tbh I just keep wondering why the SS proc is a % instead of proccing on DH's
tbh I just keep wondering why the SS proc is a % instead of proccing on DH's
Probably because at that point gameplay becomes even more dependent upon gear, meaning that if gameplay is intended for something like late-expansion secondary stat levels, it would feel underwhelming until that point, or if built for early-expansion levels, would scale out of hand by the end of it. Fixed chances provide level gameplay across varying secondary stat levels, whereas stat-dependent gameplay can often even turn into unintended quadratic gains.
|
![]() |
![]() |
![]() |
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.