Page 2 of 9 FirstFirst 1 2 3 4 ... LastLast
Results 11 to 20 of 90
  1. #11
    Player
    Lyth's Avatar
    Join Date
    Jul 2015
    Location
    Meracydia
    Posts
    3,883
    Character
    Lythia Norvaine
    World
    Gilgamesh
    Main Class
    Viper Lv 100
    I suppose that's what happens when you design tank gear to scale by 1 primary stat point and 4 secondary stat point every 10 ilvls. Other roles gain their primary stats 7x faster per 10 ivls, including healers. You could probably role lock DH and this would still be a problem, as you can get 76 secondary stat points from cursed melds.

    In the meantime, however, it's worth noting that this was the easiest crafted tier released, so prices should be dirt cheap on many servers from the competition. The main cost is going to be the melds, but you should probably just hunt for the grade six materia.
    (3)

  2. #12
    Player
    The_Last_Dragoon's Avatar
    Join Date
    Aug 2013
    Location
    Gresham, OR
    Posts
    744
    Character
    Renabi Rena
    World
    Gilgamesh
    Main Class
    Bard Lv 90
    Quote Originally Posted by DacienSanderon View Post
    snip
    I'm not sure if you're on an alt or what, but you really can't weigh in on knowledge about the current state of end-game when you aren't even there yet.

    Quote Originally Posted by Dizzy_Derp View Post
    snip
    In terms of time, tanks usually can queue for things much quicker than a dps job can, so it will reasonably take a lot longer for a dps to gear themselves via end-game duties. The other classes also can't farm for rank VI materia tokens through the DF like tanks can, so they have to do SB Hunts in order to get their materia. Granted, you do need to do more duties than they have to do Hunts, but this whole situation should be temporary. As a tank you could just say "screw the BiS" and just put on tome Str accessories with Vitality melds, I don't think anyone would stop you from doing any of the end game content because of it.
    (0)

  3. #13
    Player
    Thoro39's Avatar
    Join Date
    Sep 2015
    Posts
    67
    Character
    Thoro Heavypunch
    World
    Phoenix
    Main Class
    Monk Lv 60
    "How come you have more money than me now, i thought you were poorer pre-expansion?"
    "Oh RIGHT, you are not a TANK so you dont have to pentameld everything."

    I have the money to support this crafted pentameld meta for multiple raidtiers to come, but I think it's a bad design decision anyway.
    Making the least popular class named Tank also the most money-intensive class by far is a recipe for disaster.
    When people are on the edge of choosing between maining a Tank or DPS, you can bet that they will choose maining a DPS when they see that they have to spend 22 million+~( be it gained through hunting, crafting or general gameplay) on crafted acc + pentameld for any kind of Tank BiS.
    You can easily say that you can earn that money easily nowadays through hunting, and that's true to some degree, but that's 22million+ that a Tank has to spend and a DPS does NOT. And that's where the issue lies.
    (7)
    Last edited by Thoro39; 07-30-2017 at 12:04 AM.

  4. #14
    Player
    Falar's Avatar
    Join Date
    Mar 2016
    Location
    Ul'Dah
    Posts
    502
    Character
    Kane Blackstone
    World
    Ultros
    Main Class
    Dark Knight Lv 90
    It is what it is. GOt my accessories done last weekend.

    I don't know about "substats being adjusted every patch". Usually the new gear causes the stat priority to change since not all of the scale in a linear fashion.

    The only new gear comign this cycle will be when the 24-man drops and it gets its i330 gear released, this will have no effect on stat weights. STR VI, DH VI, DH V, DH V, DH V is strong on our accessories but someone posted some good math on why a mixed tenacity/dh build was probably best. I went full DH right side but will be putting in tenacity where I can on my left side, hoping for 1250 ten/1000 DH in the end.
    (0)

  5. #15
    Player
    Kabooa's Avatar
    Join Date
    Sep 2013
    Posts
    4,391
    Character
    Jace Ossura
    World
    Gilgamesh
    Main Class
    Goldsmith Lv 100
    Anyone pushing content already had pentamelded crafted gear so this is a moot point.

    Everyone's BIS before i340 was pentamelded craft gear. This isn't a unique case to tanks. You're going to do it to push content anyways. The fact that it doesn't get replaced doesn't change that people already made the initial investment.
    (2)

  6. #16
    Player
    Galactimus's Avatar
    Join Date
    Nov 2013
    Posts
    638
    Character
    Clive Hawkins
    World
    Excalibur
    Main Class
    Paladin Lv 90
    Quote Originally Posted by The_Last_Dragoon View Post
    Savage drops tokens, so you wouldn't ever get "dead" drops in a savage duty, I think you're talking about extreme primals since they actually drop non-token based loot. Also, the OP was complaining about gil problems due to the need to penta-meld their crafted tank accessories in order to have max dps.

