Lv 100
    Quote Originally Posted by Galvuu View Post
    This made me giggle because I can imagine a padded run where a BLM has his slaves suicide in order to buff his personal dps xD
    Do we not do that now?

    "Stack up"

    "Not my job."

    7 people die.

    Black mage links meters. "Why you guys so low?"
    (0)

  10. #170
    Player
    Thorbot's Avatar
    Join Date
    Feb 2016
    Posts
    37
    Character
    L'cielle Lhas
    World
    Balmung
    Main Class
    Summoner Lv 80
    I'm on o3s right now and I play both rdm and blm and I gotta say I like blm way more. I feel like peopl saying that rdm is better because of mobility have pretty much never taken either of the classes to the raids yet. You can pretty turret for all of the fights so far. The problem with rdm is that maxing your dps means using cac and disengage when you can and a lot do time they will fuck you up so you have to hold them which fucks your dps.
    (4)

Page 17 of 27 FirstFirst ... 7 15 16 17 18 19 ... LastLast