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  1. #1
    Player
    miraidensetsu's Avatar
    Join Date
    Jun 2017
    Location
    Gridania
    Posts
    605
    Character
    Luno Belfi
    World
    Behemoth
    Main Class
    Conjurer Lv 100
    Quote Originally Posted by Taika View Post
    1
    Sorry, but I disagree. At least healers must plan their GCD to meet healing checks, make sure that everyone is well and needs to do what everyone is doing. Even the enemy (to, for instance, know when to precast a heal because the boss is preparing a tank buster). And all of this while doing mechanics. And only if everything is fine he can DPS.

    To do all those things, the healer must pay much atention on what he's doing or he can commit an error that can cause a wipe.

    Quote Originally Posted by Taika View Post
    2
    While it wasn't developed to specifically need DPS from healers. And that wouldn't be needed if the party's DPS sucks less. In general, a WHM (the greater damage from non-DPS jobs) does 2/3 of the damage made by an MCH (the lesser damage in DPS jobs).

    Quote Originally Posted by Taika View Post
    3
    If a WHM makes more damage than a job that is actually made to deliver damage, that DPS is making at least 1/3 less damage than he can and must work on it.
    (1)

  2. #2
    Player
    Taika's Avatar
    Join Date
    Mar 2011
    Posts
    2,237
    Character
    Purple Rain
    World
    Sophia
    Main Class
    Arcanist Lv 32
    Quote Originally Posted by miraidensetsu View Post
    Sorry, but I disagree. At least healers must plan their GCD to meet healing checks, make sure that everyone is well and needs to do what everyone is doing. Even the enemy (to, for instance, know when to precast a heal because the boss is preparing a tank buster). And all of this while doing mechanics. And only if everything is fine he can DPS.
    I've been maining healers in this game since 1.0 until the beginning of SB, so I know how much attention it requires, and that is not all that much. Since all damage is scripted, once you know the fight, you will know exactly when you will have to heal and with exactly which ability, and you only have to differ from that if something goes wrong (which is also more easily done now even while you're DPSing since you can simply cancel your DPS spell cast and heal instead). Meanwhile, DDs will have to maintain much more complex rotations, while also handling the mechanics the same way healers do. Healing and DPSing as a healer requires similar level of activity and focus than playing a DD job properly does, only healing doesn't (in 99% of situations).

    Quote Originally Posted by miraidensetsu View Post
    If a WHM makes more damage than a job that is actually made to deliver damage, that DPS is making at least 1/3 less damage than he can and must work on it.
    Holy + Aero III are still huge potency abilities. Holy is 100-200 potency on each target wheras BRD's Quick Nock is 110, for example.
    (10)
    Last edited by Taika; 07-29-2017 at 07:54 AM.

  3. #3
    Player
    miraidensetsu's Avatar
    Join Date
    Jun 2017
    Location
    Gridania
    Posts
    605
    Character
    Luno Belfi
    World
    Behemoth
    Main Class
    Conjurer Lv 100
    Quote Originally Posted by Taika View Post
    snip
    DPS can simply muscle-memory their rotations and put little to no tought about what he is doing. Depending on the job and how well he knows the fight, that DPS just don't have to think at all. Just act according their reflex and muscle memory. A DPS job can be harder to learn, true, but once learned it becames easier than any other role.

    But healers have things to manage. Sometimes cards (that are RANDOM), sometimes faeries, sometimes even their own MP bar. But they always manage HUMANS. And no human have a scripted way to act. And is up to the healer manage them to not let them die, even when some DPS think that is a good idea to stay inside the bad. Or the tank that pulls everything w/o using their CDs.

    And a healer that don't pay attention to what their party members is doing, or he is a member of a static that knows the fights too well or he is overgeared or is just a bad healer.
    (1)