Quote Originally Posted by kikix12 View Post
This is already tweaked a lot, main offender being Scholar. Their "big heal" heals less than the normal heal unless Emergency Tactics is used. The AoE big heal is tied to a resource that you very well may not have available for it. And most of all, neither their AoE big heal nor their instant heal are even available until later parts of the game (now, less "late", but they still are not available for a good chunk of content).
So major misconception as damage absorption effects are in fact heals. Just because they're preventative heals doesn't mean they're not treated as effective healing, which is what devs actually look at when making healing skills. This would also explain the other misconception that their basic AoE heal isn't Indomitability, but rather Succor, which has the effective potency equivalent to Medica or Helios. Also, the only reason why Scholar gets those bigger heals so late is because the class system starts it off almost 30 levels behind the other healers in terms of toolkit (hence the fairy, which is another element added to effective healing).

Quote Originally Posted by kikix12 View Post
If our goal is to make more players play healers or tanks, it's important to make them look as more than reskins. Completely new playstyle. Achieving the same result in multiple different ways is not easy, but why healers should get the short end of the stick?! DPS have variety galore. And DPS are the role that needs it the LEAST, since people since the beginning of MMO's were swarming to the high-offense classes.
You'd be surprised at how different you can make a healer look while still keeping to the basic toolkit. Even tweaking the parts of that toolkit while retaining its effective healing can make a generic healer seem far from it.