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  1. #1
    Player
    Ariomi's Avatar
    Join Date
    Jun 2017
    Posts
    184
    Character
    Ariyala Amaterasu
    World
    Behemoth
    Main Class
    Red Mage Lv 70
    Quote Originally Posted by Ashbury View Post
    T
    As for RDM vs SMN, RDM kinda pisses me off how easy it is compared to SMN. Your tought process is limited to maybe 10seconds in advance max, as opposite to summoner that has to fit a cluncky 2 minute rotation into a boss pattern.
    Only difference between planning out Summoner vs Red Mage is how clunky Aetherflow is. The Red Mage opener isn't fast, and takes around 20-30 seconds to do. In O3s, the boss interrupts a Red Mage's opener most of the time and Stuns them setting it back. All it would take to Fix Summoner's clunkyness is remove the restrictions on aetherflow. -I.E. Let me Fester in Dreadwyrm Trance. It would be a small dps gain, and make the class flow better. (Something Ironic about Aetherflow... not flowing well... Atherflow... or aint not flow.) Planning to when to use dreadwyrm trance, is no different then a ninja using trick attack on certain phases, or a red mage using/holding embolden to better time the fight.
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  2. #2
    Player
    Ashbury's Avatar
    Join Date
    Aug 2015
    Posts
    75
    Character
    Francisca Ashbury
    World
    Midgardsormr
    Main Class
    Summoner Lv 90
    Quote Originally Posted by Ariomi View Post
    Planning to when to use dreadwyrm trance, is no different then a ninja using trick attack on certain phases, or a red mage using/holding embolden to better time the fight.
    Planing when to execute a part of your rotation that takes ~15 seconds to build, lasts for 16 and backlogs/effects your rotation for the next 1-2 minutes is the same as holding 1 skill? Please.

    Yes, there are many problems with Aetherflow which I don't know how they can fix without throwing the job ballance they built into wack. They'll probably have to review skill potencies too.

    Another problem is wasting Ruin IV procs. I think it should be a stack, maybe stack to 5 and every time you execute Ruin IV it consumes a stack? Ruin IV procs happening during Demi-Bahamut phase sucks because you can't use them effectvely without Swiftcast, and sometimes you just don't have time to use Ruin IV when you are doing some other shit/weaving oGCD.
    (1)

  3. #3
    Player
    Ariomi's Avatar
    Join Date
    Jun 2017
    Posts
    184
    Character
    Ariyala Amaterasu
    World
    Behemoth
    Main Class
    Red Mage Lv 70
    Quote Originally Posted by Ashbury View Post
    Planing when to execute a part of your rotation that takes ~15 seconds to build, lasts for 16 and backlogs/effects your rotation for the next 1-2 minutes is the same as holding 1 skill? Please.
    Takes 19 seconds to build in the opener with a skill that doubles our mana. (Takes Summoner a maximum of 15 seconds to Dreadwyrm in most Openers)Outside of Manafication takes 35 seconds to build enough Mana to use Melee Combo/Verholy (And that's if you get lucky and proc everything.) Lucky meaning you get it off with something like 3 Verstones, 4 Verfires, 4 Verthunders and 5 Veraeros.
    Normally a Red mage looks more like three Jolt 2's Two impacts, 5 Veraeros 6 Verthunders 1 Verfire and 3 Verstones.(If you use swiftcast to build mana) And that's around 45 seconds if you are uninterrupted casting.

    Compare that to Summoner who's only requirement to enter dreadwyrm trance is casting out three festers in the span of 15 seconds. The planning needed for Summoner is a lot easier. You know without a shadow of a doubt, that unless you die, Aetherflow will be up at this time, and you can get in dreadwyrm trance from there, and two dreadwyrm trances you can Bahamut.

    Rng Red Mage is a little more finicky to plan out with random procs

    Aetherflow's only single problem is that it's clunky. It's linear, straightforward but it's a clog in the system. If they made Summoner seamless, Meaning Aetherflow and Aethertrail attunement were separate again, there would be no issue. And seeing how Summoner is lower then the Support dps of Bard and Machinist most fights, I don't see how buffing Fester 10% part of the time would be an issue to class balance.
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