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  1. #1
    Player
    Quor's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    663
    Character
    Alexya Ultor
    World
    Leviathan
    Main Class
    Dark Knight Lv 90
    Rampart - fine as is.

    Anticipation - trash-tier. Completely useless outside of 4-mans, and even then only situationally useful.

    Shirk - Great addition to end-game tanking. Being able to use it to stack emnity OR to force a tank swap onto a slow OT is great. Trolling use also a plus for funsies with friends.

    Awareness - solid for what it is. No complaints on it's effectiveness but a lower CD (90-100s) would be nice, given how niche crit immunity can be.

    Conv - another solid one. No complaints or changes needed.

    Low Blow - Just keep the native stuns for DRK and WAR. Remove their potency if you have too. Trying to remember to take Shirk off my bar in a 4-man and replace it with LB, then swap the two again in 8-man content is ridiculous.

    Interject - useless. There's nothing this skill does that a stun can't do already. Only the stun will work on anything, not just magic.

    Ultimatum - useless. I suppose it may have niche use as a "backup" provoke in case things go south and provoke is on CD, but there are no situations in game where generating snap aggro in an aoe situation requires a provoke-like skill. Current aoe emnity skills are more than enough.

    Reprisal - solid skill, hampered by it's CD. Keep the duration where it is at 5s, but lower the CD to 45s. You won't see tanks spamming it (i.e. trying to keep it up as much as possible on CD), but it will become easier to coordinate between two tanks to mitigate raid-wide damage.

    Provoke - no comment. It's provoke. Duh.

    My Suggestions

    Scrap Low Blow; bring back Brutal Swing/Low Blow as native skills to WAR and DRK. Ditch Ultimatum and Anticipation completely. Lower the Cd on Reprisal, and either give Interject some use, or remove it as well (my preferred option).

    In place of Ultimatum, Anticipation and Interject, add in a role action that functions as a charge. 0 potency, 30s CD, adds emnity on par with Flash. This gives PLD a charge options, and allows DRK and WAR to grab another oGCD charge for further mobility and/or threat gen (not like threat gen is needed really, but if you make it an early level role action then it's something that can help up-and-coming tanks). For the second role action, add in Bloodbath. Carbon copy it from the DPS role ability if you have too. 20s is fine, although I won't lie and say calling it Bloodshower and making it 30s would be great to.

    Finally, add a final new role skill, "Protectors Gambit." 150s CD that resets the CD on Rampart, Sentinel, Vengeance and Shadowskin, at the cost of lowering the tanks damage dealt by 5% for 15s. The idea behind this skill is essentially a mulligan in higher-end or progression content, while also still providing a good deal of usage in smaller group stuff, say with large aoe-focused pulls, or during world content such as hunts or FATE's.
    (2)
    Last edited by Quor; 07-30-2017 at 06:12 PM.

  2. #2
    Player
    Ekimmak's Avatar
    Join Date
    May 2015
    Posts
    608
    Character
    Carlo Vinne
    World
    Faerie
    Main Class
    Warrior Lv 80
    Quote Originally Posted by Quor View Post
    Interject - useless. There's nothing this skill does that a stun can't do already. Only the stun will work on anything, not just magic.
    Actually, it does have use. There are certain bosses with cast skills that aren't silence immune, but are immune to stuns.

    The first bot in A6S was one. The Iron Giant add in O3S is another. Although you hopefully have a different party member to throw in a silence.
    (3)

  3. #3
    Player
    Deceptus's Avatar
    Join Date
    Sep 2013
    Location
    The Goblet - 16th Ward, Plot 55
    Posts
    4,418
    Character
    Deceptus Keelon
    World
    Behemoth
    Main Class
    Sage Lv 90
    Quote Originally Posted by Quor View Post

    Anticipation - trash-tier. Completely useless outside of 4-mans, and even then only situationally useful.
    For dungeons you couldn't be more wrong. It has an amazingly short CD, it's basically up for every trash pull.
    (1)

  4. #4
    Player
    Quor's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    663
    Character
    Alexya Ultor
    World
    Leviathan
    Main Class
    Dark Knight Lv 90
    Quote Originally Posted by Deceptus View Post
    For dungeons you couldn't be more wrong. It has an amazingly short CD, it's basically up for every trash pull.
    That's why I said "useless outside of 4-mans." It's pretty good for 4-mans, definitely more useful than Reprisal, but then again, 4-man's aren't really a problem. Even the biggest pull in Ala Mhigo or Doma can be handled with Rampart + job unique defensive + job super defensive if need be.

    Now, if you took Anticipation and added a Bloodbath effect to it, then it would be a great addition, and a solid lock for any 4-man. Even in an 8-man it would be worthwhile as it would give an OT the ability to take care of themselves much more easily. Between a Regen and/or Cure, Storm's Path/Souleater, and Bloodticipation, most raid-wide damage would be taken care of.
    (2)