
Why is this even a thing? 3 or more, AOE whore. 2 or less, single target's best.



I am well aware of what each of my skills do. I do NOT debuff the same mob over and over. I put the dots on other monsters, I know my job. Thank you for your concern.
what I am repeating over and over is: I can AOE.. but most times I'm not allowed the luxury as DF parties are chaotic and PUGs are super unreliable to help with TP management and/or pack consolidation.
A lot of times what will happen is I'll start my combo, and then I've got half the pack attacking ME. ..
OP asked why people are hesitant to AOE.. that's why i don't do it by default. I don't trust you PUGs.
WHERE IS THIS KETTLE EVERYONE KEEPS INTRODUCING ME TO?


Everything hits harder when you're in i290 gear, tell your friends to get to i320 and tanks can now survive door to door pulls.
It was literally the same in Heavensward launch, big pulls were hard to heal when people had law gear, not so much after everyone started getting gordian and esoteric gear.

I mean, I AoE because it IS better, but let's not pretend it's super fun gameplay to spam an AoE. Take MCH for instance. Your GCDs look like this.
Pull of 3-6 monsters
Place Bishop Turret -> Hot Shot -> Spread Shot -> Spread Shot -> Spread Shot -> Spread Shot -> Spread Shot -> Spread Shot -> Spread Shot -> Spread Shot -> Spread Shot -> Spread Shot -> Spread Shot -> Spread Shot until Overheat, then -> Spread Shot -> Spread Shot -> Spread Shot -> Spread Shot until about 1 second left for Overheat, -> Flamethrower til over -> Hot Shot -> Spread Shot -> Spread Shot -> Spread Shot -> Spread Shot -> Spread Shot -> Spread Shot
With maybe 2 or 3 OGCDs sprinkled in.

I love how people that probably don't even play BRD are saying Quick Knock is better in a pack just because each mob is hit with 100 potency. With my rotation, when I am not in Army's Paeon I am never AoEing except with Rain of Death. I can burn enemies faster single target than I ever can with Quick Knock expecially with how costly QK is even with Tactician(which does have a long CD).



No, the dps lost not using quick nock outweighs the free procs. While it's fun to see free aoe dps, the setup takes far too long. Source: brd main most of ARR, and have it at 70 as my main on one of my characters.I love how people that probably don't even play BRD are saying Quick Knock is better in a pack just because each mob is hit with 100 potency. With my rotation, when I am not in Army's Paeon I am never AoEing except with Rain of Death. I can burn enemies faster single target than I ever can with Quick Knock expecially with how costly QK is even with Tactician(which does have a long CD).
Let's also not pretend trash mobs are "super fun gameplay" no matter what skills you're using.
Last edited by Alistaire; 07-29-2017 at 06:54 PM.
Because for my classes, before 70, it is literally better resource wise for me to do single target on packs of 3-4.



Your source is anecdotal, use math instead.
Stormbite 670 potency, Quick Nock 660 potency on 6 enemies. However Stormbite also gives you free procs and with 6 of them ticking at 30% crit rate, you're 1-0.7^6= ~0.88 = 88% likely to get a proc every 3 seconds, which translates to 110 x 6 x 0.88 / 3 = ~193 potency per second in Mage's Ballad using Rain of Death procs against 6 enemies, and in Wanderer's Minuet 0.3 x 120 x 6 / 3 = 72 pps (roughly) with Pitch Perfects shot at 2 stacks.
At 6 targets Quick Nock is 660 / 2.5 = 264 pps
The value of Stormbite in Mage's Ballad is roughly 670 / 2.5 + 110 x 6 x 0.88 / 3 = ~462 pps.
The value of Stormbite in Wanderer's Minuet is roughly 670 / 2.5 + 120 x 6 x 0.30 / 3 = 340 pps.
Even at 10 targets, Quick Nock is only 110 x 10 / 2.5 = 440 pps.
MB Stormbite ~624pps, WM Stormbite ~388pps.
Quick Nock beats WM Stormbite at around roughly 8-9 targets and never beats MB Stormbite unless the targets die in less than ~12 seconds after DoT application.
It's not very useful to put up more than 10 DoTs (10 targets or 5 double DoTs) because by that point your proc rate is already > 97%.
TL;DR: In Mage's Ballad you should Stormbite all targets before Quick Nock unless they die very very quickly. In Wanderer's Minuet it should be a guaranteed gain to Stormbite up to 7 targets before Quick Nock. Nobody cares about Army's Paeon.
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