    Huh? I think you may be unclear on something. Savage has always dropped two physical pieces of loot per turn. And more recently (past year) they added a Token drop (Page 1-4.) O1S for example always drops two i340 Accessories, and if these are Fending Accessories, they are essentially dead drops for Tanks that were forced to bring Penta-melds.


    It's Omega Normal (Story Mode) and Alexander Normal (Story Mode) that drop nothing but Tokens.
    (6)
    Last edited by Galactimus; 07-30-2017 at 04:43 AM.

  7. #17
    Player
    Shinkyo's Avatar
    Join Date
    Sep 2013
    Posts
    380
    Character
    Fayhd Apollo
    World
    Sargatanas
    Main Class
    Marauder Lv 70
    Quote Originally Posted by Sarcatica View Post
    DH is king and that's a fact you have to get by.
    Your " King" is only 1.5% damage increase over maximizing Tenacity. For a tank over a 10min fight, that's about 5-6 tank gcd's worth of damage.
    So no, Tenacity is not crap. It slightly less efficient dps wise but give other utility which may/may not be of value to your group.
    All substats are crap and none over others will give any significant advantage that will make or break a run.
    (1)

  8. #18
    Player
    Dizzy_Derp's Avatar
    Join Date
    Nov 2016
    Posts
    197
    Character
    Dizzy Dash
    World
    Gilgamesh
    Main Class
    Warrior Lv 70
    Quote Originally Posted by Shinkyo View Post
    Your " King" is only 1.5% damage increase over maximizing Tenacity. For a tank over a 10min fight, that's about 5-6 tank gcd's worth of damage.
    So no, Tenacity is not crap. It slightly less efficient dps wise but give other utility which may/may not be of value to your group.
    All substats are crap and none over others will give any significant advantage that will make or break a run.
    5-6 gdcs is fkn massive.
    (4)

  9. #19
    Player
    aleph_null's Avatar
    Join Date
    Mar 2016
    Posts
    690
    Character
    Aleph Alpha
    World
    Tonberry
    Main Class
    Warrior Lv 80
    Quote Originally Posted by Shinkyo View Post
    Your " King" is only 1.5% damage increase over maximizing Tenacity. For a tank over a 10min fight, that's about 5-6 tank gcd's worth of damage.
    So no, Tenacity is not crap. It slightly less efficient dps wise but give other utility which may/may not be of value to your group.
    All substats are crap and none over others will give any significant advantage that will make or break a run.
    It's arguable whether those "5-6 gcds" you lose is replaced by a comparable amount of dps from the healers. I mean yeah for prog if it could prevent even one or two wipes when your tanks or healers messes up then it's worth it.

    But comparing full tenacity build with overmelded i320 crafted accs and a build that maximizes det while melding dh, you'll probably get like 2-3% extra mitigation from the tenacity melds. It's really questionable how that amount of extra mitigation could change your cd planning or your healers' heal planning. I won't use less cds for a tank buster because I have like 5% more mitigation, I won't drop my tank stance just because I have 5% more mitigation for a tank buster, and my healers probably won't hold out longer until they refresh regen on me since 5% mitigation is like taking 1 less auto attack hit every 20 hits, and 5% is well within the rng variation of damage. On top of that healers need to take into account possible crits as well so I don't think that little amount of mitigation would let them cast less heals.

    Personally I think tenacity will be worth stacking once we can get up to like 10-15% more mitigation compared to the "dps BiS", since 10-15% mitigation would actually matter enough to change your cd rotation and tank stance uptime.
    (3)

  10. #20
    Player
    RLofOBFL's Avatar
    Join Date
    Sep 2015
    Location
    Gridania
    Posts
    787
    Character
    Lala Yuki
    World
    Excalibur
    Main Class
    Paladin Lv 70
    You get a bit over 1% of dh per VI. There are 13 slots to meld in normal gear for a total of 14% dh and 4 V slots in each of the accessories. Even if DH is like a 3% gain over tenacity or w.e that study said, that didn't take the crafted accessories into account which is another 6% DH for a total of 20% so it's closer to 5-6% gain over tenacity. Say you did 3k, that would mean you get an extra 175ish dps, which is nothing to scoff at.

    I'm not sure why the str scaling is so bad. I mean 1??? Why not 5? 5 is okay and still reasonably low.
    (0)
    Last edited by RLofOBFL; 07-30-2017 at 08:08 AM.

Page 2 of 9 FirstFirst 1 2 3 4 ... LastLast