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  1. #1
    Player
    Sebazy's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    3,468
    Character
    Sebazy Spiritwalker
    World
    Ragnarok
    Main Class
    White Mage Lv 90
    Quote Originally Posted by Silver-Strider View Post
    Let's say we do compare it with Largesse, it would just make the ability even more lackluster considering that it only applies to our AoE heals vs all our heals.
    Largesse+Medica - 360 potency
    Medica+PI - 450 potency

    Largesse+CureIII - 660 potency
    CureIII+PI - 700 potency

    Largesse+MedicaII - 240 potency up front + 55 a tick (790 potency total)
    MedicaII+PI - 350 potency up front + 50 a tick (850 potency total)

    Largesse+MedicaII+Medica - 600 potency up front + 55 a tick (1150 potency total)
    MedicaII+PI+Medica - 650 potency up front + 50 a tick (1150 potency total)
    MedicaII+Medica+PI - 800 potency up front + 50 a tick (1300 potency total)

    (Fingers crossed I've done my ciggy packet math right!)

    In a sustained situation Largesse will inevitably win over it's duration once you start including regens plus a couple of cures and such, but even with only a single stack PI offers more immediate front loaded aoe burst in pretty much any situation. It also has a shorter CD.

    So uhm, I guess we will have to agree to disagree on this one then? =(

    People were a little confused by Emergency Tactics at first as well, it'll take a little while to find the right content in which it shines for you. But in those situations you won't want to be without it.

    Quote Originally Posted by Verdan View Post
    Just put the timer back up to 30 seconds. That'll put confessions, as a mechanic, in a much better spot going forward too. It's going to be very hard to make them do more things if they're just 10 seconds.
    The issue with that is that we have to Aoe heal frequently enough in O3S and O4S that we would consistently be rolling over confession stacks without even thinking about it. It would be nothing less than a 450 potency 60 second CD insta heal past the first few minutes of O3S and about a minute into O4S. I'm not sure there's a way to make it impactful in casual content without turning it into an Indom grade heal in the end game unfortunately.
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    Last edited by Sebazy; 07-30-2017 at 02:42 AM.

  2. #2
    Player
    Silver-Strider's Avatar
    Join Date
    Mar 2015
    Location
    Gridania
    Posts
    1,753
    Character
    Silver Strider
    World
    Famfrit
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Sebazy View Post
    Largesse+Medica - 360 potency
    Medica+PI - 450 potency

    Largesse+CureIII - 660 potency
    CureIII+PI - 700 potency

    Largesse+MedicaII - 240 potency up front + 55 a tick (790 potency total)
    MedicaII+PI - 350 potency up front + 50 a tick (850 potency total)

    Largesse+MedicaII+Medica - 600 potency up front + 55 a tick (1150 potency total)
    MedicaII+PI+Medica - 650 potency up front + 50 a tick (1150 potency total)
    MedicaII+Medica+PI - 800 potency up front + 50 a tick (1300 potency total)

    (Fingers crossed I've done my ciggy packet math right!)

    In a sustained situation Largesse will inevitably win over it's duration once you start including regens plus a couple of cures and such, but even with only a single stack PI offers more immediate front loaded aoe burst in pretty much any situation. It also has a shorter CD.

    So uhm, I guess we will have to agree to disagree on this one then? =(

    People were a little confused by Emergency Tactics at first as well, it'll take a little while to find the right content in which it shines for you. But in those situations you won't want to be without it.
    Pocket math is fine but as you said, in a sustained environment, Largesse will come out on top, which is what I was referring to; should have made that more clear I suppose. I'll agree to disagree on it.

    Quote Originally Posted by Sebazy View Post
    The issue with that is that we have to Aoe heal frequently enough in O3S and O4S that we would consistently be rolling over confession stacks without even thinking about it. It would be nothing less than a 450 potency 60 second CD insta heal past the first few minutes of O3S and about a minute into O4S. I'm not sure there's a way to make it impactful in casual content without turning it into an Indom grade heal in the end game unfortunately.
    I did list a few suggestions on how to improve PI without breaking it in the previous page but I'll go over it again.

    Increase the potency by 50 points
    Extend the duration on Confessions to 15 seconds
    Reduce the CD on PI to 45 seconds.

    End result is a slightly more potent form of PI with a more manageable CD than the current 60 second rendition and slightly more flexibility in Confession timers. It would match Indom in strength with 3 stacks but has a slightly longer CD and would still require prep for it to work effectively so I don't believe it would be terrible if these changes were introduced.
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    Last edited by Silver-Strider; 07-30-2017 at 04:22 AM.

  3. #3
    Player
    Verdan's Avatar
    Join Date
    Sep 2013
    Posts
    503
    Character
    Verdan Lankost
    World
    Goblin
    Main Class
    Carpenter Lv 70
    Quote Originally Posted by Sebazy View Post
    The issue with that is that we have to Aoe heal frequently enough in O3S and O4S that we would consistently be rolling over confession stacks without even thinking about it. It would be nothing less than a 450 potency 60 second CD insta heal past the first few minutes of O3S and about a minute into O4S. I'm not sure there's a way to make it impactful in casual content without turning it into an Indom grade heal in the end game unfortunately.
    I don't wanna sound dismissive, but... so? So what if in periods of prolonged grouped AoE healing the skill does really well? That's what it's designed to do. It requires time to be charged, so it's not nearly as good(it's actually a bad choice compared to assize) with sudden aoe damage that you aren't allowed to pre-charge it for. It becomes a worse and worse idea the fewer people are being damaged, and is completely useless for single target healing no matter how sustained it is.
    Sure, I don't savage raid. So maybe in this game all healing challenges are sustained AoE ones, but in other games I played you could create many scenarios where healing was important where all the limitations of PI, even if confessions lasted a MINUTE, would add up to a skill that you can't use or don't want to. I just don't see how making the confessions longer breaks it in all high end content forever because it lets it excel in fights where the WHM is free to charge it and will always be using it.
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